23-03-2013, 10:35
Witam ostatnio kupiłem ZModlera spróbowałem coś zrobić do GTS i nie działa
Mój Log:
******** : log created on : Saturday March 23 2013 @ 09:32:03
09:32:03 : [sys] running on x86 / Windows 7 (version 6.1) / Service Pack 1
09:32:03 : [sys] DirectX version : 4.09.00.0904
09:32:03 : [cpu] AuthenticAMD [AMD Processor model unknown] at ~3114MHz.
09:32:03 : [cpu] Features utilized: fpu cmov mmx mmxext 3dnow 3dnowext sse sse2.
09:32:03 : [sys] using QPC / unknown timer (thread affinity: 1), frequency 3041240Hz
09:32:03 : [mem] physical memory detected (2097151K/975472K)
09:32:03 : [mem] virtual memory detected (2097024K/2039432K)
09:32:03 : [mem] Trying to allocate memory pool (819200K)
09:32:05 : [zipfs] base.scs: mounted ok, 13054 entries [0xeaffd651]
09:32:05 : [ufs] registered symlink from /custom_build/pl_pl to /
09:32:05 : [zipfs] <mem-addr-file>: mounted ok, 9 entries [0x48e76bd8]
09:32:05 : [ufs] Home directory: 'C
Users/Windows/Documents/German Truck Simulator'.
09:32:05 : Mounting extra package: C
Users/Windows/Documents/German Truck Simulator/mod/Renault Integral.scs
09:32:05 : [zipfs] Renault Integral.scs: mounted ok, 129 entries [0x7f1a6ccc]
09:32:05 : Mounting extra package: C
Users/Windows/Documents/German Truck Simulator/mod/Trailer symbol fix.scs
09:32:05 : [zipfs] Trailer symbol fix.scs: mounted ok, 6 entries [0x431a6913]
09:32:05 : exec /home/config.cfg
09:32:05 : [sys] Executing /home/config.cfg ...
09:32:05 : uset g_minicon "0"
09:32:05 : uset g_console "0"
09:32:05 : uset g_trackir "1"
09:32:05 : uset g_developer "0"
09:32:05 : uset g_cargo_sort "0"
09:32:05 : uset g_save_idx "1"
09:32:05 : uset g_mouse_control "0"
09:32:05 : uset g_steering_func_param "0.0"
09:32:05 : uset g_joy_axis_brake_dz "0.0"
09:32:05 : uset g_joy_axis_brake "7"
09:32:05 : uset g_joy_ff_gain "1.0"
09:32:05 : uset g_joy_axis_throttle_dz "0.0"
09:32:05 : uset g_joy_axis_throttle "7"
09:32:05 : uset g_joy_axis_ff "0"
09:32:05 : uset g_joy_axis_combine "0"
09:32:05 : uset g_joy_axis_steer_sens "0.6"
09:32:05 : uset g_joy_axis_steer_dz "0.0"
09:32:05 : uset g_joy_axis_steer "7"
09:32:05 : uset g_tutorial "0"
09:32:05 : uset g_mirrors "1"
09:32:05 : uset g_fatigue "1"
09:32:05 : uset g_police "1"
09:32:05 : uset g_subtitles "0"
09:32:05 : uset g_clock_24 "1"
09:32:05 : uset g_quality "1"
09:32:05 : uset g_reflection "0"
09:32:05 : uset g_mph "0"
09:32:05 : uset g_atrans "1"
09:32:05 : uset g_flyspeed "6.0"
09:32:05 : uset g_lang "pl_pl"
09:32:05 : uset g_colbox "0"
09:32:05 : uset r_gamma "1.0"
09:32:05 : uset r_path "5"
09:32:05 : uset r_msaa "4"
09:32:05 : uset r_fullscreen "1"
