Map edytor się nie wczytuje !! - Wersja do druku +- Modscenter • Centrum modyfikacji do gier (https://modscenter.pl) +-- Dział: Symulatory (https://modscenter.pl/forum_symulatory_1153) +--- Dział: Inne Symulatory (https://modscenter.pl/forum_inne-symulatory_995) +---- Dział: German Truck Simulator (https://modscenter.pl/forum_german-truck-simulator_80) +----- Dział: Pomoc (https://modscenter.pl/forum_pomoc_82) +----- Wątek: Map edytor się nie wczytuje !! (/thread_map-edytor-si%C4%99-nie-wczytuje_9650) |
Map edytor się nie wczytuje !! - ProTruck201 - 16-12-2012 Mam taki problem iż map edytor nie chce się uruchomić a pisałem to już kilka miesięcy temu ale nic nie pomogło mam wersję 1.0.0 a oto log z gry: ******** : log created on : Sunday December 16 2012 @ 15:12:01 15:12:01 : [sys] running on x86 / Windows XP (version 5.1) / Dodatek Service Pack 3 15:12:01 : [sys] DirectX version : 4.10.0.5515 15:12:01 : [cpu] GenuineIntel [Intel® Core2 CPU 6600 @ 2.40GHz] at ~2396MHz. 15:12:01 : [cpu] Features utilized: fpu cmov mmx sse sse2. 15:12:01 : [sys] using QPC / TSC timer (thread affinity: 0), frequency 2397650000Hz 15:12:01 : [mem] physical memory detected (2086812K/1148744K) 15:12:01 : [mem] virtual memory detected (2097024K/2062812K) 15:12:01 : [mem] Trying to allocate memory pool (409600K) 15:12:02 : [zipfs] base.scs: mounted ok, 12698 entries [0x943d26d6] 15:12:02 : [ufs] registered symlink from /custom_build/de_de to / 15:12:02 : [zipfs] <mem-addr-file>: mounted ok, 8 entries [0x359abc2e] 15:12:02 : [ufs] Home directory: 'HDocuments and Settings/ProTrucker201/Moje dokumenty/German Truck Simulator'. 15:12:02 : exec /home/config.cfg 15:12:02 : [sys] Executing /home/config.cfg ... 15:12:02 : uset g_minicon "0" 15:12:02 : uset g_console "1" 15:12:02 : uset g_trackir "1" 15:12:02 : uset g_developer "1" 15:12:02 : uset g_cargo_sort "0" 15:12:02 : uset g_save_idx "1" 15:12:02 : uset g_mouse_control "0" 15:12:02 : uset g_steering_func_param "1" 15:12:02 : uset g_joy_axis_brake_dz "0" 15:12:02 : uset g_joy_axis_brake "7" 15:12:02 : uset g_joy_ff_gain "0.94" 15:12:02 : uset g_joy_axis_throttle_dz "0" 15:12:02 : uset g_joy_axis_throttle "7" 15:12:02 : uset g_joy_axis_ff "1" 15:12:02 : uset g_joy_axis_combine "0" 15:12:02 : uset g_joy_axis_steer_sens "1" 15:12:02 : uset g_joy_axis_steer_dz "0" 15:12:02 : uset g_joy_axis_steer "0" 15:12:02 : uset g_tutorial "0" 15:12:02 : uset g_mirrors "1" 15:12:02 : uset g_fatigue "1" 15:12:02 : uset g_police "1" 15:12:02 : uset g_subtitles "0" 15:12:02 : uset g_clock_24 "1" 15:12:02 : uset g_quality "-1" 15:12:02 : uset g_reflection "1" 15:12:02 : uset g_atrans "1" 15:12:02 : uset g_flyspeed "100.0" 15:12:02 : uset g_lang "de_de" 15:12:02 : uset g_colbox "0" 15:12:02 : uset r_gamma "1.0" 15:12:02 : uset r_path "10" 15:12:02 : uset r_msaa "4" 15:12:02 : uset r_fullscreen "0" 15:12:02 : uset r_mode "1024x768x32x0" 15:12:02 : uset r_device "gl" 15:12:02 : uset r_driver "gl" 15:12:02 : uset g_detail_veg "1" 15:12:02 : uset g_texture_usage_stats "0" 15:12:02 : uset g_fps "0" 