Modscenter • Centrum modyfikacji do gier
Wywala co jakiś czas z gry - Wersja do druku

+- Modscenter • Centrum modyfikacji do gier (https://modscenter.pl)
+-- Dział: Tworzenie modyfikacji (https://modscenter.pl/forum_tworzenie-modyfikacji_268)
+--- Dział: Modelowanie (https://modscenter.pl/forum_modelowanie_269)
+---- Dział: Pomoc (https://modscenter.pl/forum_pomoc_274)
+---- Wątek: Wywala co jakiś czas z gry (/thread_wywala-co-jaki%C5%9B-czas-z-gry_18190)



Wywala co jakiś czas z gry - Kierowca1996 - 12-07-2013

Wywala mnie z gry raz na jakiś czas raz wjechałemw miasto wywaliło, póżniej wcisnełem F2 i wywaliło a za trzecim razem jakchciałem zdjęcie zrobić. W czym może być problem?

Kod:
<ERROR> [fs] Failed to open file "/vehicle/truck/mercedes_actros_2012/actros01.tobj" in the read_only mode
00:00:07.513 : <ERROR> [fs] Failed to open file "/vehicle/truck/mercedes_actros_2012/actros01.tobj" in the read_only mode
00:00:07.577 : Game init finished. (134 MB)
00:00:10.984 : [startup] spawned 7 vehicles
00:00:11.122 : [startup] spawned 12 vehicles
00:00:11.163 : [startup] spawned 26 vehicles
00:00:11.213 : [startup] spawned 11 vehicles
00:00:11.263 : [startup] spawned 7 vehicles
00:00:24.159 : <ERROR> [gl] Texture (texture_base) not found in material (/vehicle/truck/upgrade/mirror/mercedes_actros_2009/actros01.dif.mat) - requested by (/effect/eut2/dif_spec/pass_attr.nv4x.fso)
00:00:24.159 : <ERROR> [gfx] Failed to create pipeline setup for (/vehicle/truck/upgrade/mirror/mercedes_actros_2009/actros01.dif.mat - defattr)
00:00:24.159 : <ERROR> [gl] Texture (texture_base) not found in material (/vehicle/truck/upgrade/mirror/mercedes_actros_2009/actros01.dif.mat) - requested by (/effect/eut2/dif_spec/pass_attr.nv4x.fso)
00:00:24.159 : <ERROR> [gfx] Failed to create pipeline setup for (/vehicle/truck/upgrade/mirror/mercedes_actros_2009/actros01.dif.mat - defattr)
00:00:24.160 : <ERROR> [gl] Texture (texture_base) not found in material (/vehicle/truck/upgrade/mirror/mercedes_actros_2009/actros01.dif.mat) - requested by (/effect/eut2/dif_spec/pass_attr.nv4x.fso)
00:00:24.160 : <ERROR> [gfx] Failed to create pipeline setup for (/vehicle/truck/upgrade/mirror/mercedes_actros_2009/actros01.dif.mat - defattr)
00:01:48.539 : <ERROR> .\m_manager.cpp(1226): ?alloc_mem@memory_manager_t@prism@@QAEPAXIPAVc_item_t@2@@Z: [mem] unable to get an empty memory block...



RE: Wywala co jakiś czas z gry - Marcin.7 - 12-07-2013

Wywal mod na Actrosa i powinno działać.


RE: Wywala co jakiś czas z gry - Kierowca1996 - 12-07-2013

Ale on musi być bo to ciężarówka do firmy.


RE: Wywala co jakiś czas z gry - Marcin.7 - 12-07-2013

W każdym razie to chyba przez niego wywala. Jakiś błąd odczytu.
Mógłbyś podać jeszcze kilka linijek logu.