09:32:05 : uset r_mode "1920x1080x32x0"
09:32:05 : uset r_device "gl"
09:32:05 : uset r_driver "gl"
09:32:05 : uset g_detail_veg "2"
09:32:05 : uset g_texture_usage_stats "0"
09:32:05 : uset g_fps "0"
09:32:05 : uset g_stream_exts ".ogg;.mp3"
09:32:05 : uset ds8_mix_channels "2"
09:32:05 : uset ds8_mix_depth "16"
09:32:05 : uset ds8_mix_rate "44100"
09:32:05 : uset ds8_reverse_stereo "0"
09:32:05 : uset s_acceleration "0"
09:32:05 : uset s_mix_channels "2"
09:32:05 : uset s_mix_depth "16"
09:32:05 : uset s_mix_rate "44100"
09:32:05 : uset s_sfx_enabled "1"
09:32:05 : uset s_music_enabled "1"
09:32:05 : uset s_sfx_volume "1.0"
09:32:05 : uset s_music_volume "0.75"
09:32:05 : uset s_reverse_stereo "0"
09:32:05 : uset s_device "ds8"
09:32:05 : uset r_vsync "1"
09:32:05 : uset r_quirks "0"
09:32:05 : uset r_anisotropy_factor "0.2"
09:32:05 : uset r_texture_detail "0"
09:32:05 : uset i_force_gain "1.0"
09:32:05 : uset i_feedback "1"
09:32:05 : uset i_joystick2 "-1"
09:32:05 : uset i_joystick1 "-1"
09:32:05 : uset i_deadzone "0.0"
09:32:05 : uset i_device "di8"
09:32:05 : uset m_invert "0"
09:32:05 : uset m_sensitivity "0.33"
09:32:05 : uset m_filter "0"
09:32:05 : German Truck Simulator init ver.1.32 (rev. 27280)
09:32:05 : [gl] ICD OpenGL driver detected.
09:32:05 : [gl] driver: ATI Radeon HD 4600 Series
09:32:05 : [gl] vendor: ATI Technologies Inc.
09:32:05 : [gl] version: 3.3.11653 Compatibility Profile Context
09:32:05 : [gl] GL extensions: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_vertex_shader_tessellator GL_ARB_ES2_compatibility GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
09:32:05 : [gl] GL_max_texture_size: 8192
09:32:05 : [gl] taking advantage of 'GL_multitexture'
09:32:05 : [gl] Sampler count: 8
09:32:05 : [gl] taking advantage of 'GL_ARB_fragment_program'
09:32:05 : [gl] taking advantage of 'GL_texture_mirrored_repeat'
09:32:05 : [gl] taking advantage of 'GL_texture_border_clamp'
09:32:05 : [gl] taking advantage of 'GL_texture_compression'
09:32:05 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
09:32:05 : [gl] taking advantage of 'GL_texture_cube_map'
09:32:05 : [gl] taking advantage of 'GL_texture_env_crossbar'
09:32:05 : [gl] taking advantage of 'GL_texture_env_combine'
09:32:05 : [gl] taking advantage of 'GL_texture_rectangle'
09:32:05 : [gl] taking advantage of 'GL_transpose_matrix'
09:32:05 : [gl] taking advantage of 'GL_vertex_buffer_object'
09:32:05 : [gl] taking advantage of 'GL_ARB_vertex_program'
09:32:05 : [gl] Vertex attribute count: 29
09:32:05 : [gl] The attribute count limit clamped down to 16 from 29.