15:12:02 : uset ds8_mix_channels "2" 15:12:02 : uset ds8_mix_depth "16" 15:12:02 : uset ds8_mix_rate "44100" 15:12:02 : uset ds8_reverse_stereo "0" 15:12:02 : uset s_acceleration "0" 15:12:02 : uset s_mix_channels "2" 15:12:02 : uset s_mix_depth "16" 15:12:02 : uset s_mix_rate "44100" 15:12:02 : uset s_sfx_enabled "1" 15:12:02 : uset s_music_enabled "1" 15:12:02 : uset s_sfx_volume "1.0" 15:12:02 : uset s_music_volume "0.58" 15:12:02 : uset s_reverse_stereo "0" 15:12:02 : uset s_device "ds8" 15:12:02 : uset r_vsync "1" 15:12:02 : uset r_quirks "0" 15:12:02 : uset r_anisotropy_factor "1" 15:12:02 : uset r_texture_detail "1" 15:12:02 : uset i_force_gain "1.0" 15:12:02 : uset i_feedback "1" 15:12:02 : uset i_joystick2 "-1" 15:12:02 : uset i_joystick1 "-1" 15:12:02 : uset i_deadzone "0.0" 15:12:02 : uset i_device "di8" 15:12:02 : uset m_invert "0" 15:12:02 : uset m_sensitivity "0.33" 15:12:02 : uset m_filter "0" 15:12:02 : German Truck Simulator init ver.1.00 (rev. 25903) 15:12:02 : [gl] ICD OpenGL driver detected. 15:12:02 : [gl] driver: GeForce 9500 GT/PCIe/SSE2 15:12:02 : [gl] vendor: NVIDIA Corporation 15:12:02 : [gl] version: 3.3.0 15:12:02 : [gl] GL extensions: GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 15:12:02 : [gl] GL_max_texture_size: 8192 15:12:02 : [gl] taking advantage of 'GL_multitexture' 15:12:02 : [gl] Sampler count: 4 15:12:02 : [gl] taking advantage of 'GL_ARB_fragment_program' 15:12:02 : [gl] taking advantage of 'GL_texture_mirrored_repeat' 15:12:02 : [gl] taking advantage of 'GL_texture_border_clamp' 15:12:02 : [gl] taking advantage of 'GL_texture_compression' 15:12:02 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc' 15:12:02 : [gl] taking advantage of 'GL_texture_cube_map' 15:12:02 : [gl] taking advantage of 'GL_texture_env_crossbar' 15:12:02 : [gl] taking advantage of 'GL_texture_env_combine' 15:12:02 : [gl] taking advantage of 'GL_texture_rectangle' 15:12:02 : [gl] taking advantage of 'GL_transpose_matrix' 15:12:02 : [gl] taking advantage of 'GL_vertex_buffer_object' 15:12:02 : [gl] taking advantage of 'GL_ARB_vertex_program' 15:12:02 : [gl] Vertex attribute count: 16 15:12:02 : [gl] taking advantage of 'GL_shader_objects' 15:12:02 : [gl] taking advantage of 'GL_vertex_shader' 15:12:02 : [gl] taking advantage of 'GL_fragment_shader' 15:12:02 : [gl] taking advantage of 'GL_draw_buffers' 15:12:02 : [gl] taking advantage of 'GL_blend_color' 15:12:02 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array' 15:12:02 : [gl] taking advantage of 'GL_draw_range_elements' 15:12:02 : [gl] taking advantage of 'GL_rescale_normal' 15:12:02 : [gl] taking advantage of 'GL_secondary_color' 15:12:02 : [gl] taking advantage of 'GL_separate_spcular_color' 15:12:02 : [gl] taking advantage of 'GL_texture3D' 15:12:02 : [gl] taking advantage of 'GL_texture_edge_clamp' 15:12:02 : [gl] taking advantage of 'GL_texture_env_add' 15:12:02 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic' 15:12:02 : [gl] Max anisotropy factor: 16 15:12:02 : [gl] taking advantage of 'GL_NV_register_combiners' 