27-09-2014, 22:35
******** : log created on : Saturday September 27 2014 @ 22:33:58
22:33:58 : [sys] running on x86 / Windows XP (version 5.1) / Dodatek Service Pack 3
22:33:58 : [sys] DirectX version : 4.09.00.0904
22:33:58 : [cpu] GenuineIntel [ Intel® Pentium® D CPU 3.00GHz] at ~2992MHz.
22:33:58 : [cpu] Features utilized: fpu cmov mmx sse sse2.
22:33:58 : [sys] using QPC / TSC timer (thread affinity: 1), frequency 2992570000Hz
22:33:58 : [mem] physical memory detected (2097151K/1689136K)
22:33:58 : [mem] virtual memory detected (2097024K/2062804K)
22:33:58 : [mem] Trying to allocate memory pool (409600K)
22:34:03 : [zipfs] base.scs: mounted ok, 12339 entries [0x28c90eab]
22:34:03 : [ufs] registered symlink from /custom_build/pl_pl to /
22:34:03 : [zipfs] <mem-addr-file>: mounted ok, 8 entries [0xeaba4c20]
22:34:03 : [ufs] Home directory: 'CDocuments and Settings/Hubert/Moje dokumenty/German Truck Simulator'.
22:34:03 : exec /home/config.cfg
22:34:03 : [sys] Executing /home/config.cfg ...
22:34:03 : uset g_view_dist "0.5"
22:34:03 : uset g_reflection "0"
22:34:03 : uset g_quality "0"
22:34:03 : uset r_texture_detail "2"
22:34:03 : uset r_anisotropy_factor "0.0"
22:34:03 : uset r_device "gl"
22:34:03 : uset r_driver "gl"
22:34:03 : uset r_path "5"
22:34:03 : uset r_mode "640x480x32x0"
22:34:03 : uset r_fullscreen "1"
22:34:03 : uset s_device ""
22:34:03 : uset s_acceleration "0"
22:34:03 : uset s_mix_rate "44100"
22:34:03 : uset g_lang "pl_pl"
22:34:03 : German Truck Simulator init ver.1.02 (rev. 26091)
22:34:03 : [gl] ICD OpenGL driver detected.
22:34:03 : [gl] driver: Intel 945G
22:34:03 : [gl] vendor: Intel
22:34:03 : [gl] version: 1.4.0 - Build 4.14.10.4299
22:34:03 : [gl] GL extensions: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_cull_vertex GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_filter_anisotropic GL_EXT_texture3D GL_3DFX_texture_compression_FXT1 GL_IBM_texture_mirrored_repeat GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_WIN_swap_hint
22:34:03 : [gl] GL_max_texture_size: 2048
22:34:03 : [gl] taking advantage of 'GL_multitexture'
22:34:03 : [gl] Sampler count: 8
22:34:03 : [gl] taking advantage of 'GL_ARB_fragment_program'
22:34:03 : [gl] taking advantage of 'GL_texture_mirrored_repeat'
22:34:03 : [gl] taking advantage of 'GL_texture_border_clamp'
22:34:03 : [gl] taking advantage of 'GL_texture_compression'
22:34:03 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
22:34:03 : [gl] taking advantage of 'GL_texture_cube_map'
22:34:03 : [gl] taking advantage of 'GL_texture_env_crossbar'
22:34:03 : [gl] taking advantage of 'GL_texture_env_combine'
22:34:03 : [gl] taking advantage of 'GL_transpose_matrix'
22:34:03 : [gl] taking advantage of 'GL_ARB_vertex_buffer_object'
22:34:03 : [gl] Failed to resolve glBindBuffer
22:34:03 : [gl] Failed to resolve glDeleteBuffers
22:34:03 : [gl] Failed to resolve glGenBuffers
22:34:03 : [gl] Failed to resolve glIsBuffer
22:34:03 : [gl] Failed to resolve glBufferData
22:34:03 : [gl] Failed to resolve glBufferSubData
22:34:03 : [gl] Failed to resolve glGetBufferSubData
22:34:03 : [gl] Failed to resolve glMapBuffer
22:34:03 : [gl] Failed to resolve glUnmapBuffer
22:34:03 : [gl] Failed to resolve glGetBufferParameteriv
22:34:03 : [gl] Failed to resolve glGetBufferPointerv
22:34:03 : [gl] taking advantage of 'GL_ARB_vertex_program'
22:34:03 : [gl] Vertex attribute count: 16
22:34:03 : [gl] taking advantage of 'GL_fragment_shader'
22:34:03 : [gl] taking advantage of 'GL_blend_color'
22:34:03 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
22:34:03 : [gl] taking advantage of 'GL_draw_range_elements'
22:34:03 : [gl] taking advantage of 'GL_rescale_normal'
22:34:03 : [gl] taking advantage of 'GL_secondary_color'
22:34:03 : [gl] taking advantage of 'GL_separate_spcular_color'
22:34:03 : [gl] taking advantage of 'GL_texture3D'
22:34:03 : [gl] taking advantage of 'GL_texture_edge_clamp'
22:34:03 : [gl] taking advantage of 'GL_texture_env_add'
22:34:03 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
22:34:03 : [gl] Max anisotropy factor: 4
22:34:03 : [gl] taking advantage of 'GL_generate_mipmap'
22:34:03 : [gl] taking advantage of 'WGL_ARB_extensions_string'
22:34:03 : [gl] WGL extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_EXT_swap_control
22:34:03 : [gl] taking advantage of 'WGL_EXT_swap_control'
22:34:03 : [gl] taking advantage of 'WGL_ARB_pixel_format'
22:34:03 : Rendering path available: GL1X
22:34:03 : Rendering path available: ARB1
22:34:03 : Rendering path available: ARB2
22:34:03 : [dx9] Direct3D9 detected.
