26-09-2012, 13:01
Hello!
What the problem?
******** : log created on : Wednesday September 26 2012 @ 12:21:02
12:21:02 : [sys] running on x86 / Windows XP (version 5.1) / Szervizcsomag 2
12:21:02 : [sys] DirectX version : 4.09.00.0904
12:21:02 : [cpu] GenuineIntel [ Intel® Pentium® D CPU 3.00GHz] at ~3014MHz.
12:21:02 : [cpu] Features utilized: fpu cmov mmx sse sse2.
12:21:02 : [sys] using QPC / ACPI (PM Clock) timer (thread affinity: 1), frequency 3579545Hz
12:21:02 : [mem] physical memory detected (1048044K/791040K)
12:21:02 : [mem] virtual memory detected (2097024K/2062708K)
12:21:02 : [mem] Trying to allocate memory pool (524022K)
12:21:04 : [zipfs] base.scs: mounted ok, 13083 entries [0xdb904d54]
12:21:04 : [ufs] registered symlink from /custom_build/de_de to /
12:21:04 : [zipfs] <mem-addr-file>: mounted ok, 9 entries [0x69da09d0]
12:21:04 : [ufs] Home directory: 'CDocuments and Settings/Petike/Dokumentumok/German Truck Simulator'.
12:21:04 : Mounting extra package: CDocuments and Settings/Petike/Dokumentumok/German Truck Simulator/mod/New Rain mod.scs
12:21:04 : [zipfs] New Rain mod.scs: mounted ok, 3 entries [0xee80accd]
12:21:04 : Mounting extra package: CDocuments and Settings/Petike/Dokumentumok/German Truck Simulator/mod/Scania NewR400.scs
12:21:04 : [zipfs] Scania NewR400.scs: mounted ok, 63 entries [0x8669079a]
12:21:04 : Mounting extra package: CDocuments and Settings/Petike/Dokumentumok/German Truck Simulator/mod/Weather&Clouds V2 by Vajo [2011].scs
12:21:04 : [zipfs] Weather&Clouds V2 by Vajo [2011].scs: mounted ok, 26 entries [0xde1a1775]
12:21:04 : exec /home/config.cfg
12:21:04 : [sys] Executing /home/config.cfg ...
12:21:04 : uset g_minicon "0"
12:21:04 : uset g_console "1"
12:21:04 : uset g_trackir "1"
12:21:04 : uset g_developer "1"
12:21:04 : uset g_cargo_sort "0"
12:21:04 : uset g_save_idx "1"
12:21:04 : uset g_mouse_control "0"
12:21:04 : uset g_steering_func_param "0.0"
12:21:04 : uset g_joy_axis_brake_dz "0.0"
12:21:04 : uset g_joy_axis_brake "7"
12:21:04 : uset g_joy_ff_gain "1.0"
12:21:04 : uset g_joy_axis_throttle_dz "0.0"
12:21:04 : uset g_joy_axis_throttle "7"
12:21:04 : uset g_joy_axis_ff "0"
12:21:04 : uset g_joy_axis_combine "0"
12:21:04 : uset g_joy_axis_steer_sens "0.6"
12:21:04 : uset g_joy_axis_steer_dz "0.0"
12:21:04 : uset g_joy_axis_steer "7"
12:21:04 : uset g_tutorial "1"
12:21:04 : uset g_mirrors "1"
12:21:04 : uset g_fatigue "1"
12:21:04 : uset g_police "1"
12:21:04 : uset g_subtitles "0"
12:21:04 : uset g_clock_24 "1"
12:21:04 : uset g_quality "1"
12:21:04 : uset g_reflection "0"
12:21:04 : uset g_mph "0"
12:21:04 : uset g_atrans "1"
12:21:04 : uset g_flyspeed "5.0"
12:21:04 : uset g_lang "de_de"
12:21:04 : uset g_colbox "0"
12:21:04 : uset r_gamma "1.0"
12:21:04 : uset r_path "5"
12:21:04 : uset r_msaa "4"
12:21:04 : uset r_fullscreen "1"
12:21:04 : uset r_mode "1024x768x32x0"
12:21:04 : uset r_device "gl"
12:21:04 : uset r_driver "gl"
12:21:04 : uset g_detail_veg "2"
12:21:04 : uset g_texture_usage_stats "0"
12:21:04 : uset g_fps "0"