09:32:05 : [gl] taking advantage of 'GL_shader_objects'
09:32:05 : [gl] taking advantage of 'GL_vertex_shader'
09:32:05 : [gl] taking advantage of 'GL_fragment_shader'
09:32:05 : [gl] taking advantage of 'GL_ATI_fragment_shader'
09:32:05 : [gl] taking advantage of 'GL_draw_buffers'
09:32:05 : [gl] taking advantage of 'GL_ATI_texture_env_combine3'
09:32:05 : [gl] taking advantage of 'GL_blend_color'
09:32:05 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
09:32:05 : [gl] taking advantage of 'GL_draw_range_elements'
09:32:05 : [gl] taking advantage of 'GL_rescale_normal'
09:32:05 : [gl] taking advantage of 'GL_secondary_color'
09:32:05 : [gl] taking advantage of 'GL_separate_spcular_color'
09:32:05 : [gl] taking advantage of 'GL_texture3D'
09:32:05 : [gl] taking advantage of 'GL_texture_edge_clamp'
09:32:05 : [gl] taking advantage of 'GL_texture_env_add'
09:32:05 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
09:32:05 : [gl] Max anisotropy factor: 16
09:32:05 : [gl] taking advantage of 'GL_generate_mipmap'
09:32:05 : [gl] taking advantage of 'GL_framebuffer_object'
09:32:05 : [gl] taking advantage of 'WGL_ARB_extensions_string'
09:32:05 : [gl] WGL extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association WGL_ARB_create_context_profile WGL_NV_float_buffer
09:32:05 : [gl] taking advantage of 'WGL_EXT_swap_control'
09:32:05 : [gl] taking advantage of 'WGL_ARB_pixel_format'
09:32:05 : [gl] taking advantage of 'GL_ARB_multisample'
09:32:05 : [gl] Detected support for 8x anti-aliasing.
09:32:05 : [gl] Detected support for 4x anti-aliasing.
09:32:05 : [gl] Detected support for 2x anti-aliasing.
09:32:05 : [gl] Detected support for 1x anti-aliasing.
09:32:05 : Rendering path available: GL1X
09:32:05 : Rendering path available: ARB1
09:32:05 : Rendering path available: R2XX
09:32:05 : Rendering path available: ARB2
09:32:05 : Rendering path available: GL2X
09:32:05 : [dx9] Direct3D9Ex detected.
09:32:05 : [dx9] Number of adapters found: 1
09:32:05 : [dx9] Adapter #0: ATI Radeon HD 4600 Series (aticfx32.dll) [driver version: 8.17.10.1129]
09:32:05 : Rendering path available: SM2X
09:32:05 : Rendering path available: SM3X
09:32:05 : [vid] We are using a refresh rate 60Hz, which is bigger than the desktop uses - 59Hz
09:32:05 : [gl] CDS init: OK
09:32:05 : [gl] SetPixelFormat: OK (14, color 32 bits, depth 24 bits).
09:32:05 : [gl] wglCreateContext: OK
09:32:05 : [gl] OpenGL framebuffer context init OK
09:32:06 : [gfx] Created drawable (/procedural/truck0.tobj)
09:32:06 : [gfx] Created drawable (/procedural/truck1.tobj)
09:32:06 : [gfx] Created drawable (/procedural/truck2.tobj)
09:32:06 : [gfx] Created drawable (/procedural/truck3.tobj)
09:32:06 : [gfx] Created drawable (/procedural/truck4.tobj)
09:32:06 : [gfx] Created drawable (/procedural/truck5.tobj)
09:32:06 : [gfx] Created drawable (/procedural/truck6.tobj)
09:32:06 : [gfx] Created drawable (/procedural/truck7.tobj)
09:32:06 : [gfx] Created drawable (/procedural/truck8.tobj)
09:32:06 : [gfx] Created drawable (/procedural/truck9.tobj)
09:32:06 : [gfx] Created drawable (/procedural/dashboard.tobj)
09:32:06 : [gfx] Created drawable (/procedural/close_mirror.tobj)
09:32:06 : [gfx] Created drawable (/procedural/far_mirror.tobj)
09:32:06 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
09:32:06 : [gfx] Created drawable (/procedural/generic_env.tobj)
09:32:06 : [gfx] Created drawable (/procedural/water_env.tobj)
09:32:06 : [gfx] Created drawable (/procedural/ocean_env.tobj)
09:32:06 : Setting UI reference mode to: 1152x864...
09:32:06 : [snd] select device (ds8)
09:32:06 : [ds8] Available device : Podstawowy sterownik dźwięku ().
09:32:06 : [ds8] Available device : Głośniki (Urządzenie zgodne ze standardem High Definition Audio) ({0.0.0.00000000}.{b64941a5-6806-415a-bcd0-9ae627f891ac}).