RE: Wywala co jakiś czas z gry - Kierowca1996 - 14-07-2013

Kod:
00:00:27.826 :
************ : log created on : Sunday July 14 2013 @ 01:15:37
00:00:00.000 : [sys] running on x86 / Windows 7 x64 (version 6.1) / Service Pack 1
00:00:00.000 : [sys] DirectX version : 4.09.00.0904
00:00:00.000 : [cpu] GenuineIntel [       Intel(R) Core(TM) i5-3350P CPU @ 3.10GHz] 4 logical processor(s) at ~3109MHz.
00:00:00.000 : [sys] Using 2 worker thread(s)
00:00:00.000 : [sys] using QPC / TSC invariant timer, frequency 3036279Hz
00:00:00.000 : [mem] physical memory total: 8138MiB
00:00:00.000 : [mem] physical memory avail: 6490MiB
00:00:00.000 : [mem] virtual memory total: 4095MiB
00:00:00.000 : [mem] virtual memory avail: 4021MiB
00:00:00.000 : [mem] Trying to allocate memory pool (204800K)
00:00:00.013 : Disabling color wrap as both color strings are empty
00:00:00.115 : [hashfs] base.scs: Mounted and validated, 35008 entries (77EC69F462FB36FD267857072B63E5DB3E1031FB73E78ED3DF0B348D4221BF7)
00:00:00.142 : [hashfs] def.scs: Mounted and validated, 2410 entries (A8C23B55F6D9C020B85678B63CAF312E20EC32B64DE96F0079CFD1BD76127E9)
00:00:00.177 : [hashfs] locale.scs: Mounted and validated, 108 entries (D336F504D3D989B93E9B6A489451AEC7E80A208962319C3268DA653EB6EDF95)
00:00:00.178 : [hashfs] base_cfg.scs: Mounted and validated, 2 entries (BEEED518750918929DC4BAA495359E6A9995042C38A4E0FDF8395DA5F2A5D07)
00:00:00.178 : [ufs] Home directory: 'C:/Users/Admin/Documents/Euro Truck Simulator 2'.
00:00:00.178 : exec /home/config.cfg
00:00:00.179 : [sys] Executing /home/config.cfg ...
00:00:00.179 : uset r_full_resolution_corrections "0"
00:00:00.179 : uset r_force_color_shadowmaps "0"
00:00:00.179 : uset g_hw_info "1"
00:00:00.179 : uset g_cargo_sort "0"
00:00:00.179 : uset g_tooltip_delay "0.4"
00:00:00.179 : uset g_desktop_fadeout "60"
00:00:00.179 : uset r_segment_cache_static_buffers "1"
00:00:00.179 : uset r_segment_cache_behavior "3"
00:00:00.179 : uset r_use_depth_bounds "1"
00:00:00.179 : uset r_show_light_pixel_coverage "0"
00:00:00.179 : uset r_mirror_scale_y "1.0"
00:00:00.179 : uset r_mirror_scale_x "1.0"
00:00:00.179 : uset r_scale_y "2"
00:00:00.179 : uset r_scale_x "2"
00:00:00.179 : uset r_sunshafts "1"
00:00:00.179 : uset r_color_saturation "1.0"
00:00:00.179 : uset r_color_yellow_blue "0.0"
00:00:00.179 : uset r_color_magenta_green "0.0"
00:00:00.179 : uset r_color_cyan_red "0.0"
00:00:00.179 : uset r_color_correction "1"
00:00:00.179 : uset r_dof_filter_size "0.5"
00:00:00.179 : uset r_dof_transition "400.0"
00:00:00.179 : uset r_dof_start "200.0"
00:00:00.179 : uset r_dof "1"
00:00:00.179 : uset r_mlaa_threshold "1.0"
00:00:00.179 : uset r_mlaa "1"
00:00:00.179 : uset r_hdr "1"
00:00:00.179 : uset r_fake_shadows "2"
00:00:00.179 : uset r_sun_shadow_texture_size "4096"
00:00:00.179 : uset r_sun_shadow_quality "4"
00:00:00.179 : uset r_mirror_view_distance "320"
00:00:00.179 : uset r_deferred_mirrors "1"
00:00:00.179 : uset r_deferred "1"