12:21:04 : uset g_stream_exts ".ogg;.mp3"
12:21:04 : uset ds8_mix_channels "2"
12:21:04 : uset ds8_mix_depth "16"
12:21:04 : uset ds8_mix_rate "44100"
12:21:04 : uset ds8_reverse_stereo "0"
12:21:04 : uset s_acceleration "0"
12:21:04 : uset s_mix_channels "2"
12:21:04 : uset s_mix_depth "16"
12:21:04 : uset s_mix_rate "44100"
12:21:04 : uset s_sfx_enabled "1"
12:21:04 : uset s_music_enabled "1"
12:21:04 : uset s_sfx_volume "1.0"
12:21:04 : uset s_music_volume "0.8"
12:21:04 : uset s_reverse_stereo "0"
12:21:04 : uset s_device "ds8"
12:21:04 : uset r_vsync "1"
12:21:04 : uset r_quirks "0"
12:21:04 : uset r_anisotropy_factor "0.2"
12:21:04 : uset r_texture_detail "0"
12:21:04 : uset i_force_gain "1.0"
12:21:04 : uset i_feedback "1"
12:21:04 : uset i_joystick2 "-1"
12:21:04 : uset i_joystick1 "-1"
12:21:04 : uset i_deadzone "0.0"
12:21:04 : uset i_device "di8"
12:21:04 : uset m_invert "0"
12:21:04 : uset m_sensitivity "0.33"
12:21:04 : uset m_filter "0"
12:21:04 : uset g_view_dist "1.0"
12:21:04 : German Truck Simulator init ver.1.31 (rev. 26665)
12:21:04 : [gl] ICD OpenGL driver detected.
12:21:04 : [gl] driver: Radeon X1550 Series
12:21:04 : [gl] vendor: ATI Technologies Inc.
12:21:04 : [gl] version: 2.1.7769 Release
12:21:04 : [gl] GL extensions: GL_AMD_performance_monitor GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_shader_texture_lod GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_vertex_array GL_KTX_buffer_region GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control
12:21:04 : [gl] GL_max_texture_size: 4096
12:21:04 : [gl] taking advantage of 'GL_multitexture'
12:21:04 : [gl] Sampler count: 8
12:21:04 : [gl] taking advantage of 'GL_ARB_fragment_program'
12:21:04 : [gl] taking advantage of 'GL_texture_mirrored_repeat'
12:21:04 : [gl] taking advantage of 'GL_texture_border_clamp'
12:21:04 : [gl] taking advantage of 'GL_texture_compression'
12:21:04 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
12:21:04 : [gl] taking advantage of 'GL_texture_cube_map'
12:21:04 : [gl] taking advantage of 'GL_texture_env_crossbar'
12:21:04 : [gl] taking advantage of 'GL_texture_env_combine'
12:21:04 : [gl] taking advantage of 'GL_ARB_texture_rectangle'
12:21:04 : [gl] taking advantage of 'GL_transpose_matrix'
12:21:04 : [gl] taking advantage of 'GL_vertex_buffer_object'
12:21:04 : [gl] taking advantage of 'GL_ARB_vertex_program'
12:21:04 : [gl] Vertex attribute count: 16
12:21:04 : [gl] taking advantage of 'GL_shader_objects'
12:21:04 : [gl] taking advantage of 'GL_vertex_shader'
12:21:04 : [gl] taking advantage of 'GL_fragment_shader'
12:21:04 : [gl] taking advantage of 'GL_ATI_fragment_shader'
12:21:04 : [gl] taking advantage of 'GL_draw_buffers'
12:21:04 : [gl] taking advantage of 'GL_ATI_texture_env_combine3'
12:21:04 : [gl] taking advantage of 'GL_blend_color'
12:21:04 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
12:21:04 : [gl] taking advantage of 'GL_draw_range_elements'
12:21:04 : [gl] taking advantage of 'GL_rescale_normal'
12:21:04 : [gl] taking advantage of 'GL_secondary_color'