22:34:03 : [dx9] Number of adapters found: 1
22:34:03 : [dx9] Adapter #0: Intel® 82945G Express Chipset Family (ialmrnt5.dll) [driver version: 6.14.10.4299]
22:34:04 : [gl] CDS init: OK
22:34:04 : [gl] SetPixelFormat: OK (6, color 32 bits, depth 24 bits).
22:34:04 : [gl] wglCreateContext: OK
22:34:04 : [gl] OpenGL framebuffer context init OK
22:34:04 : [gfx] Created drawable (/procedural/truck0.tobj)
22:34:04 : [gfx] Created drawable (/procedural/truck1.tobj)
22:34:04 : [gfx] Created drawable (/procedural/truck2.tobj)
22:34:04 : [gfx] Created drawable (/procedural/truck3.tobj)
22:34:04 : [gfx] Created drawable (/procedural/truck4.tobj)
22:34:04 : [gfx] Created drawable (/procedural/truck5.tobj)
22:34:04 : [gfx] Created drawable (/procedural/truck6.tobj)
22:34:04 : [gfx] Created drawable (/procedural/truck7.tobj)
22:34:04 : [gfx] Created drawable (/procedural/truck8.tobj)
22:34:04 : [gfx] Created drawable (/procedural/truck9.tobj)
22:34:04 : [gfx] Created drawable (/procedural/dashboard.tobj)
22:34:04 : [gfx] Created drawable (/procedural/close_mirror.tobj)
22:34:04 : [gfx] Created drawable (/procedural/far_mirror.tobj)
22:34:04 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
22:34:04 : [gfx] Created drawable (/procedural/generic_env.tobj)
22:34:04 : [gfx] Created drawable (/procedural/water_env.tobj)
22:34:04 : [gfx] Created drawable (/procedural/ocean_env.tobj)
22:34:04 : Setting UI reference mode to: 1152x864...
22:34:04 : [snd] select device = NULL
22:34:04 : g_ui_recache
22:34:04 : exit
22:34:08 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
22:34:08 : Loading city data ....
22:34:08 : Loading cargo descriptions ....
22:34:31 : g_mode gl gl 384x512x32x0 1 4
22:34:31 : [gfx] Destroying drawable (/procedural/truck0.tobj)
22:34:31 : [gfx] Destroying drawable (/procedural/truck1.tobj)
22:34:31 : [gfx] Destroying drawable (/procedural/truck2.tobj)
22:34:31 : [gfx] Destroying drawable (/procedural/truck3.tobj)
22:34:31 : [gfx] Destroying drawable (/procedural/truck4.tobj)
22:34:31 : [gfx] Destroying drawable (/procedural/truck5.tobj)
22:34:31 : [gfx] Destroying drawable (/procedural/truck6.tobj)
22:34:31 : [gfx] Destroying drawable (/procedural/truck7.tobj)
22:34:31 : [gfx] Destroying drawable (/procedural/truck8.tobj)
22:34:31 : [gfx] Destroying drawable (/procedural/truck9.tobj)
22:34:31 : [gfx] Destroying drawable (/procedural/dashboard.tobj)
22:34:31 : [gfx] Destroying drawable (/procedural/close_mirror.tobj)
22:34:31 : [gfx] Destroying drawable (/procedural/far_mirror.tobj)
22:34:31 : [gfx] Destroying drawable (/procedural/water_env.tobj)
22:34:31 : [gfx] Destroying drawable (/procedural/ocean_env.tobj)
22:34:31 : [gfx] Destroying drawable (/procedural/generic_env.tobj)
22:34:31 : [gfx] Destroying drawable (/procedural/vehicle_env.tobj)
22:34:31 : [gl] Context shutdown
22:34:32 : [gl] CDS shutdown: OK
22:34:32 : [vid] Can not set the video mode to 384x512 32 bpp, trying to fall back to 640x480 16bpp
22:34:32 : [gl] CDS init: OK
22:34:32 : [gl] SetPixelFormat: OK (6, color 16 bits, depth 24 bits).