00:00:00.179 : uset r_startup_progress "0"
00:00:00.179 : uset r_setup_done "1"
00:00:00.179 : uset r_gamma "1"
00:00:00.179 : uset r_nv_stereo_mode "2"
00:00:00.179 : uset r_no_frame_tracking "0"
00:00:00.179 : uset r_msaa "0"
00:00:00.179 : uset r_fullscreen "1"
00:00:00.179 : uset r_mode "1280x1024x32x0"
00:00:00.179 : uset r_path ""
00:00:00.179 : uset r_device "gl"
00:00:00.179 : uset g_trackir "1"
00:00:00.179 : uset g_pedestrian "1"
00:00:00.179 : uset g_light_span_factor "1"
00:00:00.179 : uset g_light_distance_factor "1"
00:00:00.179 : uset g_vehicle_flare_lights "1"
00:00:00.179 : uset g_auto_traffic_headlights "1"
00:00:00.179 : uset g_auto_traffic "1"
00:00:00.179 : uset g_kdop_preview "0"
00:00:00.179 : uset g_screenshot_on_bug "0"
00:00:00.179 : uset g_developer "1"
00:00:00.179 : uset g_wc_fps "0.0"
00:00:00.179 : uset g_wc_radius "-1.0"
00:00:00.179 : uset g_flyspeed "500"
00:00:00.180 : uset g_news "1"
00:00:00.180 : uset g_colbox "0"
00:00:00.180 : uset g_radio_mode "1"
00:00:00.180 : uset g_ignore_low_fps "0"
00:00:00.180 : uset g_truck_light_quality "1"
00:00:00.180 : uset g_truck_light_specular "1"
00:00:00.180 : uset g_gfx_all_scales "0"
00:00:00.180 : uset g_gfx_advanced "1"
00:00:00.180 : uset g_gfx_quality "3"
00:00:00.180 : uset g_menu_aa_limit "8"
00:00:00.180 : uset g_additional_water_fov "20.0f"
00:00:00.180 : uset g_rain_reflect_hookups "1"
00:00:00.180 : uset g_rain_reflect_actor "1"
00:00:00.180 : uset g_rain_reflect_traffic "1"
00:00:00.180 : uset g_rain_reflect_cache "1"
00:00:00.180 : uset g_rain_reflection "3"
00:00:00.180 : uset g_reflection "3"
00:00:00.180 : uset g_grass_density "2"
00:00:00.180 : uset g_veg_detail "2"
00:00:00.180 : uset g_minicon "0"
00:00:00.180 : uset g_console "1"
00:00:00.180 : uset g_texture_usage_stats "0"
00:00:00.180 : uset g_fps "0"
00:00:00.180 : uset g_stream_exts ".ogg;.mp3"
00:00:00.180 : uset r_vsync "1"
00:00:00.180 : uset r_anisotropy_factor "1"
00:00:00.180 : uset r_texture_detail "0"
00:00:00.180 : uset t_averaging_window_length "20"
00:00:00.184 : [lang] Language autodetection: 415
00:00:00.191 : Selected language: pl_pl
00:00:00.191 : Euro Truck Simulator 2 init ver.1.3.1 (rev. 43709)
00:00:00.191 : [net]  LOG INFO: Started
00:00:00.200 : Setting UI reference mode to: 1440x900...
00:00:00.200 : [gfx] Selected rendering device: gl
00:00:00.429 : [gl] WGL extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
00:00:00.456 : [gfx] Trying to set 1280x1024 32bpp 60Hz (fullscreen)
00:00:00.534 : [gl] CDS init: OK
00:00:00.655 : [gl] SetPixelFormat: OK (#10, color 32 bits, depth 24 bits).
00:00:00.656 : [gl] wglCreateContext: OK
00:00:00.658 : [gl] Max anisotropy factor: 16.000000
00:00:00.658 : [gl] driver: GeForce GTX 650 Ti/PCIe/SSE2
00:00:00.658 : [gl] vendor: NVIDIA Corporation
00:00:00.658 : [gl] version: 4.3.0
00:00:00.658 : [gl] GL extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_bindless_texture GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