12:21:04 : [gl] taking advantage of 'GL_separate_spcular_color'
12:21:04 : [gl] taking advantage of 'GL_texture3D'
12:21:04 : [gl] taking advantage of 'GL_texture_edge_clamp'
12:21:04 : [gl] taking advantage of 'GL_texture_env_add'
12:21:04 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
12:21:04 : [gl] Max anisotropy factor: 16
12:21:04 : [gl] taking advantage of 'GL_generate_mipmap'
12:21:04 : [gl] taking advantage of 'GL_EXT_framebuffer_object'
12:21:04 : [gl] taking advantage of 'WGL_ARB_extensions_string'
12:21:04 : [gl] WGL extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float
12:21:04 : [gl] taking advantage of 'WGL_EXT_swap_control'
12:21:04 : [gl] taking advantage of 'WGL_ARB_pixel_format'
12:21:04 : [gl] taking advantage of 'GL_ARB_multisample'
12:21:04 : [gl] Detected support for 6x anti-aliasing.
12:21:04 : [gl] Detected support for 4x anti-aliasing.
12:21:04 : [gl] Detected support for 2x anti-aliasing.
12:21:04 : [gl] Detected support for 1x anti-aliasing.
12:21:04 : Rendering path available: GL1X
12:21:04 : Rendering path available: ARB1
12:21:04 : Rendering path available: R2XX
12:21:04 : Rendering path available: ARB2
12:21:04 : Rendering path available: GL2X
12:21:05 : [dx9] Direct3D9 detected.
12:21:05 : [dx9] Number of adapters found: 1
12:21:05 : [dx9] Adapter #0: Radeon X1550 Series (ati2dvag.dll) [driver version: 6.14.10.6833]
12:21:05 : Rendering path available: SM2X
12:21:05 : Rendering path available: SM3X
12:21:06 : [vid] We are using a refresh rate 70Hz, which is bigger than the desktop uses - 60Hz
12:21:06 : [vid] We are using a refresh rate 72Hz, which is bigger than the desktop uses - 60Hz
12:21:06 : [vid] We are using a refresh rate 75Hz, which is bigger than the desktop uses - 60Hz
12:21:07 : [gl] CDS init: OK
12:21:07 : [gl] SetPixelFormat: OK (20, color 32 bits, depth 24 bits).
12:21:07 : [gl] wglCreateContext: OK
12:21:07 : [gl] OpenGL framebuffer context init OK
12:21:07 : [gfx] Created drawable (/procedural/truck0.tobj)
12:21:07 : [gfx] Created drawable (/procedural/truck1.tobj)
12:21:07 : [gfx] Created drawable (/procedural/truck2.tobj)
12:21:07 : [gfx] Created drawable (/procedural/truck3.tobj)
12:21:07 : [gfx] Created drawable (/procedural/truck4.tobj)
12:21:07 : [gfx] Created drawable (/procedural/truck5.tobj)
12:21:07 : [gfx] Created drawable (/procedural/truck6.tobj)
12:21:07 : [gfx] Created drawable (/procedural/truck7.tobj)
12:21:07 : [gfx] Created drawable (/procedural/truck8.tobj)
12:21:07 : [gfx] Created drawable (/procedural/truck9.tobj)
12:21:07 : [gfx] Created drawable (/procedural/dashboard.tobj)
12:21:07 : [gfx] Created drawable (/procedural/close_mirror.tobj)
12:21:07 : [gfx] Created drawable (/procedural/far_mirror.tobj)
12:21:07 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
12:21:07 : [gfx] Created drawable (/procedural/generic_env.tobj)
12:21:07 : [gfx] Created drawable (/procedural/water_env.tobj)
12:21:07 : [gfx] Created drawable (/procedural/ocean_env.tobj)
12:21:07 : Setting UI reference mode to: 1152x864...