22:34:32 : [gl] wglCreateContext: OK
22:34:32 : [gl] OpenGL framebuffer context init OK
22:34:32 : [gfx] Created drawable (/procedural/truck0.tobj)
22:34:32 : [gfx] Created drawable (/procedural/truck1.tobj)
22:34:32 : [gfx] Created drawable (/procedural/truck2.tobj)
22:34:32 : [gfx] Created drawable (/procedural/truck3.tobj)
22:34:32 : [gfx] Created drawable (/procedural/truck4.tobj)
22:34:32 : [gfx] Created drawable (/procedural/truck5.tobj)
22:34:32 : [gfx] Created drawable (/procedural/truck6.tobj)
22:34:32 : [gfx] Created drawable (/procedural/truck7.tobj)
22:34:32 : [gfx] Created drawable (/procedural/truck8.tobj)
22:34:32 : [gfx] Created drawable (/procedural/truck9.tobj)
22:34:32 : [gfx] Created drawable (/procedural/dashboard.tobj)
22:34:32 : [gfx] Created drawable (/procedural/close_mirror.tobj)
22:34:32 : [gfx] Created drawable (/procedural/far_mirror.tobj)
22:34:32 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
22:34:32 : [gfx] Created drawable (/procedural/generic_env.tobj)
22:34:32 : [gfx] Created drawable (/procedural/water_env.tobj)
22:34:32 : [gfx] Created drawable (/procedural/ocean_env.tobj)
22:34:59 : game
22:34:59 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
22:33:58 : [sys] running on x86 / Windows XP (version 5.1) / Dodatek Service Pack 3
22:33:58 : [sys] DirectX version : 4.09.00.0904
22:33:58 : [cpu] GenuineIntel [ Intel® Pentium® D CPU 3.00GHz] at ~2992MHz.
22:33:58 : [cpu] Features utilized: fpu cmov mmx sse sse2.
22:33:58 : [sys] using QPC / TSC timer (thread affinity: 1), frequency 2992570000Hz
22:33:58 : [mem] physical memory detected (2097151K/1689136K)
22:33:58 : [mem] virtual memory detected (2097024K/2062804K)
22:33:58 : [mem] Trying to allocate memory pool (409600K)
22:34:03 : [zipfs] base.scs: mounted ok, 12339 entries [0x28c90eab]
22:34:03 : [ufs] registered symlink from /custom_build/pl_pl to /
22:34:03 : [zipfs] <mem-addr-file>: mounted ok, 8 entries [0xeaba4c20]
22:34:03 : [ufs] Home directory: 'CDocuments and Settings/Hubert/Moje dokumenty/German Truck Simulator'.
22:34:03 : exec /home/config.cfg
22:34:03 : [sys] Executing /home/config.cfg ...
22:34:03 : uset g_view_dist "0.5"
22:34:03 : uset g_reflection "0"
22:34:03 : uset g_quality "0"
22:34:03 : uset r_texture_detail "2"
22:34:03 : uset r_anisotropy_factor "0.0"
22:34:03 : uset r_device "gl"
22:34:03 : uset r_driver "gl"
22:34:03 : uset r_path "5"
22:34:03 : uset r_mode "640x480x32x0"
22:34:03 : uset r_fullscreen "1"
22:34:03 : uset s_device ""
22:34:03 : uset s_acceleration "0"
22:34:03 : uset s_mix_rate "44100"
22:34:03 : uset g_lang "pl_pl"
22:34:03 : German Truck Simulator init ver.1.02 (rev. 26091)
22:34:03 : [gl] ICD OpenGL driver detected.
