07-03-2016, 22:18
Witajcie.Mam problem z GTSem.Po drobnych modyfikacjach które dokonałem w Zmodzie nie chce mi się wczytać gra.Wszystko wykonywałem poprawnie i pierwszy raz się z czymś takim spotykam.Zamieszczam log z gry.Proszę o pomoc
Kod:
******** : log created on : Monday March 07 2016 @ 21:10:37
21:10:37 : [sys] running on x86 / Windows 7 (version 6.1) / Service Pack 1
21:10:37 : [sys] DirectX version : 4.09.00.0904
21:10:37 : [cpu] AuthenticAMD [AMD Athlon(tm) X4 750K Quad Core Processor ] at ~3417MHz.
21:10:37 : [cpu] Features utilized: fpu cmov mmx mmxext sse sse2.
21:10:37 : [sys] using QPC / unknown timer (thread affinity: 1), frequency 3337001Hz
21:10:37 : [mem] physical memory detected (4194303K/4194303K)
21:10:37 : [mem] virtual memory detected (2097024K/2022796K)
21:10:37 : [mem] Trying to allocate memory pool (409600K)
21:10:37 : [zipfs] base.scs: mounted ok, 12339 entries [0x28c90eab]
21:10:37 : [ufs] registered symlink from /custom_build/pl_pl to /
21:10:37 : [zipfs] <mem-addr-file>: mounted ok, 8 entries [0xeaba4c20]
21:10:37 : [ufs] Home directory: 'C:/Users/Barti/Documents/German Truck Simulator'.
21:10:37 : Mounting extra package: C:/Users/Barti/Documents/German Truck Simulator/mod/GTSem_graphbase.scs
21:10:37 : [zipfs] GTSem_graphbase.scs: mounted ok, 6414 entries [0x9b18b68f]
21:10:37 : Mounting extra package: C:/Users/Barti/Documents/German Truck Simulator/mod/GTSemSE_map.scs
21:10:37 : [zipfs] GTSemSE_map.scs: mounted ok, 2 entries [0x5b81b4a5]
21:10:37 : Mounting extra package: C:/Users/Barti/Documents/German Truck Simulator/mod/GTSemSE_material.scs
21:10:37 : [zipfs] GTSemSE_material.scs: mounted ok, 423 entries [0x6e30d1f8]
21:10:37 : Mounting extra package: C:/Users/Barti/Documents/German Truck Simulator/mod/GTSemSE_model.scs
21:10:41 : [zipfs] Failed to process incompatible zip entry: model/km/a4
21:10:45 : [zipfs] GTSemSE_model.scs: mounted ok, 26414 entries [0x9b8e6a67]
21:10:45 : Mounting extra package: C:/Users/Barti/Documents/German Truck Simulator/mod/GTSemSE_prefab.scs
21:10:45 : [zipfs] GTSemSE_prefab.scs: mounted ok, 526 entries [0xdffaac49]
21:10:45 : Mounting extra package: C:/Users/Barti/Documents/German Truck Simulator/mod/GTSemSE_sii.scs
21:10:45 : [zipfs] GTSemSE_sii.scs: mounted ok, 116 entries [0x5934bbd7]
21:10:45 : Mounting extra package: C:/Users/Barti/Documents/German Truck Simulator/mod/GTSemSE_soundfiles.scs
21:10:45 : [zipfs] GTSemSE_soundfiles.scs: mounted ok, 16 entries [0xc0e6a629]
21:10:45 : Mounting extra package: C:/Users/Barti/Documents/German Truck Simulator/mod/reefer.scs
21:10:45 : [zipfs] reefer.scs: mounted ok, 67 entries [0xebbeef47]
21:10:45 : Mounting extra package: C:/Users/Barti/Documents/German Truck Simulator/mod/renka.zip.scs
21:10:45 : [zipfs] renka.zip.scs: mounted ok, 582 entries [0x56768c9f]
21:10:45 : exec /home/config.cfg
21:10:45 : [sys] Executing /home/config.cfg ...