00:00:00.658 : [gl] Using NV4X rendering path
00:00:00.658 : [gl] Setting vsync period to 1 (requested 1)
00:00:00.752 : Game viewport set to: (window aspect ratio=1.25); viewport bounds=[left=0.00 right=1280.00 bottom=112.00 top=912.00]
00:00:00.779 : [al] device: OpenAL Soft
00:00:00.779 : [al] context extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_loopback
00:00:00.788 : [al] vendor: OpenAL Community
00:00:00.788 : [al] version: 1.1 ALSOFT 1.14
00:00:00.788 : [al] renderer: OpenAL Soft
00:00:00.788 : [al] extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points
00:00:00.788 : [snd] Started sound update thread
00:00:00.794 : [di8] Initializing device '@@keyboard@@' as 'keyboard'
00:00:00.796 : [di8] Initializing device '@@mouse@@' as 'mouse'
00:00:00.827 : [di8] Initializing device 'Logitech Driving Force GT USB' as '{220BB820-DCDE-11E2-8001-444553540000}|{C29A046D-0000-0000-0000-504944564944}'
00:00:00.830 : [di8] FF Constant force supported
00:00:00.830 : [di8] FF Ramp force supported
00:00:00.830 : [di8] FF Square force supported
00:00:00.830 : [di8] FF Sine force supported
00:00:00.830 : [di8] FF Triangle force supported
00:00:00.830 : [di8] FF SawtoothUp force supported
00:00:00.830 : [di8] FF SawtoothDown force supported
00:00:00.830 : [di8] FF Spring force supported
00:00:00.830 : [di8] FF Damper force supported
00:00:00.830 : [di8] FF Inertia force supported
00:00:00.830 : [di8] FF Friction force supported
00:00:00.830 : [di8] FF Axis 'x' 'Wheel axis' reports force 10N
00:00:00.918 : dispatch
00:00:01.285 : exit
00:00:03.034 : uset s_sfx_enabled "1"
00:00:03.034 : uset s_music_enabled "1"
00:00:03.035 : uset s_sfx_volume "0"
00:00:03.035 : uset s_music_volume "0"
00:00:03.035 : uset s_master_volume "0"
00:00:03.035 : uset s_reverse_stereo "0"
00:00:03.035 : uset g_input_configured "1"
00:00:03.035 : uset g_currency "0"
00:00:03.035 : uset g_bad_weather_factor "0"
00:00:03.035 : uset g_save_idx "1"
00:00:03.035 : uset g_adviser "0"
00:00:03.035 : uset g_desktop_tutorial "0"
00:00:03.035 : uset g_tutorial "0"
00:00:03.035 : uset g_fatigue "0"
00:00:03.035 : uset g_police "0"
00:00:03.035 : uset g_subtitles "0"
00:00:03.035 : uset g_clock_24 "1"
00:00:03.035 : uset g_engine_start_auto "1"
00:00:03.035 : uset g_motor_brake_auto "0"
00:00:03.035 : uset g_retarder_auto "0"
00:00:03.035 : uset g_brake_intensity "2.11078"
00:00:03.035 : uset g_steer_autocenter "1"
00:00:03.035 : uset g_mph "0"
00:00:03.035 : uset g_hshifter_layout "0"
00:00:03.035 : uset g_trans "3"
00:00:03.035 : uset g_lang "pl_pl"
00:00:07.177 : Mounting extra package: C:/Users/Admin/Documents/Euro Truck Simulator 2/mod/1.scs
00:00:07.177 : [zipfs] 1.scs: read ok, 50 entries [0xe522e23f]
00:00:07.177 : Mounting extra package: C:/Users/Admin/Documents/Euro Truck Simulator 2/mod/[MAP-ETS2] Europe Rebuilding Addons.scs
00:00:07.180 : [zipfs] [MAP-ETS2] Europe Rebuilding Addons.scs: read ok, 279 entries [0x15aa8656]