22:34:03 : [gl] driver: Intel 945G
22:34:03 : [gl] vendor: Intel
22:34:03 : [gl] version: 1.4.0 - Build 4.14.10.4299
22:34:03 : [gl] GL extensions: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_cull_vertex GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_filter_anisotropic GL_EXT_texture3D GL_3DFX_texture_compression_FXT1 GL_IBM_texture_mirrored_repeat GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_WIN_swap_hint
22:34:03 : [gl] GL_max_texture_size: 2048
22:34:03 : [gl] taking advantage of 'GL_multitexture'
22:34:03 : [gl] Sampler count: 8
22:34:03 : [gl] taking advantage of 'GL_ARB_fragment_program'
22:34:03 : [gl] taking advantage of 'GL_texture_mirrored_repeat'
22:34:03 : [gl] taking advantage of 'GL_texture_border_clamp'
22:34:03 : [gl] taking advantage of 'GL_texture_compression'
22:34:03 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
22:34:03 : [gl] taking advantage of 'GL_texture_cube_map'
22:34:03 : [gl] taking advantage of 'GL_texture_env_crossbar'
22:34:03 : [gl] taking advantage of 'GL_texture_env_combine'
22:34:03 : [gl] taking advantage of 'GL_transpose_matrix'
22:34:03 : [gl] taking advantage of 'GL_ARB_vertex_buffer_object'
22:34:03 : [gl] Failed to resolve glBindBuffer
22:34:03 : [gl] Failed to resolve glDeleteBuffers
22:34:03 : [gl] Failed to resolve glGenBuffers
22:34:03 : [gl] Failed to resolve glIsBuffer
22:34:03 : [gl] Failed to resolve glBufferData
22:34:03 : [gl] Failed to resolve glBufferSubData
22:34:03 : [gl] Failed to resolve glGetBufferSubData
22:34:03 : [gl] Failed to resolve glMapBuffer
22:34:03 : [gl] Failed to resolve glUnmapBuffer
22:34:03 : [gl] Failed to resolve glGetBufferParameteriv
22:34:03 : [gl] Failed to resolve glGetBufferPointerv
22:34:03 : [gl] taking advantage of 'GL_ARB_vertex_program'
22:34:03 : [gl] Vertex attribute count: 16
22:34:03 : [gl] taking advantage of 'GL_fragment_shader'
22:34:03 : [gl] taking advantage of 'GL_blend_color'
22:34:03 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
22:34:03 : [gl] taking advantage of 'GL_draw_range_elements'
22:34:03 : [gl] taking advantage of 'GL_rescale_normal'
22:34:03 : [gl] taking advantage of 'GL_secondary_color'
22:34:03 : [gl] taking advantage of 'GL_separate_spcular_color'
22:34:03 : [gl] taking advantage of 'GL_texture3D'
22:34:03 : [gl] taking advantage of 'GL_texture_edge_clamp'
22:34:03 : [gl] taking advantage of 'GL_texture_env_add'
22:34:03 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
22:34:03 : [gl] Max anisotropy factor: 4
22:34:03 : [gl] taking advantage of 'GL_generate_mipmap'
22:34:03 : [gl] taking advantage of 'WGL_ARB_extensions_string'
22:34:03 : [gl] WGL extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_EXT_swap_control
22:34:03 : [gl] taking advantage of 'WGL_EXT_swap_control'
22:34:03 : [gl] taking advantage of 'WGL_ARB_pixel_format'
22:34:03 : Rendering path available: GL1X
22:34:03 : Rendering path available: ARB1
22:34:03 : Rendering path available: ARB2
22:34:03 : [dx9] Direct3D9 detected.
22:34:03 : [dx9] Number of adapters found: 1
22:34:03 : [dx9] Adapter #0: Intel® 82945G Express Chipset Family (ialmrnt5.dll) [driver version: 6.14.10.4299]
22:34:04 : [gl] CDS init: OK
22:34:04 : [gl] SetPixelFormat: OK (6, color 32 bits, depth 24 bits).