21:10:45 : uset g_minicon "0"
21:10:45 : uset g_console "0"
21:10:45 : uset g_trackir "1"
21:10:45 : uset g_developer "0"
21:10:45 : uset g_cargo_sort "0"
21:10:45 : uset g_save_idx "2"
21:10:45 : uset g_mouse_control "0"
21:10:45 : uset g_steering_func_param "0.0"
21:10:45 : uset g_joy_axis_brake_dz "0.0"
21:10:45 : uset g_joy_axis_brake "7"
21:10:45 : uset g_joy_ff_gain "1.0"
21:10:45 : uset g_joy_axis_throttle_dz "0.0"
21:10:45 : uset g_joy_axis_throttle "7"
21:10:45 : uset g_joy_axis_ff "0"
21:10:45 : uset g_joy_axis_combine "0"
21:10:45 : uset g_joy_axis_steer_sens "0.6"
21:10:45 : uset g_joy_axis_steer_dz "0.0"
21:10:45 : uset g_joy_axis_steer "7"
21:10:45 : uset g_tutorial "1"
21:10:45 : uset g_mirrors "1"
21:10:45 : uset g_fatigue "1"
21:10:45 : uset g_police "1"
21:10:45 : uset g_subtitles "0"
21:10:45 : uset g_clock_24 "1"
21:10:45 : uset g_quality "-1"
21:10:45 : uset g_reflection "1"
21:10:45 : uset g_mph "0"
21:10:45 : uset g_atrans "1"
21:10:45 : uset g_flyspeed "100.0"
21:10:45 : uset g_lang "pl_pl"
21:10:45 : uset g_colbox "0"
21:10:45 : uset r_gamma "1.0"
21:10:45 : uset r_path "5"
21:10:45 : uset r_msaa "16"
21:10:45 : uset r_fullscreen "1"
21:10:45 : uset r_mode "1920x1080x32x0"
21:10:45 : uset r_device "gl"
21:10:45 : uset r_driver "gl"
21:10:45 : uset g_detail_veg "2"
21:10:45 : uset g_texture_usage_stats "0"
21:10:45 : uset g_fps "0"
21:10:45 : uset ds8_mix_channels "2"
21:10:45 : uset ds8_mix_depth "16"
21:10:45 : uset ds8_mix_rate "44100"
21:10:45 : uset ds8_reverse_stereo "1"
21:10:45 : uset s_acceleration "1"
21:10:45 : uset s_mix_channels "2"
21:10:45 : uset s_mix_depth "16"
21:10:45 : uset s_mix_rate "44100"
21:10:45 : uset s_sfx_enabled "1"
21:10:45 : uset s_music_enabled "1"
21:10:45 : uset s_sfx_volume "1.0"
21:10:45 : uset s_music_volume "1"
21:10:45 : uset s_reverse_stereo "1"
21:10:45 : uset s_device "ds8"
21:10:45 : uset r_vsync "1"
21:10:45 : uset r_quirks "0"
21:10:45 : uset r_anisotropy_factor "1"
21:10:45 : uset r_texture_detail "0"
21:10:45 : uset i_force_gain "1.0"
21:10:45 : uset i_feedback "1"
21:10:45 : uset i_joystick2 "-1"
21:10:45 : uset i_joystick1 "-1"
21:10:45 : uset i_deadzone "0.0"
21:10:45 : uset i_device "di8"
21:10:45 : uset m_invert "0"
21:10:45 : uset m_sensitivity "0.33"
21:10:45 : uset m_filter "0"
21:10:45 : German Truck Simulator init ver.1.02 (rev. 26091)
21:10:45 : [r_effect] The effect name 'wos.dif_spec.weight.fx' is not unique.
21:10:45 : [gl] ICD OpenGL driver detected.