09:32:06 : [ds8] Available device : Cyfrowe urządzenie audio (S/PDIF) (Urządzenie zgodne ze standardem High Definition Audio) ({0.0.0.00000000}.{3f2d0f39-3452-45d6-93f7-b6682de00e22}).
09:32:06 : [ds8] Initialization OK.
09:32:06 : [di8] Joystick/GamePad/Wheel device: \bVJoy Virtual Joystick
09:32:06 : [di8] Joystick/GamePad/Wheel device: \bVJoy Virtual Joystick
09:32:06 : [di8] Error disabling joystick autocenter (error code: 0x80004001).
09:32:06 : [di8] Error disabling joystick autocenter (error code: 0x80004001).
09:32:06 : g_ui_recache
09:32:06 : exit
09:32:08 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
09:32:08 : Loading city data ....
09:32:08 : Loading cargo descriptions ....
09:32:17 : game
09:32:18 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
09:32:20 : Loading resource server data ....
09:32:20 : Loading road data ....
09:32:20 : Loading terrain data ....
09:32:20 : Loading railing data ....
09:32:20 : Loading building data ....
09:32:20 : Loading model data ....
09:32:20 : Loading prefab data ....
09:32:20 : Loading sign data ....
09:32:20 : Loading traffic lights data ....
09:32:20 : Loading vegetation data ....
09:32:20 : Loading hinges data ....
09:32:20 : Loading stamp data ....
09:32:20 : Loading movers data ....
09:32:20 : Loading animated models ....
09:32:20 : Loading sound item data ....
09:32:20 : Loading live stream data ....
09:32:20 : Loading cargo data ....
09:32:20 : Loading company data ....
09:32:20 : Loading city data ....
09:32:20 : Loading cargo descriptions ....
09:32:20 : Map '/map/germany.mbd' loading started ....
09:32:20 : Map successfully loaded ....
09:32:21 : Starting the saved game (/home/save/26) ...
09:32:56 : [model] Unknown variant name 'a' on model '/vehicle/truck/renault/truck.pmd'
09:32:56 : .\vehicle\physics_vehicle.cpp(1037): ?load_visual_model@physics_vehicle_u@prism@@IAEXXZ: Wrong vehicle model!
Proszę o szybką pomoc
Dam repa
Mój Log:
******** : log created on : Saturday March 23 2013 @ 09:32:03
09:32:03 : [sys] running on x86 / Windows 7 (version 6.1) / Service Pack 1
09:32:03 : [sys] DirectX version : 4.09.00.0904
09:32:03 : [cpu] AuthenticAMD [AMD Processor model unknown] at ~3114MHz.
09:32:03 : [cpu] Features utilized: fpu cmov mmx mmxext 3dnow 3dnowext sse sse2.
09:32:03 : [sys] using QPC / unknown timer (thread affinity: 1), frequency 3041240Hz
09:32:03 : [mem] physical memory detected (2097151K/975472K)
09:32:03 : [mem] virtual memory detected (2097024K/2039432K)
09:32:03 : [mem] Trying to allocate memory pool (819200K)
09:32:05 : [zipfs] base.scs: mounted ok, 13054 entries [0xeaffd651]
09:32:05 : [ufs] registered symlink from /custom_build/pl_pl to /
09:32:05 : [zipfs] <mem-addr-file>: mounted ok, 9 entries [0x48e76bd8]
09:32:05 : [ufs] Home directory: 'C

09:32:05 : Mounting extra package: C

09:32:05 : [zipfs] Renault Integral.scs: mounted ok, 129 entries [0x7f1a6ccc]
09:32:05 : Mounting extra package: C

09:32:05 : [zipfs] Trailer symbol fix.scs: mounted ok, 6 entries [0x431a6913]
09:32:05 : exec /home/config.cfg
09:32:05 : [sys] Executing /home/config.cfg ...
