Modscenter • Centrum modyfikacji do gier
dziwne dds - Wersja do druku

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+-- Dział: Tworzenie modyfikacji (https://modscenter.pl/forum_tworzenie-modyfikacji_268)
+--- Dział: Modelowanie (https://modscenter.pl/forum_modelowanie_269)
+---- Dział: Pomoc (https://modscenter.pl/forum_pomoc_274)
+---- Wątek: dziwne dds (/thread_dziwne-dds_12973)



dziwne dds - Grzesiek93 - 01-03-2013

Problem polega na tym że tekstury niby są ale źle przypisane. W zmodzie wszystko jak ta lala, a w grze makabra:

Log:
Kod:
************ : log created on : Thursday February 28 2013 @ 21:10:40
00:00:00.000 : [sys] running on x86 / Windows 7 x64 (version 6.1) / Service Pack 1
00:00:00.000 : [sys] DirectX version : 4.09.00.0904
00:00:00.000 : [cpu] GenuineIntel [Intel(R) Core(TM)2 Duo CPU     E8400  @ 3.00GHz] 2 logical processor(s) at ~2999MHz.
00:00:00.000 : [sys] Using 1 worker thread(s)
00:00:00.000 : [sys] using QPC / TSC invariant timer, frequency 2929667Hz
00:00:00.000 : [mem] physical memory total: 4094MiB
00:00:00.000 : [mem] physical memory avail: 2594MiB
00:00:00.000 : [mem] virtual memory total: 4095MiB
00:00:00.000 : [mem] virtual memory avail: 4022MiB
00:00:00.000 : [mem] Trying to allocate memory pool (204800K)
00:00:00.014 : Disabling color wrap as both color strings are empty
00:00:00.125 : [hashfs] base.scs: Mounted and validated, 35008 entries (77EC69F462FB36FD267857072B63E5DB3E1031FB73E78ED3DF0B348D4221BF7)
00:00:00.151 : [hashfs] def.scs: Mounted and validated, 2410 entries (A8C23B55F6D9C020B85678B63CAF312E20EC32B64DE96F0079CFD1BD76127E9)
00:00:00.190 : [hashfs] locale.scs: Mounted and validated, 108 entries (D336F504D3D989B93E9B6A489451AEC7E80A208962319C3268DA653EB6EDF95)
00:00:00.191 : [hashfs] base_cfg.scs: Mounted and validated, 2 entries (BEEED518750918929DC4BAA495359E6A9995042C38A4E0FDF8395DA5F2A5D07)
00:00:00.191 : [ufs] Home directory: 'C:/Users/Admin/Documents/Euro Truck Simulator 2'.
00:00:00.192 : exec /home/config.cfg
00:00:00.192 : [sys] Executing /home/config.cfg ...
00:00:00.192 : uset r_full_resolution_corrections "0"
00:00:00.192 : uset r_force_color_shadowmaps "0"
00:00:00.192 : uset g_hw_info "1"
00:00:00.192 : uset g_cargo_sort "2"
00:00:00.192 : uset g_tooltip_delay "0.4"
00:00:00.192 : uset g_desktop_fadeout "60"
00:00:00.192 : uset r_segment_cache_static_buffers "1"
00:00:00.192 : uset r_segment_cache_behavior "3"
00:00:00.192 : uset r_use_depth_bounds "1"
00:00:00.192 : uset r_show_light_pixel_coverage "0"
00:00:00.192 : uset r_mirror_scale_y "1"
00:00:00.192 : uset r_mirror_scale_x "1"
00:00:00.192 : uset r_scale_y "1.25"
00:00:00.192 : uset r_scale_x "1"
00:00:00.192 : uset r_sunshafts "1"
00:00:00.192 : uset r_color_saturation "1.0"
00:00:00.192 : uset r_color_yellow_blue "0.0"
00:00:00.192 : uset r_color_magenta_green "0.0"
00:00:00.192 : uset r_color_cyan_red "0.0"
00:00:00.192 : uset r_color_correction "1"
00:00:00.192 : uset r_dof_filter_size "0.5"
00:00:00.192 : uset r_dof_transition "400.0"
00:00:00.192 : uset r_dof_start "200.0"
00:00:00.192 : uset r_dof "1"
00:00:00.192 : uset r_mlaa_threshold "1.0"
00:00:00.192 : uset r_mlaa "0"
00:00:00.193 : uset r_hdr "1"
00:00:00.193 : uset r_fake_shadows "2"
00:00:00.193 : uset r_sun_shadow_texture_size "4096"
00:00:00.193 : uset r_sun_shadow_quality "3"
00:00:00.193 : uset r_mirror_view_distance "240"