15:12:02 : [gl] taking advantage of 'GL_NV_register_combiners2' 15:12:02 : [gl] taking advantage of 'GL_NV_texture_env_combine4' 15:12:02 : [gl] taking advantage of 'GL_NV_texture_shader' 15:12:02 : [gl] taking advantage of 'GL_NV_texture_shader2' 15:12:02 : [gl] taking advantage of 'GL_NV_texture_shader3' 15:12:02 : [gl] taking advantage of 'GL_NV_fragment_program' 15:12:02 : [gl] taking advantage of 'GL_NV_fragment_program_option' 15:12:02 : [gl] taking advantage of 'GL_NV_fragment_program2' 15:12:02 : [gl] taking advantage of 'GL_NV_vertex_program2' 15:12:02 : [gl] taking advantage of 'GL_NV_vertex_program2_option' 15:12:02 : [gl] taking advantage of 'GL_NV_vertex_program3' 15:12:02 : [gl] taking advantage of 'GL_generate_mipmap' 15:12:02 : [gl] taking advantage of 'GL_framebuffer_object' 15:12:02 : [gl] taking advantage of 'WGL_ARB_extensions_string' 15:12:02 : [gl] WGL extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle 15:12:02 : [gl] taking advantage of 'WGL_EXT_swap_control' 15:12:02 : [gl] taking advantage of 'WGL_ARB_pixel_format' 15:12:02 : [gl] taking advantage of 'GL_ARB_multisample' 15:12:04 : [gl] Detected support for 16x anti-aliasing. 15:12:04 : [gl] Detected support for 8x anti-aliasing. 15:12:04 : [gl] Detected support for 4x anti-aliasing. 15:12:04 : [gl] Detected support for 2x anti-aliasing. 15:12:04 : [gl-quirk] Enabling workaround for alpha-testing overoptimization. 15:12:04 : Rendering path available: GL1X 15:12:04 : Rendering path available: ARB1 15:12:04 : Rendering path available: NV1X 15:12:04 : Rendering path available: NV2X 15:12:04 : Rendering path available: NV3X 15:12:04 : Rendering path available: NV4X 15:12:04 : Rendering path available: ARB2 15:12:04 : Rendering path available: GL2X 15:12:04 : [dx9] Direct3D9 detected. 15:12:04 : [dx9] Number of adapters found: 1 15:12:04 : [dx9] Adapter #0: NVIDIA GeForce 9500 GT (nv4_disp.dll) [driver version: 6.14.13.142] 15:12:04 : Rendering path available: SM2X 15:12:04 : Rendering path available: SM3X 15:12:05 : [gl] SetPixelFormat: OK (31, color 32 bits, depth 24 bits). 15:12:05 : [gl] wglCreateContext: OK 15:12:05 : [gl] OpenGL framebuffer context init OK 15:12:05 : [gfx] Created drawable (/procedural/truck0.tobj) 15:12:05 : [gfx] Created drawable (/procedural/truck1.tobj) 15:12:05 : [gfx] Created drawable (/procedural/truck2.tobj) 15:12:05 : [gfx] Created drawable (/procedural/truck3.tobj) 15:12:05 : [gfx] Created drawable (/procedural/truck4.tobj) 15:12:05 : [gfx] Created drawable (/procedural/truck5.tobj) 15:12:05 : [gfx] Created drawable (/procedural/truck6.tobj) 15:12:05 : [gfx] Created drawable (/procedural/truck7.tobj) 15:12:05 : [gfx] Created drawable (/procedural/truck8.tobj) 15:12:05 : [gfx] Created drawable (/procedural/truck9.tobj) 15:12:05 : [gfx] Created drawable (/procedural/dashboard.tobj) 15:12:05 : [gfx] Created drawable (/procedural/left_mirror.tobj) 15:12:05 : [gfx] Created drawable (/procedural/right_mirror.tobj) 15:12:05 : [gfx] Created drawable (/procedural/vehicle_env.tobj) 15:12:05 : [gfx] Created drawable (/procedural/generic_env.tobj) 15:12:05 : [gfx] Created drawable (/procedural/water_env.tobj) 15:12:05 : [gfx] Created drawable (/procedural/ocean_env.tobj) 15:12:05 : Setting UI reference mode to: 1152x864... 