09:32:05 : uset g_minicon "0"
09:32:05 : uset g_console "0"
09:32:05 : uset g_trackir "1"
09:32:05 : uset g_developer "0"
09:32:05 : uset g_cargo_sort "0"
09:32:05 : uset g_save_idx "1"
09:32:05 : uset g_mouse_control "0"
09:32:05 : uset g_steering_func_param "0.0"
09:32:05 : uset g_joy_axis_brake_dz "0.0"
09:32:05 : uset g_joy_axis_brake "7"
09:32:05 : uset g_joy_ff_gain "1.0"
09:32:05 : uset g_joy_axis_throttle_dz "0.0"
09:32:05 : uset g_joy_axis_throttle "7"
09:32:05 : uset g_joy_axis_ff "0"
09:32:05 : uset g_joy_axis_combine "0"
09:32:05 : uset g_joy_axis_steer_sens "0.6"
09:32:05 : uset g_joy_axis_steer_dz "0.0"
09:32:05 : uset g_joy_axis_steer "7"
09:32:05 : uset g_tutorial "0"
09:32:05 : uset g_mirrors "1"
09:32:05 : uset g_fatigue "1"
09:32:05 : uset g_police "1"
09:32:05 : uset g_subtitles "0"
09:32:05 : uset g_clock_24 "1"
09:32:05 : uset g_quality "1"
09:32:05 : uset g_reflection "0"
09:32:05 : uset g_mph "0"
09:32:05 : uset g_atrans "1"
09:32:05 : uset g_flyspeed "6.0"
09:32:05 : uset g_lang "pl_pl"
09:32:05 : uset g_colbox "0"
09:32:05 : uset r_gamma "1.0"
09:32:05 : uset r_path "5"
09:32:05 : uset r_msaa "4"
09:32:05 : uset r_fullscreen "1"
09:32:05 : uset r_mode "1920x1080x32x0"
09:32:05 : uset r_device "gl"
09:32:05 : uset r_driver "gl"
09:32:05 : uset g_detail_veg "2"
09:32:05 : uset g_texture_usage_stats "0"
09:32:05 : uset g_fps "0"
09:32:05 : uset g_stream_exts ".ogg;.mp3"
09:32:05 : uset ds8_mix_channels "2"
09:32:05 : uset ds8_mix_depth "16"
09:32:05 : uset ds8_mix_rate "44100"
09:32:05 : uset ds8_reverse_stereo "0"
09:32:05 : uset s_acceleration "0"
09:32:05 : uset s_mix_channels "2"
09:32:05 : uset s_mix_depth "16"
09:32:05 : uset s_mix_rate "44100"
09:32:05 : uset s_sfx_enabled "1"
09:32:05 : uset s_music_enabled "1"
09:32:05 : uset s_sfx_volume "1.0"
09:32:05 : uset s_music_volume "0.75"
09:32:05 : uset s_reverse_stereo "0"
09:32:05 : uset s_device "ds8"
09:32:05 : uset r_vsync "1"
09:32:05 : uset r_quirks "0"
09:32:05 : uset r_anisotropy_factor "0.2"
09:32:05 : uset r_texture_detail "0"
09:32:05 : uset i_force_gain "1.0"
09:32:05 : uset i_feedback "1"
09:32:05 : uset i_joystick2 "-1"
09:32:05 : uset i_joystick1 "-1"
09:32:05 : uset i_deadzone "0.0"
09:32:05 : uset i_device "di8"
09:32:05 : uset m_invert "0"
09:32:05 : uset m_sensitivity "0.33"
09:32:05 : uset m_filter "0"
09:32:05 : German Truck Simulator init ver.1.32 (rev. 27280)
09:32:05 : [gl] ICD OpenGL driver detected.
09:32:05 : [gl] driver: ATI Radeon HD 4600 Series
09:32:05 : [gl] vendor: ATI Technologies Inc.