12:21:07 : [snd] select device (ds8)
12:21:07 : [ds8] Available device : Elsődleges hangillesztő ().
12:21:07 : [ds8] Available device : Realtek HD Audio output (RtkHDAud.sys).
12:21:07 : [ds8] Initialization OK.
12:21:07 : g_ui_recache
12:21:07 : exit
12:21:11 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
12:21:11 : Sun data for 20 hour is overwritten by bad.sun.sunset3 !
12:21:11 : Loading city data ....
12:21:11 : Loading cargo descriptions ....
12:21:17 : ui t consoleystem_02
12:21:18 : ui t consoleystem_02
12:21:22 : game
12:21:22 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
12:21:22 : Sun data for 20 hour is overwritten by bad.sun.sunset3 !
12:21:27 : Loading resource server data ....
12:21:27 : Loading road data ....
12:21:27 : Loading terrain data ....
12:21:27 : Loading railing data ....
12:21:27 : Loading building data ....
12:21:27 : Loading model data ....
12:21:27 : Loading prefab data ....
12:21:27 : Loading sign data ....
12:21:27 : Loading traffic lights data ....
12:21:27 : Loading vegetation data ....
12:21:27 : Loading hinges data ....
12:21:27 : Loading stamp data ....
12:21:27 : Loading movers data ....
12:21:27 : Loading animated models ....
12:21:27 : Loading sound item data ....
12:21:27 : Loading live stream data ....
12:21:27 : Loading cargo data ....
12:21:27 : Loading company data ....
12:21:27 : Loading city data ....
12:21:27 : Loading cargo descriptions ....
12:21:27 : Map '/map/germany.mbd' loading started ....
12:21:28 : Map successfully loaded ....
12:21:28 : Starting the saved game (/home/save/1) ...
12:21:28 : [model] Unknown variant name 'a' on model '/vehicle/truck/scania/scania.pmd'
12:21:28 : .\vehicle\physics_vehicle.cpp(1037): ?load_visual_model@physics_vehicle_u@prism@@IAEXXZ: Wron
What the problem?
******** : log created on : Wednesday September 26 2012 @ 12:21:02
12:21:02 : [sys] running on x86 / Windows XP (version 5.1) / Szervizcsomag 2
12:21:02 : [sys] DirectX version : 4.09.00.0904
12:21:02 : [cpu] GenuineIntel [ Intel® Pentium® D CPU 3.00GHz] at ~3014MHz.
12:21:02 : [cpu] Features utilized: fpu cmov mmx sse sse2.
12:21:02 : [sys] using QPC / ACPI (PM Clock) timer (thread affinity: 1), frequency 3579545Hz
12:21:02 : [mem] physical memory detected (1048044K/791040K)
12:21:02 : [mem] virtual memory detected (2097024K/2062708K)
12:21:02 : [mem] Trying to allocate memory pool (524022K)
12:21:04 : [zipfs] base.scs: mounted ok, 13083 entries [0xdb904d54]
12:21:04 : [ufs] registered symlink from /custom_build/de_de to /
12:21:04 : [zipfs] <mem-addr-file>: mounted ok, 9 entries [0x69da09d0]
12:21:04 : [ufs] Home directory: 'CDocuments and Settings/Petike/Dokumentumok/German Truck Simulator'.
12:21:04 : Mounting extra package: CDocuments and Settings/Petike/Dokumentumok/German Truck Simulator/mod/New Rain mod.scs
12:21:04 : [zipfs] New Rain mod.scs: mounted ok, 3 entries [0xee80accd]
12:21:04 : Mounting extra package: CDocuments and Settings/Petike/Dokumentumok/German Truck Simulator/mod/Scania NewR400.scs
12:21:04 : [zipfs] Scania NewR400.scs: mounted ok, 63 entries [0x8669079a]
12:21:04 : Mounting extra package: CDocuments and Settings/Petike/Dokumentumok/German Truck Simulator/mod/Weather&Clouds V2 by Vajo [2011].scs
12:21:04 : [zipfs] Weather&Clouds V2 by Vajo [2011].scs: mounted ok, 26 entries [0xde1a1775]
12:21:04 : exec /home/config.cfg
12:21:04 : [sys] Executing /home/config.cfg ...