00:00:00.193 : uset r_deferred_mirrors "1"
00:00:00.193 : uset r_deferred "1"
00:00:00.193 : uset r_startup_progress "0"
00:00:00.193 : uset r_setup_done "1"
00:00:00.193 : uset r_gamma "0.73"
00:00:00.193 : uset r_nv_stereo_mode "2"
00:00:00.193 : uset r_no_frame_tracking "0"
00:00:00.193 : uset r_msaa "0"
00:00:00.193 : uset r_fullscreen "1"
00:00:00.193 : uset r_mode "1440x900x32x0"
00:00:00.193 : uset r_path ""
00:00:00.193 : uset r_device "dx9"
00:00:00.193 : uset g_trackir "1"
00:00:00.193 : uset g_pedestrian "1"
00:00:00.193 : uset g_light_span_factor "1"
00:00:00.193 : uset g_light_distance_factor "1"
00:00:00.193 : uset g_vehicle_flare_lights "1"
00:00:00.193 : uset g_auto_traffic_headlights "1"
00:00:00.193 : uset g_auto_traffic "1"
00:00:00.193 : uset g_kdop_preview "0"
00:00:00.193 : uset g_screenshot_on_bug "0"
00:00:00.193 : uset g_developer "1"
00:00:00.193 : uset g_wc_fps "0.0"
00:00:00.193 : uset g_wc_radius "-1.0"
00:00:00.193 : uset g_flyspeed "5"
00:00:00.193 : uset g_news "0"
00:00:00.193 : uset g_colbox "0"
00:00:00.193 : uset g_radio_mode "1"
00:00:00.193 : uset g_ignore_low_fps "0"
00:00:00.193 : uset g_truck_light_quality "1"
00:00:00.193 : uset g_truck_light_specular "1"
00:00:00.193 : uset g_gfx_all_scales "0"
00:00:00.193 : uset g_gfx_advanced "1"
00:00:00.193 : uset g_gfx_quality "-1"
00:00:00.193 : uset g_menu_aa_limit "8"
00:00:00.193 : uset g_additional_water_fov "20.0f"
00:00:00.193 : uset g_rain_reflect_hookups "1"
00:00:00.193 : uset g_rain_reflect_actor "1"
00:00:00.193 : uset g_rain_reflect_traffic "1"
00:00:00.193 : uset g_rain_reflect_cache "1"
00:00:00.193 : uset g_rain_reflection "3"
00:00:00.193 : uset g_reflection "3"
00:00:00.193 : uset g_grass_density "2"
00:00:00.193 : uset g_veg_detail "1"
00:00:00.194 : uset g_minicon "0"
00:00:00.194 : uset g_console "1"
00:00:00.194 : uset g_texture_usage_stats "0"
00:00:00.194 : uset g_fps "0"
00:00:00.194 : uset g_stream_exts ".ogg;.mp3"
00:00:00.194 : uset r_vsync "0"
00:00:00.194 : uset r_anisotropy_factor "0.5"
00:00:00.194 : uset r_texture_detail "0"
00:00:00.194 : uset t_averaging_window_length "20"
00:00:00.199 : [lang] Language autodetection: 415
00:00:00.206 : Selected language: pl_pl
00:00:00.206 : Euro Truck Simulator 2 init ver.1.3.1 (rev. 43709)
00:00:00.206 : [net]  LOG INFO: Started
00:00:00.228 : Setting UI reference mode to: 1440x900...
00:00:00.228 : [gfx] Selected rendering device: dx9
00:00:00.240 : [dx9] NVAPI initialized
00:00:00.266 : [dx9] Direct3D9 detected.
00:00:00.266 : [dx9] Number of adapters found: 1
00:00:00.305 : [dx9] Adapter #0: NVIDIA GeForce 9800 GT   / 512 MB (nvd3dum.dll, 9.18.13.1090, 20121229)
00:00:00.305 : [dx9] Using SM3X rendering path
00:00:00.326 : [gfx] Trying to set 1440x900 32bpp 60Hz (fullscreen)
00:00:01.181 : [dx9] SLI not found.
00:00:01.181 : [dx9] Stereo fully allowed.
00:00:01.181 : <ERROR> [dx9] Stereo enable query failed: 4294967156
00:00:01.181 : [dx9] D3D9 device sucessfully created [HWVP]
00:00:01.256 : Game viewport set to: (window aspect ratio=1.60); viewport bounds=[left=0.00 right=1440.00 bottom=0.00 top=900.00]
00:00:01.309 : [al] device: OpenAL Soft
00:00:01.309 : [al] context extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_loopback
00:00:01.383 : [al] vendor: OpenAL Community
00:00:01.383 : [al] version: 1.1 ALSOFT 1.14