09:32:05 : [gl] version: 3.3.11653 Compatibility Profile Context
09:32:05 : [gl] GL extensions: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_vertex_shader_tessellator GL_ARB_ES2_compatibility GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
09:32:05 : [gl] GL_max_texture_size: 8192
09:32:05 : [gl] taking advantage of 'GL_multitexture'
09:32:05 : [gl] Sampler count: 8
09:32:05 : [gl] taking advantage of 'GL_ARB_fragment_program'
09:32:05 : [gl] taking advantage of 'GL_texture_mirrored_repeat'
09:32:05 : [gl] taking advantage of 'GL_texture_border_clamp'
09:32:05 : [gl] taking advantage of 'GL_texture_compression'
09:32:05 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
09:32:05 : [gl] taking advantage of 'GL_texture_cube_map'
09:32:05 : [gl] taking advantage of 'GL_texture_env_crossbar'
09:32:05 : [gl] taking advantage of 'GL_texture_env_combine'
09:32:05 : [gl] taking advantage of 'GL_texture_rectangle'
09:32:05 : [gl] taking advantage of 'GL_transpose_matrix'
09:32:05 : [gl] taking advantage of 'GL_vertex_buffer_object'
09:32:05 : [gl] taking advantage of 'GL_ARB_vertex_program'
09:32:05 : [gl] Vertex attribute count: 29
09:32:05 : [gl] The attribute count limit clamped down to 16 from 29.
09:32:05 : [gl] taking advantage of 'GL_shader_objects'
09:32:05 : [gl] taking advantage of 'GL_vertex_shader'
09:32:05 : [gl] taking advantage of 'GL_fragment_shader'
09:32:05 : [gl] taking advantage of 'GL_ATI_fragment_shader'
09:32:05 : [gl] taking advantage of 'GL_draw_buffers'
09:32:05 : [gl] taking advantage of 'GL_ATI_texture_env_combine3'
09:32:05 : [gl] taking advantage of 'GL_blend_color'
09:32:05 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
09:32:05 : [gl] taking advantage of 'GL_draw_range_elements'
09:32:05 : [gl] taking advantage of 'GL_rescale_normal'
09:32:05 : [gl] taking advantage of 'GL_secondary_color'
09:32:05 : [gl] taking advantage of 'GL_separate_spcular_color'
09:32:05 : [gl] taking advantage of 'GL_texture3D'
09:32:05 : [gl] taking advantage of 'GL_texture_edge_clamp'
09:32:05 : [gl] taking advantage of 'GL_texture_env_add'
09:32:05 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
09:32:05 : [gl] Max anisotropy factor: 16
09:32:05 : [gl] taking advantage of 'GL_generate_mipmap'
09:32:05 : [gl] taking advantage of 'GL_framebuffer_object'
09:32:05 : [gl] taking advantage of 'WGL_ARB_extensions_string'
09:32:05 : [gl] WGL extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association WGL_ARB_create_context_profile WGL_NV_float_buffer
09:32:05 : [gl] taking advantage of 'WGL_EXT_swap_control'
09:32:05 : [gl] taking advantage of 'WGL_ARB_pixel_format'
09:32:05 : [gl] taking advantage of 'GL_ARB_multisample'
09:32:05 : [gl] Detected support for 8x anti-aliasing.
09:32:05 : [gl] Detected support for 4x anti-aliasing.
09:32:05 : [gl] Detected support for 2x anti-aliasing.
09:32:05 : [gl] Detected support for 1x anti-aliasing.
09:32:05 : Rendering path available: GL1X
09:32:05 : Rendering path available: ARB1
09:32:05 : Rendering path available: R2XX
09:32:05 : Rendering path available: ARB2
09:32:05 : Rendering path available: GL2X
09:32:05 : [dx9] Direct3D9Ex detected.
09:32:05 : [dx9] Number of adapters found: 1
09:32:05 : [dx9] Adapter #0: ATI Radeon HD 4600 Series (aticfx32.dll) [driver version: 8.17.10.1129]
09:32:05 : Rendering path available: SM2X
09:32:05 : Rendering path available: SM3X
09:32:05 : [vid] We are using a refresh rate 60Hz, which is bigger than the desktop uses - 59Hz
09:32:05 : [gl] CDS init: OK
09:32:05 : [gl] SetPixelFormat: OK (14, color 32 bits, depth 24 bits).