12:21:04 : uset g_minicon "0"
12:21:04 : uset g_console "1"
12:21:04 : uset g_trackir "1"
12:21:04 : uset g_developer "1"
12:21:04 : uset g_cargo_sort "0"
12:21:04 : uset g_save_idx "1"
12:21:04 : uset g_mouse_control "0"
12:21:04 : uset g_steering_func_param "0.0"
12:21:04 : uset g_joy_axis_brake_dz "0.0"
12:21:04 : uset g_joy_axis_brake "7"
12:21:04 : uset g_joy_ff_gain "1.0"
12:21:04 : uset g_joy_axis_throttle_dz "0.0"
12:21:04 : uset g_joy_axis_throttle "7"
12:21:04 : uset g_joy_axis_ff "0"
12:21:04 : uset g_joy_axis_combine "0"
12:21:04 : uset g_joy_axis_steer_sens "0.6"
12:21:04 : uset g_joy_axis_steer_dz "0.0"
12:21:04 : uset g_joy_axis_steer "7"
12:21:04 : uset g_tutorial "1"
12:21:04 : uset g_mirrors "1"
12:21:04 : uset g_fatigue "1"
12:21:04 : uset g_police "1"
12:21:04 : uset g_subtitles "0"
12:21:04 : uset g_clock_24 "1"
12:21:04 : uset g_quality "1"
12:21:04 : uset g_reflection "0"
12:21:04 : uset g_mph "0"
12:21:04 : uset g_atrans "1"
12:21:04 : uset g_flyspeed "5.0"
12:21:04 : uset g_lang "de_de"
12:21:04 : uset g_colbox "0"
12:21:04 : uset r_gamma "1.0"
12:21:04 : uset r_path "5"
12:21:04 : uset r_msaa "4"
12:21:04 : uset r_fullscreen "1"
12:21:04 : uset r_mode "1024x768x32x0"
12:21:04 : uset r_device "gl"
12:21:04 : uset r_driver "gl"
12:21:04 : uset g_detail_veg "2"
12:21:04 : uset g_texture_usage_stats "0"
12:21:04 : uset g_fps "0"
12:21:04 : uset g_stream_exts ".ogg;.mp3"
12:21:04 : uset ds8_mix_channels "2"
12:21:04 : uset ds8_mix_depth "16"
12:21:04 : uset ds8_mix_rate "44100"
12:21:04 : uset ds8_reverse_stereo "0"
12:21:04 : uset s_acceleration "0"
12:21:04 : uset s_mix_channels "2"
12:21:04 : uset s_mix_depth "16"
12:21:04 : uset s_mix_rate "44100"
12:21:04 : uset s_sfx_enabled "1"
12:21:04 : uset s_music_enabled "1"
12:21:04 : uset s_sfx_volume "1.0"
12:21:04 : uset s_music_volume "0.8"
12:21:04 : uset s_reverse_stereo "0"
12:21:04 : uset s_device "ds8"
12:21:04 : uset r_vsync "1"
12:21:04 : uset r_quirks "0"
12:21:04 : uset r_anisotropy_factor "0.2"
12:21:04 : uset r_texture_detail "0"
12:21:04 : uset i_force_gain "1.0"
12:21:04 : uset i_feedback "1"
12:21:04 : uset i_joystick2 "-1"
12:21:04 : uset i_joystick1 "-1"
12:21:04 : uset i_deadzone "0.0"
12:21:04 : uset i_device "di8"
12:21:04 : uset m_invert "0"
12:21:04 : uset m_sensitivity "0.33"
12:21:04 : uset m_filter "0"
12:21:04 : uset g_view_dist "1.0"
12:21:04 : German Truck Simulator init ver.1.31 (rev. 26665)
12:21:04 : [gl] ICD OpenGL driver detected.
12:21:04 : [gl] driver: Radeon X1550 Series
12:21:04 : [gl] vendor: ATI Technologies Inc.