00:00:07.180 : Mounting extra package: C:/Users/Admin/Documents/Euro Truck Simulator 2/mod/[MAP-ETS2] Europe Rebuilding v1.0.scs
00:00:07.251 : [zipfs] [MAP-ETS2] Europe Rebuilding v1.0.scs: read ok, 6085 entries [0x4b61dee0]
00:00:07.251 : Mounting extra package: C:/Users/Admin/Documents/Euro Truck Simulator 2/mod/mercedes benz actros mp4 streamspace.scs
00:00:07.302 : [zipfs] mercedes benz actros mp4 streamspace.scs: read ok, 5342 entries [0x55419089]
00:00:08.434 : Mounting extra package: C:/Users/Admin/Documents/Euro Truck Simulator 2/mod/1.scs
00:00:08.435 : [zipfs] 1.scs: read ok, 50 entries [0xe522e23f]
00:00:08.435 : Mounting extra package: C:/Users/Admin/Documents/Euro Truck Simulator 2/mod/[MAP-ETS2] Europe Rebuilding v1.0.scs
00:00:08.506 : [zipfs] [MAP-ETS2] Europe Rebuilding v1.0.scs: read ok, 6085 entries [0x4b61dee0]
00:00:08.506 : Mounting extra package: C:/Users/Admin/Documents/Euro Truck Simulator 2/mod/mercedes benz actros mp4 streamspace.scs
00:00:08.559 : [zipfs] mercedes benz actros mp4 streamspace.scs: read ok, 5342 entries [0x55419089]
00:00:09.151 : Mounting extra package: C:/Users/Admin/Documents/Euro Truck Simulator 2/mod/1.scs
00:00:09.152 : [zipfs] 1.scs: read ok, 50 entries [0xe522e23f]
00:00:09.152 : Mounting extra package: C:/Users/Admin/Documents/Euro Truck Simulator 2/mod/mercedes benz actros mp4 streamspace.scs
00:00:09.204 : [zipfs] mercedes benz actros mp4 streamspace.scs: read ok, 5342 entries [0x55419089]
00:00:11.001 : uset s_sfx_enabled "1"
00:00:11.001 : uset s_music_enabled "1"
00:00:11.001 : uset s_sfx_volume "0"
00:00:11.001 : uset s_music_volume "0"
00:00:11.001 : uset s_master_volume "0"
00:00:11.001 : uset s_reverse_stereo "0"
00:00:11.001 : uset g_input_configured "1"
00:00:11.001 : uset g_currency "0"
00:00:11.001 : uset g_bad_weather_factor "0"
00:00:11.001 : uset g_save_idx "1"
00:00:11.001 : uset g_adviser "0"
00:00:11.001 : uset g_desktop_tutorial "0"
00:00:11.001 : uset g_tutorial "0"
00:00:11.001 : uset g_fatigue "0"
00:00:11.001 : uset g_police "0"
00:00:11.001 : uset g_subtitles "0"
00:00:11.001 : uset g_clock_24 "1"
00:00:11.001 : uset g_engine_start_auto "1"
00:00:11.001 : uset g_motor_brake_auto "0"
00:00:11.001 : uset g_retarder_auto "0"
00:00:11.001 : uset g_brake_intensity "2.11078"
00:00:11.001 : uset g_steer_autocenter "1"
00:00:11.001 : uset g_mph "0"
00:00:11.001 : uset g_hshifter_layout "0"
00:00:11.001 : uset g_trans "3"
00:00:11.001 : uset g_lang "pl_pl"
00:00:11.700 : uset s_sfx_enabled "1"
00:00:11.700 : uset s_music_enabled "1"
00:00:11.700 : uset s_sfx_volume "0"
00:00:11.700 : uset s_music_volume "0"
00:00:11.700 : uset s_master_volume "0"
00:00:11.700 : uset s_reverse_stereo "0"
00:00:11.700 : uset g_input_configured "1"
00:00:11.700 : uset g_currency "0"
00:00:11.700 : uset g_bad_weather_factor "0"
00:00:11.700 : uset g_save_idx "1"
00:00:11.700 : uset g_adviser "0"
00:00:11.700 : uset g_desktop_tutorial "0"
00:00:11.700 : uset g_tutorial "0"