21:10:45 : [gl] driver: GeForce GT 640/PCIe/SSE2
21:10:45 : [gl] vendor: NVIDIA Corporation
21:10:45 : [gl] version: 4.5.0 NVIDIA 362.00
21:10:45 : [gl] GL extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
21:10:45 : [gl] GL_max_texture_size: 16384
21:10:45 : [gl] taking advantage of 'GL_multitexture'
21:10:45 : [gl] Sampler count: 4
21:10:45 : [gl] taking advantage of 'GL_ARB_fragment_program'
21:10:45 : [gl] taking advantage of 'GL_texture_mirrored_repeat'
21:10:45 : [gl] taking advantage of 'GL_texture_border_clamp'
21:10:45 : [gl] taking advantage of 'GL_texture_compression'
21:10:45 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
21:10:45 : [gl] taking advantage of 'GL_texture_cube_map'
21:10:45 : [gl] taking advantage of 'GL_texture_env_crossbar'
21:10:45 : [gl] taking advantage of 'GL_texture_env_combine'
21:10:45 : [gl] taking advantage of 'GL_texture_rectangle'
21:10:45 : [gl] taking advantage of 'GL_transpose_matrix'
21:10:45 : [gl] taking advantage of 'GL_vertex_buffer_object'
21:10:45 : [gl] taking advantage of 'GL_ARB_vertex_program'
21:10:45 : [gl] Vertex attribute count: 16
21:10:45 : [gl] taking advantage of 'GL_shader_objects'
21:10:45 : [gl] taking advantage of 'GL_vertex_shader'
21:10:45 : [gl] taking advantage of 'GL_fragment_shader'
21:10:45 : [gl] taking advantage of 'GL_draw_buffers'
21:10:45 : [gl] taking advantage of 'GL_blend_color'
21:10:45 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
21:10:45 : [gl] taking advantage of 'GL_draw_range_elements'
21:10:45 : [gl] taking advantage of 'GL_rescale_normal'
21:10:45 : [gl] taking advantage of 'GL_secondary_color'
21:10:45 : [gl] taking advantage of 'GL_separate_spcular_color'
21:10:45 : [gl] taking advantage of 'GL_texture3D'
21:10:45 : [gl] taking advantage of 'GL_texture_edge_clamp'
21:10:45 : [gl] taking advantage of 'GL_texture_env_add'
21:10:45 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
21:10:45 : [gl] Max anisotropy factor: 16
21:10:45 : [gl] taking advantage of 'GL_NV_register_combiners'
21:10:45 : [gl] taking advantage of 'GL_NV_register_combiners2'
21:10:45 : [gl] taking advantage of 'GL_NV_texture_env_combine4'
21:10:45 : [gl] taking advantage of 'GL_NV_texture_shader'
21:10:45 : [gl] taking advantage of 'GL_NV_texture_shader2'
21:10:45 : [gl] taking advantage of 'GL_NV_texture_shader3'
21:10:45 : [gl] taking advantage of 'GL_NV_fragment_program'
21:10:45 : [gl] taking advantage of 'GL_NV_fragment_program_option'
21:10:45 : [gl] taking advantage of 'GL_NV_fragment_program2'
21:10:45 : [gl] taking advantage of 'GL_NV_vertex_program2'
21:10:45 : [gl] taking advantage of 'GL_NV_vertex_program2_option'
21:10:45 : [gl] taking advantage of 'GL_NV_vertex_program3'
21:10:45 : [gl] taking advantage of 'GL_generate_mipmap'
21:10:45 : [gl] taking advantage of 'GL_framebuffer_object'
21:10:45 : [gl] taking advantage of 'WGL_ARB_extensions_string'
21:10:45 : [gl] WGL extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_copy_image WGL_NV_delay_before_swap WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
21:10:45 : [gl] taking advantage of 'WGL_EXT_swap_control'
21:10:45 : [gl] taking advantage of 'WGL_ARB_pixel_format'
21:10:45 : [gl] taking advantage of 'GL_ARB_multisample'
21:10:46 : [gl] Detected support for 16x anti-aliasing.
21:10:46 : [gl] Detected support for 8x anti-aliasing.
21:10:46 : [gl] Detected support for 4x anti-aliasing.
21:10:46 : [gl] Detected support for 2x anti-aliasing.
21:10:46 : [gl-quirk] Enabling workaround for alpha-testing overoptimization.
21:10:46 : Rendering path available: GL1X
21:10:46 : Rendering path available: ARB1
21:10:46 : Rendering path available: NV1X
21:10:46 : Rendering path available: NV2X
21:10:46 : Rendering path available: NV3X
21:10:46 : Rendering path available: NV4X
21:10:46 : Rendering path available: ARB2
21:10:46 : Rendering path available: GL2X
21:10:46 : [dx9] Direct3D9Ex detected.
21:10:46 : [dx9] Number of adapters found: 1
21:10:46 : [dx9] Adapter #0: NVIDIA GeForce GT 640 (nvd3dum.dll) [driver version: 10.18.13.6200]
21:10:46 : Rendering path available: SM2X
21:10:46 : Rendering path available: SM3X
21:10:46 : [gl] CDS init: OK
21:10:47 : [gl] SetPixelFormat: OK (55, color 32 bits, depth 24 bits).