12:21:04 : [gl] version: 2.1.7769 Release
12:21:04 : [gl] GL extensions: GL_AMD_performance_monitor GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_shader_texture_lod GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_vertex_array GL_KTX_buffer_region GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control
12:21:04 : [gl] GL_max_texture_size: 4096
12:21:04 : [gl] taking advantage of 'GL_multitexture'
12:21:04 : [gl] Sampler count: 8
12:21:04 : [gl] taking advantage of 'GL_ARB_fragment_program'
12:21:04 : [gl] taking advantage of 'GL_texture_mirrored_repeat'
12:21:04 : [gl] taking advantage of 'GL_texture_border_clamp'
12:21:04 : [gl] taking advantage of 'GL_texture_compression'
12:21:04 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
12:21:04 : [gl] taking advantage of 'GL_texture_cube_map'
12:21:04 : [gl] taking advantage of 'GL_texture_env_crossbar'
12:21:04 : [gl] taking advantage of 'GL_texture_env_combine'
12:21:04 : [gl] taking advantage of 'GL_ARB_texture_rectangle'
12:21:04 : [gl] taking advantage of 'GL_transpose_matrix'
12:21:04 : [gl] taking advantage of 'GL_vertex_buffer_object'
12:21:04 : [gl] taking advantage of 'GL_ARB_vertex_program'
12:21:04 : [gl] Vertex attribute count: 16
12:21:04 : [gl] taking advantage of 'GL_shader_objects'
12:21:04 : [gl] taking advantage of 'GL_vertex_shader'
12:21:04 : [gl] taking advantage of 'GL_fragment_shader'
12:21:04 : [gl] taking advantage of 'GL_ATI_fragment_shader'
12:21:04 : [gl] taking advantage of 'GL_draw_buffers'
12:21:04 : [gl] taking advantage of 'GL_ATI_texture_env_combine3'
12:21:04 : [gl] taking advantage of 'GL_blend_color'
12:21:04 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
12:21:04 : [gl] taking advantage of 'GL_draw_range_elements'
12:21:04 : [gl] taking advantage of 'GL_rescale_normal'
12:21:04 : [gl] taking advantage of 'GL_secondary_color'
12:21:04 : [gl] taking advantage of 'GL_separate_spcular_color'
12:21:04 : [gl] taking advantage of 'GL_texture3D'
12:21:04 : [gl] taking advantage of 'GL_texture_edge_clamp'
12:21:04 : [gl] taking advantage of 'GL_texture_env_add'
12:21:04 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
12:21:04 : [gl] Max anisotropy factor: 16
12:21:04 : [gl] taking advantage of 'GL_generate_mipmap'
12:21:04 : [gl] taking advantage of 'GL_EXT_framebuffer_object'
12:21:04 : [gl] taking advantage of 'WGL_ARB_extensions_string'
12:21:04 : [gl] WGL extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float
12:21:04 : [gl] taking advantage of 'WGL_EXT_swap_control'
12:21:04 : [gl] taking advantage of 'WGL_ARB_pixel_format'
12:21:04 : [gl] taking advantage of 'GL_ARB_multisample'
12:21:04 : [gl] Detected support for 6x anti-aliasing.
12:21:04 : [gl] Detected support for 4x anti-aliasing.
12:21:04 : [gl] Detected support for 2x anti-aliasing.
12:21:04 : [gl] Detected support for 1x anti-aliasing.
12:21:04 : Rendering path available: GL1X
12:21:04 : Rendering path available: ARB1
12:21:04 : Rendering path available: R2XX
12:21:04 : Rendering path available: ARB2
12:21:04 : Rendering path available: GL2X
12:21:05 : [dx9] Direct3D9 detected.