00:00:01.383 : [al] renderer: OpenAL Soft
00:00:01.383 : [al] extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points
00:00:01.383 : [snd] Started sound update thread
00:00:01.391 : [di8] Initializing device '@@keyboard@@' as 'keyboard'
00:00:01.392 : [di8] Initializing device '@@mouse@@' as 'mouse'
00:00:01.577 : dispatch
00:00:01.666 : exit
00:00:04.368 : uset s_sfx_enabled "1"
00:00:04.368 : uset s_music_enabled "1"
00:00:04.368 : uset s_sfx_volume "1.0"
00:00:04.368 : uset s_music_volume "0"
00:00:04.368 : uset s_master_volume "1.0"
00:00:04.368 : uset s_reverse_stereo "0"
00:00:04.368 : uset g_input_configured "1"
00:00:04.368 : uset g_currency "0"
00:00:04.368 : uset g_bad_weather_factor "0.07f"
00:00:04.368 : uset g_save_idx "1"
00:00:04.368 : uset g_adviser "1"
00:00:04.368 : uset g_desktop_tutorial "1"
00:00:04.368 : uset g_tutorial "1"
00:00:04.368 : uset g_fatigue "0"
00:00:04.368 : uset g_police "1"
00:00:04.368 : uset g_subtitles "0"
00:00:04.368 : uset g_clock_24 "1"
00:00:04.368 : uset g_engine_start_auto "0"
00:00:04.368 : uset g_motor_brake_auto "0"
00:00:04.368 : uset g_retarder_auto "1"
00:00:04.368 : uset g_brake_intensity "0.372041"
00:00:04.368 : uset g_steer_autocenter "1"
00:00:04.368 : uset g_mph "0"
00:00:04.368 : uset g_hshifter_layout "2"
00:00:04.368 : uset g_trans "3"
00:00:04.368 : uset g_lang "pl_pl"
00:00:07.208 : uset s_sfx_enabled "1"
00:00:07.208 : uset s_music_enabled "1"
00:00:07.208 : uset s_sfx_volume "1.0"
00:00:07.208 : uset s_music_volume "0"
00:00:07.208 : uset s_master_volume "1.0"
00:00:07.208 : uset s_reverse_stereo "0"
00:00:07.208 : uset g_input_configured "1"
00:00:07.208 : uset g_currency "0"
00:00:07.208 : uset g_bad_weather_factor "0.07f"
00:00:07.208 : uset g_save_idx "1"
00:00:07.208 : uset g_adviser "1"
00:00:07.208 : uset g_desktop_tutorial "1"
00:00:07.208 : uset g_tutorial "1"
00:00:07.208 : uset g_fatigue "0"
00:00:07.208 : uset g_police "1"
00:00:07.208 : uset g_subtitles "0"
00:00:07.208 : uset g_clock_24 "1"
00:00:07.208 : uset g_engine_start_auto "0"
00:00:07.208 : uset g_motor_brake_auto "0"
00:00:07.208 : uset g_retarder_auto "1"
00:00:07.208 : uset g_brake_intensity "0.372041"
00:00:07.208 : uset g_steer_autocenter "1"
00:00:07.208 : uset g_mph "0"
00:00:07.208 : uset g_hshifter_layout "2"
00:00:07.208 : uset g_trans "3"
00:00:07.208 : uset g_lang "pl_pl"
00:00:07.217 : New profile selected: 'Oleg'
00:00:07.218 : Mounting extra package: C:/Users/Admin/Documents/Euro Truck Simulator 2/mod/DAF Euro 6_Convert by D o m i n i k.scs
00:00:07.220 : [zipfs] DAF Euro 6_Convert by D o m i n i k.scs: read ok, 210 entries [0x2b3d52b8]
00:00:07.220 : Mounting extra package: C:/Users/Admin/Documents/Euro Truck Simulator 2/mod/ETS2_Schmitz_PEKAES(1).scs
00:00:07.221 : [zipfs] ETS2_Schmitz_PEKAES(1).scs: read ok, 108 entries [0x69e71a39]
00:00:07.221 : Mounting extra package: C:/Users/Admin/Documents/Euro Truck Simulator 2/mod/More_AITraffic_V2.scs
00:00:07.223 : [zipfs] More_AITraffic_V2.scs: read ok, 177 entries [0xcbe6f8b2]
00:00:07.223 : Mounting extra package: C:/Users/Admin/Documents/Euro Truck Simulator 2/mod/More_AITraffic_V2_forTSM.scs
00:00:07.224 : [zipfs] More_AITraffic_V2_forTSM.scs: read ok, 186 entries [0x3c5ad0cb]
00:00:07.224 : Mounting extra package: C:/Users/Admin/Documents/Euro Truck Simulator 2/mod/Navigator v Magnum.scs