21:10:47 : [gl] wglCreateContext: OK
21:10:47 : [gl] OpenGL framebuffer context init OK
21:10:47 : [gfx] Created drawable (/procedural/truck0.tobj)
21:10:47 : [gfx] Created drawable (/procedural/truck1.tobj)
21:10:47 : [gfx] Created drawable (/procedural/truck2.tobj)
21:10:47 : [gfx] Created drawable (/procedural/truck3.tobj)
21:10:47 : [gfx] Created drawable (/procedural/truck4.tobj)
21:10:47 : [gfx] Created drawable (/procedural/truck5.tobj)
21:10:47 : [gfx] Created drawable (/procedural/truck6.tobj)
21:10:47 : [gfx] Created drawable (/procedural/truck7.tobj)
21:10:47 : [gfx] Created drawable (/procedural/truck8.tobj)
21:10:47 : [gfx] Created drawable (/procedural/truck9.tobj)
21:10:47 : [gfx] Created drawable (/procedural/dashboard.tobj)
21:10:47 : [gfx] Created drawable (/procedural/close_mirror.tobj)
21:10:47 : [gfx] Created drawable (/procedural/far_mirror.tobj)
21:10:47 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
21:10:47 : [gfx] Created drawable (/procedural/generic_env.tobj)
21:10:47 : [gfx] Created drawable (/procedural/water_env.tobj)
21:10:47 : [gfx] Created drawable (/procedural/ocean_env.tobj)
21:10:47 : Setting UI reference mode to: 1152x864...
21:10:47 : [snd] select device (ds8)
21:10:47 : [ds8] Available device : Primary Sound Driver ().
21:10:47 : [ds8] Available device : Hear (Hear) ({0.0.0.00000000}.{93dd8863-529d-4980-a27a-a9c149ac83f3}).
21:10:47 : [ds8] Available device : Speakers (Realtek High Definition Audio) ({0.0.0.00000000}.{d5bf35b3-58f1-40a8-aa19-a77fa0af7c0d}).
21:10:47 : [ds8] Available device : Realtek Digital Output (Realtek High Definition Audio) ({0.0.0.00000000}.{ff3696ae-cc26-4453-8f98-a38554562d35}).
21:10:47 : [ds8] Initialization OK.
21:10:47 : g_ui_recache
21:10:47 : exit
21:10:48 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
21:10:48 : Loading city data ....
21:10:48 : Loading cargo descriptions ....
21:10:55 : [fs] Unable to open file for reading. (/custom_build/de_de/material/ui/logo/publisher.dds)
21:10:55 : [dds] Can not load '/custom_build/de_de/material/ui/logo/publisher.dds'
21:10:55 : [fs] Unable to open file for reading. (/custom_build/de_de/material/ui/logo/publisher_h.dds)
21:10:55 : [dds] Can not load '/custom_build/de_de/material/ui/logo/publisher_h.dds'
21:11:07 : game
21:11:07 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
21:11:09 : Loading resource server data ....
21:11:09 : Loading road data ....
21:11:09 : Loading terrain data ....
21:11:09 : Loading railing data ....
21:11:09 : Loading building data ....
21:11:09 : Loading model data ....
21:11:09 : [fs] Unable to open file for reading. (/model/panorama/warsaw/przystanek2.pmd)
21:11:09 : [ld] failed to open /model/panorama/warsaw/przystanek2.pmd
21:11:09 : [fs] Unable to open file for reading. (/model/panorama/warsaw/przystanek3.pmd)
21:11:09 : [ld] failed to open /model/panorama/warsaw/przystanek3.pmd
21:11:09 : [fs] Unable to open file for reading. (/model/baza_dhl/nowa_baza1.pmd)
21:11:09 : [ld] failed to open /model/baza_dhl/nowa_baza1.pmd
21:11:09 : Loading prefab data ....
21:11:09 : Loading sign data ....
21:11:09 : Loading traffic lights data ....
21:11:09 : Loading vegetation data ....
21:11:10 : Loading hinges data ....
21:11:10 : Loading stamp data ....
21:11:10 : Loading movers data ....
21:11:10 : Loading animated models ....
21:11:10 : Loading sound item data ....
21:11:10 : Loading cargo data ....
21:11:10 : Loading company data ....
21:11:10 : Loading city data ....
21:11:10 : Loading cargo descriptions ....
21:11:10 : Map '/map/glowna.mbd' loading started ....
21:11:10 : Map successfully loaded ....
21:11:14 : Starting the campaign ...
21:11:16 : Attempt to create transition between unsupported effects: /effect/eut/dif/eut.dif.a.decal.over.rfx (/material/road/przezroczysta_tex.mat) and /effect/eut/dif_spec_weight/eut.dif_spec.weight.rfx (/material/road/asphalt.mat).
21:11:16 : Attempt to create transition between unsupported effects: /effect/eut/dif/eut.dif.a.decal.over.rfx (/material/road/przezroczysta_tex.mat) and /effect/eut/dif_spec_weight/eut.dif_spec.weight.rfx (/material/road/asphalt.mat).