09:32:05 : [gl] wglCreateContext: OK
09:32:05 : [gl] OpenGL framebuffer context init OK
09:32:06 : [gfx] Created drawable (/procedural/truck0.tobj)
09:32:06 : [gfx] Created drawable (/procedural/truck1.tobj)
09:32:06 : [gfx] Created drawable (/procedural/truck2.tobj)
09:32:06 : [gfx] Created drawable (/procedural/truck3.tobj)
09:32:06 : [gfx] Created drawable (/procedural/truck4.tobj)
09:32:06 : [gfx] Created drawable (/procedural/truck5.tobj)
09:32:06 : [gfx] Created drawable (/procedural/truck6.tobj)
09:32:06 : [gfx] Created drawable (/procedural/truck7.tobj)
09:32:06 : [gfx] Created drawable (/procedural/truck8.tobj)
09:32:06 : [gfx] Created drawable (/procedural/truck9.tobj)
09:32:06 : [gfx] Created drawable (/procedural/dashboard.tobj)
09:32:06 : [gfx] Created drawable (/procedural/close_mirror.tobj)
09:32:06 : [gfx] Created drawable (/procedural/far_mirror.tobj)
09:32:06 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
09:32:06 : [gfx] Created drawable (/procedural/generic_env.tobj)
09:32:06 : [gfx] Created drawable (/procedural/water_env.tobj)
09:32:06 : [gfx] Created drawable (/procedural/ocean_env.tobj)
09:32:06 : Setting UI reference mode to: 1152x864...
09:32:06 : [snd] select device (ds8)
09:32:06 : [ds8] Available device : Podstawowy sterownik dźwięku ().
09:32:06 : [ds8] Available device : Głośniki (Urządzenie zgodne ze standardem High Definition Audio) ({0.0.0.00000000}.{b64941a5-6806-415a-bcd0-9ae627f891ac}).
09:32:06 : [ds8] Available device : Cyfrowe urządzenie audio (S/PDIF) (Urządzenie zgodne ze standardem High Definition Audio) ({0.0.0.00000000}.{3f2d0f39-3452-45d6-93f7-b6682de00e22}).
09:32:06 : [ds8] Initialization OK.
09:32:06 : [di8] Joystick/GamePad/Wheel device: \bVJoy Virtual Joystick
09:32:06 : [di8] Joystick/GamePad/Wheel device: \bVJoy Virtual Joystick
09:32:06 : [di8] Error disabling joystick autocenter (error code: 0x80004001).
09:32:06 : [di8] Error disabling joystick autocenter (error code: 0x80004001).
09:32:06 : g_ui_recache
09:32:06 : exit
09:32:08 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
09:32:08 : Loading city data ....
09:32:08 : Loading cargo descriptions ....
09:32:17 : game
09:32:18 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
09:32:20 : Loading resource server data ....
09:32:20 : Loading road data ....
09:32:20 : Loading terrain data ....
09:32:20 : Loading railing data ....
09:32:20 : Loading building data ....
09:32:20 : Loading model data ....
09:32:20 : Loading prefab data ....
09:32:20 : Loading sign data ....
09:32:20 : Loading traffic lights data ....
09:32:20 : Loading vegetation data ....
09:32:20 : Loading hinges data ....
09:32:20 : Loading stamp data ....
09:32:20 : Loading movers data ....
09:32:20 : Loading animated models ....
09:32:20 : Loading sound item data ....
09:32:20 : Loading live stream data ....
09:32:20 : Loading cargo data ....
09:32:20 : Loading company data ....
09:32:20 : Loading city data ....
09:32:20 : Loading cargo descriptions ....
09:32:20 : Map '/map/germany.mbd' loading started ....
09:32:20 : Map successfully loaded ....
09:32:21 : Starting the saved game (/home/save/26) ...
09:32:56 : [model] Unknown variant name 'a' on model '/vehicle/truck/renault/truck.pmd'
09:32:56 : .\vehicle\physics_vehicle.cpp(1037): ?load_visual_model@physics_vehicle_u@prism@@IAEXXZ: Wrong vehicle model!
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