00:00:07.225 : [zipfs] Navigator v Magnum.scs: read ok, 55 entries [0xab81b81d]
00:00:07.225 : Mounting extra package: C:/Users/Admin/Documents/Euro Truck Simulator 2/mod/Real scania mirrors.scs
00:00:07.226 : [zipfs] Real scania mirrors.scs: read ok, 23 entries [0x8b26360d]
00:00:07.226 : Mounting extra package: C:/Users/Admin/Documents/Euro Truck Simulator 2/mod/Renaul Magnum interior z VIATOLL.scs
00:00:07.227 : [zipfs] Renaul Magnum interior z VIATOLL.scs: read ok, 42 entries [0xf3d65592]
00:00:07.227 : Mounting extra package: C:/Users/Admin/Documents/Euro Truck Simulator 2/mod/Winter.scs
00:00:07.241 : [zipfs] Winter.scs: read ok, 1199 entries [0xd257dcfd]
00:00:07.241 : Mounting extra package: C:/Users/Admin/Documents/Euro Truck Simulator 2/mod/ets2_magnum_updates_4.0_by_knox_xss.scs
00:00:07.242 : [zipfs] ets2_magnum_updates_4.0_by_knox_xss.scs: read ok, 101 entries [0x690a01c1]
00:00:07.242 : Mounting extra package: C:/Users/Admin/Documents/Euro Truck Simulator 2/mod/mands.scs
00:00:07.242 : [zipfs] mands.scs: read ok, 4 entries [0x3f8855b2]
00:00:07.242 : Mounting extra package: C:/Users/Admin/Documents/Euro Truck Simulator 2/mod/trailers-pack-le-1.6.1.scs
00:00:07.248 : [zipfs] trailers-pack-le-1.6.1.scs: read ok, 479 entries [0xb08e3d0a]
00:00:07.639 : game
00:00:07.928 : [bullet] Starting physics server: Bullet
00:00:08.257 : Loaded trailers: 80
00:00:08.261 : Loaded small traffic vehicles: 29
00:00:08.263 : Loaded truck traffic vehicles: 16
00:00:08.265 : Loaded traffic trailers: 26
00:00:08.266 : Loaded addon hookups: 16
00:00:08.267 : Loading resource server data ....
00:00:08.267 : Loading road data ....
00:00:08.269 : Loading terrain data ....
00:00:08.273 : Loading railing data ....
00:00:08.274 : Loading building data ....
00:00:08.281 : Loading model data ....
00:00:08.290 : Loading prefab data ....
00:00:08.299 : Loading sign data ....
00:00:08.317 : Loading traffic lights data ....
00:00:08.319 : Loading vegetation data ....
00:00:08.326 : Loading hinges data ....
00:00:08.327 : Loading stamp data ....
00:00:08.329 : Loading movers data ....
00:00:08.334 : Loading ferry data ....
00:00:08.335 : Loading country data ....
00:00:08.337 : Loading sound item data ....
00:00:08.343 : Loading live stream data ....
00:00:08.349 : Loading trigger action data ....
00:00:08.356 : Loading cutscene data ....
00:00:08.362 : Loading cargo data ....
00:00:08.367 : Loading company data ....
00:00:08.371 : Loading city data ....
00:00:08.388 : Map '/map/europe.mbd' loading started ....
00:00:08.771 : Map successfully loaded.
00:00:08.800 : Map initialization started ....
00:00:08.883 : Map initialization finished.
00:00:08.883 : Map load time: 495ms  (53 MB)
00:00:09.397 : Detail vegetation database is ready.
00:00:09.448 : Game init finished. (146 MB)
00:00:15.085 : [startup] spawned 14 vehicles
00:00:16.156 : [startup] spawned 6 vehicles
00:00:17.211 : [startup] spawned 11 vehicles
00:00:17.463 : [startup] spawned 32 vehicles
00:00:38.228 : screenshot
00:00:39.719 : Screenshot written: '/screenshot/ets2_00082.png'.
00:00:44.745 : pause
00:00:45.544 : pause
00:03:20.354 : quit
00:03:20.354 : Creating save-game file (/home/profiles/4F6C6567/save/autosave/game.sii) ...
00:03:20.410 : Game has been auto-saved.
00:03:20.873 : [dx9] NVAPI unloaded
00:03:20.884 : [net]  LOG INFO: Stopped
00:03:21.081 : [sys] process shutdown