00:00:11.700 : uset g_fatigue "0"
00:00:11.700 : uset g_police "0"
00:00:11.700 : uset g_subtitles "0"
00:00:11.700 : uset g_clock_24 "1"
00:00:11.700 : uset g_engine_start_auto "1"
00:00:11.700 : uset g_motor_brake_auto "0"
00:00:11.700 : uset g_retarder_auto "0"
00:00:11.700 : uset g_brake_intensity "2.11078"
00:00:11.700 : uset g_steer_autocenter "1"
00:00:11.700 : uset g_mph "0"
00:00:11.700 : uset g_hshifter_layout "0"
00:00:11.700 : uset g_trans "3"
00:00:11.700 : uset g_lang "pl_pl"
00:00:11.708 : New profile selected: 'Kamil'
00:00:11.708 : Mounting extra package: C:/Users/Admin/Documents/Euro Truck Simulator 2/mod/1.scs
00:00:11.709 : [zipfs] 1.scs: read ok, 50 entries [0xe522e23f]
00:00:11.709 : Mounting extra package: C:/Users/Admin/Documents/Euro Truck Simulator 2/mod/mercedes benz actros mp4 streamspace.scs
00:00:11.761 : [zipfs] mercedes benz actros mp4 streamspace.scs: read ok, 5342 entries [0x55419089]
00:00:12.173 : game
00:00:12.536 : [bullet] Starting physics server: Bullet
00:00:12.783 : Loaded trailers: 75
00:00:12.785 : Loaded small traffic vehicles: 27
00:00:12.786 : Loaded truck traffic vehicles: 8
00:00:12.787 : Loaded traffic trailers: 15
00:00:12.788 : Loaded addon hookups: 16
00:00:12.791 : Loading resource server data ....
00:00:12.791 : Loading road data ....
00:00:12.794 : Loading terrain data ....
00:00:12.798 : Loading railing data ....
00:00:12.800 : Loading building data ....
00:00:12.816 : Loading model data ....
00:00:12.833 : Loading prefab data ....
00:00:12.849 : Loading sign data ....
00:00:12.866 : Loading traffic lights data ....
00:00:12.883 : Loading vegetation data ....
00:00:12.899 : Loading hinges data ....
00:00:12.916 : Loading stamp data ....
00:00:12.933 : Loading movers data ....
00:00:12.949 : Loading ferry data ....
00:00:12.966 : Loading country data ....
00:00:12.983 : Loading sound item data ....
00:00:12.999 : Loading live stream data ....
00:00:13.016 : Loading trigger action data ....
00:00:13.033 : Loading cutscene data ....
00:00:13.049 : Loading cargo data ....
00:00:13.054 : Loading company data ....
00:00:13.066 : Loading city data ....
00:00:13.116 : Map '/map/europe.mbd' loading started ....
00:00:14.005 : Map successfully loaded.
00:00:14.026 : Map initialization started ....
00:00:14.082 : Map initialization finished.
00:00:14.082 : Map load time: 965ms  (53 MB)
00:00:14.510 : Detail vegetation database is ready.
00:00:14.532 : <ERROR> [fs] Failed to open file "/vehicle/truck/mercedes_actros_2012/actros01.tobj" in the read_only mode
00:00:14.532 : <ERROR> [fs] Failed to open file "/vehicle/truck/mercedes_actros_2012/actros01.tobj" in the read_only mode
00:00:14.562 : Game init finished. (120 MB)
00:00:27.820 : <ERROR> [fs] fs_open called with invalid path "plain.dif_spec.add.env.mat" (expected absolute path, starting with
<ERROR> [fs] fs_open called with invalid path "boczki.dif_spec.add.env.mat" (expected absolute path, starting with slash)