12:21:05 : [dx9] Number of adapters found: 1
12:21:05 : [dx9] Adapter #0: Radeon X1550 Series (ati2dvag.dll) [driver version: 6.14.10.6833]
12:21:05 : Rendering path available: SM2X
12:21:05 : Rendering path available: SM3X
12:21:06 : [vid] We are using a refresh rate 70Hz, which is bigger than the desktop uses - 60Hz
12:21:06 : [vid] We are using a refresh rate 72Hz, which is bigger than the desktop uses - 60Hz
12:21:06 : [vid] We are using a refresh rate 75Hz, which is bigger than the desktop uses - 60Hz
12:21:07 : [gl] CDS init: OK
12:21:07 : [gl] SetPixelFormat: OK (20, color 32 bits, depth 24 bits).
12:21:07 : [gl] wglCreateContext: OK
12:21:07 : [gl] OpenGL framebuffer context init OK
12:21:07 : [gfx] Created drawable (/procedural/truck0.tobj)
12:21:07 : [gfx] Created drawable (/procedural/truck1.tobj)
12:21:07 : [gfx] Created drawable (/procedural/truck2.tobj)
12:21:07 : [gfx] Created drawable (/procedural/truck3.tobj)
12:21:07 : [gfx] Created drawable (/procedural/truck4.tobj)
12:21:07 : [gfx] Created drawable (/procedural/truck5.tobj)
12:21:07 : [gfx] Created drawable (/procedural/truck6.tobj)
12:21:07 : [gfx] Created drawable (/procedural/truck7.tobj)
12:21:07 : [gfx] Created drawable (/procedural/truck8.tobj)
12:21:07 : [gfx] Created drawable (/procedural/truck9.tobj)
12:21:07 : [gfx] Created drawable (/procedural/dashboard.tobj)
12:21:07 : [gfx] Created drawable (/procedural/close_mirror.tobj)
12:21:07 : [gfx] Created drawable (/procedural/far_mirror.tobj)
12:21:07 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
12:21:07 : [gfx] Created drawable (/procedural/generic_env.tobj)
12:21:07 : [gfx] Created drawable (/procedural/water_env.tobj)
12:21:07 : [gfx] Created drawable (/procedural/ocean_env.tobj)
12:21:07 : Setting UI reference mode to: 1152x864...
12:21:07 : [snd] select device (ds8)
12:21:07 : [ds8] Available device : Elsődleges hangillesztő ().
12:21:07 : [ds8] Available device : Realtek HD Audio output (RtkHDAud.sys).
12:21:07 : [ds8] Initialization OK.
12:21:07 : g_ui_recache
12:21:07 : exit
12:21:11 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
12:21:11 : Sun data for 20 hour is overwritten by bad.sun.sunset3 !
12:21:11 : Loading city data ....
12:21:11 : Loading cargo descriptions ....
12:21:17 : ui t consoleystem_02
12:21:18 : ui t consoleystem_02
12:21:22 : game
12:21:22 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
12:21:22 : Sun data for 20 hour is overwritten by bad.sun.sunset3 !
12:21:27 : Loading resource server data ....
12:21:27 : Loading road data ....
12:21:27 : Loading terrain data ....
12:21:27 : Loading railing data ....
12:21:27 : Loading building data ....
12:21:27 : Loading model data ....
12:21:27 : Loading prefab data ....
12:21:27 : Loading sign data ....
12:21:27 : Loading traffic lights data ....
12:21:27 : Loading vegetation data ....
12:21:27 : Loading hinges data ....
12:21:27 : Loading stamp data ....
12:21:27 : Loading movers data ....
12:21:27 : Loading animated models ....
12:21:27 : Loading sound item data ....
12:21:27 : Loading live stream data ....
12:21:27 : Loading cargo data ....
12:21:27 : Loading company data ....
12:21:27 : Loading city data ....
12:21:27 : Loading cargo descriptions ....
12:21:27 : Map '/map/germany.mbd' loading started ....
12:21:28 : Map successfully loaded ....
12:21:28 : Starting the saved game (/home/save/1) ...
12:21:28 : [model] Unknown variant name 'a' on model '/vehicle/truck/scania/scania.pmd'
12:21:28 : .\vehicle\physics_vehicle.cpp(1037): ?load_visual_model@physics_vehicle_u@prism@@IAEXXZ: Wron