[Obrazek: Bez-nazwy-1.jpg]


RE: dziwne dds - Dvch - 01-03-2013

Złe maty, albo tobje... Smile (IPB)
BTW. Zapisałeś w DXT5? (GG)


RE: dziwne dds - Grzesiek93 - 01-03-2013

no własnie za bardzo nie ogarniam o co chodzi z tymi matami i tobj. Co zrobić żeby tak nie było ?

Przed chwilą importowałem model do zmodelera i moim oczom tekstury były tak przypisane jak w grze. Czyli jeden wielki bałagan. Co może być przyczyna ?

Doszedłem do tego że po exporcie wszystkie tekstury przypisuja sie gdzie chcą. Dlatego model wygląda jak wygląda. Co zrobić żeby tak się nie działo ?


RE: dziwne dds - zenon - 01-03-2013

Musisz dodać do gry "pmd" to które jest po exporcie i dać odpowiednie maty,tobj ...itd. Dodajesz sam plik "pmg" po exporcie ale w "pmd" exportowanym są inaczej posegregowane ścieżki do matów ...i to jest cały problem. Jeśli potrzebujesz pomocy to pisz na "PW".


RE: dziwne dds - Grzesiek93 - 02-03-2013

Dzieki kolego za porządne wytłumaczenie mi dlaczego tak się dzieje. Będę pisał na PW jeśli nadal będę miał z tym problem.