15:12:05 : [snd] select device (ds8) 15:12:05 : [ds8] Available device : Podstawowy sterownik dźwięku (). 15:12:05 : [ds8] Available device : IDT Audio1 (sthda.sys). 15:12:05 : [ds8] Available device : IDT Audio2 (sthda.sys). 15:12:05 : [ds8] Initialization OK. 15:12:05 : g_ui_recache 15:12:05 : exit 15:12:06 : ui t consoleystem_02 15:12:08 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119) 15:12:08 : Loading city data .... 15:12:08 : Loading cargo descriptions .... 15:12:13 : ui t consoleystem_02 15:12:15 : ui t consoleystem_02 15:12:15 : ui t consoleystem_02 15:12:16 : ui t consoleystem_02 15:12:19 : ui t consoleystem_02 15:12:27 : game 15:12:27 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119) 15:12:28 : Loading resource server data .... 15:12:28 : Loading road data .... 15:12:28 : Loading terrain data .... 15:12:28 : Loading railing data .... 15:12:28 : Loading building data .... 15:12:28 : Loading model data .... 15:12:28 : Loading prefab data .... 15:12:28 : Loading sign data .... 15:12:28 : Loading traffic lights data .... 15:12:28 : Loading vegetation data .... 15:12:28 : Loading hinges data .... 15:12:28 : Loading stamp data .... 15:12:28 : Loading movers data .... 15:12:28 : Loading animated models .... 15:12:28 : Loading sound item data .... 15:12:28 : Loading cargo data .... 15:12:28 : Loading company data .... 15:12:28 : Loading city data .... 15:12:28 : Loading cargo descriptions .... 15:12:28 : Map '/map/germany.mbd' loading started .... 15:12:29 : Map successfully loaded .... 15:12:29 : Starting the campaign ... 15:13:06 : ui t consoleystem_02 15:13:09 : edit 15:13:09 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119) 15:13:09 : Loading resource server data .... 15:13:09 : Loading road data .... 15:13:09 : Loading terrain data .... 15:13:09 : Loading railing data .... 15:13:09 : Loading building data .... 15:13:09 : Loading model data .... 15:13:09 : Loading prefab data .... 15:13:09 : Loading sign data .... 15:13:09 : Loading traffic lights data .... 15:13:09 : Loading vegetation data .... 15:13:09 : Loading hinges data .... 15:13:09 : Loading stamp data .... 15:13:09 : Loading movers data .... 15:13:09 : Loading animated models .... 15:13:09 : Loading sound item data .... 15:13:09 : Loading cargo data .... 15:13:09 : Loading company data .... 15:13:09 : Loading city data .... 15:13:09 : Loading cargo descriptions .... 15:13:09 : [fs] Unable to open file for reading. (/material/editor/germany.dds) 15:13:09 : [dds] Can not load '/material/editor/germany.dds' 15:13:09 : [fs] read - buffer prefetch failed 15:13:09 : e:\devel\prism\src\p3core\collections/arrays/arrays_base_impl.h(446): A?$array_t@V?$owner_ptr_t@Vnode_item_u@prism@@@prism@@@prism@@QAEAAV?$owner_ptr_t@Vnode_item_u@prism@@@1@I@Z: Index outside array boundaries. |