00:00:27.826 : <ERROR> [fs] fs_open called with invalid path "aero_dynamic.shadowonly.mat" (expected absolute path, starting with slash)
00:00:27.826 : <ERROR> [fs] fs_open called with invalid path "plain.dif_spec.add.env.mat" (expected absolute path, starting with slash)
00:00:27.826 : <ERROR> [fs] fs_open called with invalid path "plain.dif_spec.add.env.mat" (expected absolute path, starting with slash)
00:00:27.826 : <ERROR> [fs] fs_open called with invalid path "plain.dif_spec.add.env.mat" (expected absolute path, starting with slash)
00:00:27.826 : <ERROR> [fs] fs_open called with invalid path "aero_dynamic.shadowonly.mat" (expected absolute path, starting with slash)
00:00:27.826 : <ERROR> [fs] fs_open called with invalid path "plain.dif_spec.add.env.mat" (expected absolute path, starting with slash)
00:00:27.826 : <ERROR> [fs] fs_open called with invalid path "plain.dif_spec.add.env.mat" (expected absolute path, starting with slash)
00:00:27.826 : <ERROR> [fs] fs_open called with invalid path "plain.dif_spec.add.env.mat" (expected absolute path, starting with slash)
00:00:32.921 : [startup] spawned 15 vehicles
00:00:32.985 : [startup] spawned 38 vehicles
00:00:33.031 : [startup] spawned 10 vehicles
00:00:51.267 : <ERROR> [fs] Failed to open file "/vehicle/truck/mercedes_actros_2012/actros01.tobj" in the read_only mode
00:00:51.267 : <ERROR> [fs] Failed to open file "/vehicle/truck/mercedes_actros_2012/actros01.tobj" in the read_only mode
00:00:51.277 : <ERROR> [gl] Texture (texture_base) not found in material (/vehicle/truck/upgrade/mirror/mercedes_actros_2009/actros01.dif.mat) - requested by (/effect/eut2/dif_spec/pass_attr.nv4x.fso)
00:00:51.277 : <ERROR> [gfx] Failed to create pipeline setup for (/vehicle/truck/upgrade/mirror/mercedes_actros_2009/actros01.dif.mat - defattr)
00:00:51.277 : <ERROR> [gl] Texture (texture_base) not found in material (/vehicle/truck/upgrade/mirror/mercedes_actros_2009/actros01.dif.mat) - requested by (/effect/eut2/dif_spec/pass_attr.nv4x.fso)
00:00:51.277 : <ERROR> [gfx] Failed to create pipeline setup for (/vehicle/truck/upgrade/mirror/mercedes_actros_2009/actros01.dif.mat - defattr)
00:00:51.277 : <ERROR> [gl] Texture (texture_base) not found in material (/vehicle/truck/upgrade/mirror/mercedes_actros_2009/actros01.dif.mat) - requested by (/effect/eut2/dif_spec/pass_attr.nv4x.fso)
00:00:51.277 : <ERROR> [gfx] Failed to create pipeline setup for (/vehicle/truck/upgrade/mirror/mercedes_actros_2009/actros01.dif.mat - defattr)
00:00:59.965 : <ERROR> .\m_manager.cpp(1226): ?alloc_mem@memory_manager_t@prism@@QAEPAXIPAVc_item_t@2@@Z: [mem] unable to get an empty memory block...



RE: Wywala co jakiś czas z gry - Marcin.7 - 14-07-2013

To musi być wina Mersedesa 2012 i 2009.


RE: Wywala co jakiś czas z gry - DAF95XF - 14-07-2013

Mercedes Mercedesem... Ale za mało masz przypisanej pamięci do gry....
Widocznie "Mietek" Big Grin (IPB) Potrzebuje więcej "ramu"...
Dopisz jakieś 800... Powinno pomóc...