22:34:04 : [gl] wglCreateContext: OK
22:34:04 : [gl] OpenGL framebuffer context init OK
22:34:04 : [gfx] Created drawable (/procedural/truck0.tobj)
22:34:04 : [gfx] Created drawable (/procedural/truck1.tobj)
22:34:04 : [gfx] Created drawable (/procedural/truck2.tobj)
22:34:04 : [gfx] Created drawable (/procedural/truck3.tobj)
22:34:04 : [gfx] Created drawable (/procedural/truck4.tobj)
22:34:04 : [gfx] Created drawable (/procedural/truck5.tobj)
22:34:04 : [gfx] Created drawable (/procedural/truck6.tobj)
22:34:04 : [gfx] Created drawable (/procedural/truck7.tobj)
22:34:04 : [gfx] Created drawable (/procedural/truck8.tobj)
22:34:04 : [gfx] Created drawable (/procedural/truck9.tobj)
22:34:04 : [gfx] Created drawable (/procedural/dashboard.tobj)
22:34:04 : [gfx] Created drawable (/procedural/close_mirror.tobj)
22:34:04 : [gfx] Created drawable (/procedural/far_mirror.tobj)
22:34:04 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
22:34:04 : [gfx] Created drawable (/procedural/generic_env.tobj)
22:34:04 : [gfx] Created drawable (/procedural/water_env.tobj)
22:34:04 : [gfx] Created drawable (/procedural/ocean_env.tobj)
22:34:04 : Setting UI reference mode to: 1152x864...
22:34:04 : [snd] select device = NULL
22:34:04 : g_ui_recache
22:34:04 : exit
22:34:08 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
22:34:08 : Loading city data ....
22:34:08 : Loading cargo descriptions ....
22:34:31 : g_mode gl gl 384x512x32x0 1 4
22:34:31 : [gfx] Destroying drawable (/procedural/truck0.tobj)
22:34:31 : [gfx] Destroying drawable (/procedural/truck1.tobj)
22:34:31 : [gfx] Destroying drawable (/procedural/truck2.tobj)
22:34:31 : [gfx] Destroying drawable (/procedural/truck3.tobj)
22:34:31 : [gfx] Destroying drawable (/procedural/truck4.tobj)
22:34:31 : [gfx] Destroying drawable (/procedural/truck5.tobj)
22:34:31 : [gfx] Destroying drawable (/procedural/truck6.tobj)
22:34:31 : [gfx] Destroying drawable (/procedural/truck7.tobj)
22:34:31 : [gfx] Destroying drawable (/procedural/truck8.tobj)
22:34:31 : [gfx] Destroying drawable (/procedural/truck9.tobj)
22:34:31 : [gfx] Destroying drawable (/procedural/dashboard.tobj)
22:34:31 : [gfx] Destroying drawable (/procedural/close_mirror.tobj)
22:34:31 : [gfx] Destroying drawable (/procedural/far_mirror.tobj)
22:34:31 : [gfx] Destroying drawable (/procedural/water_env.tobj)
22:34:31 : [gfx] Destroying drawable (/procedural/ocean_env.tobj)
22:34:31 : [gfx] Destroying drawable (/procedural/generic_env.tobj)
22:34:31 : [gfx] Destroying drawable (/procedural/vehicle_env.tobj)
22:34:31 : [gl] Context shutdown
22:34:32 : [gl] CDS shutdown: OK
22:34:32 : [vid] Can not set the video mode to 384x512 32 bpp, trying to fall back to 640x480 16bpp
22:34:32 : [gl] CDS init: OK
22:34:32 : [gl] SetPixelFormat: OK (6, color 16 bits, depth 24 bits).
22:34:32 : [gl] wglCreateContext: OK
22:34:32 : [gl] OpenGL framebuffer context init OK
22:34:32 : [gfx] Created drawable (/procedural/truck0.tobj)
22:34:32 : [gfx] Created drawable (/procedural/truck1.tobj)
22:34:32 : [gfx] Created drawable (/procedural/truck2.tobj)
22:34:32 : [gfx] Created drawable (/procedural/truck3.tobj)
22:34:32 : [gfx] Created drawable (/procedural/truck4.tobj)
22:34:32 : [gfx] Created drawable (/procedural/truck5.tobj)
22:34:32 : [gfx] Created drawable (/procedural/truck6.tobj)
22:34:32 : [gfx] Created drawable (/procedural/truck7.tobj)
22:34:32 : [gfx] Created drawable (/procedural/truck8.tobj)
22:34:32 : [gfx] Created drawable (/procedural/truck9.tobj)
22:34:32 : [gfx] Created drawable (/procedural/dashboard.tobj)
22:34:32 : [gfx] Created drawable (/procedural/close_mirror.tobj)
22:34:32 : [gfx] Created drawable (/procedural/far_mirror.tobj)
22:34:32 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
22:34:32 : [gfx] Created drawable (/procedural/generic_env.tobj)
22:34:32 : [gfx] Created drawable (/procedural/water_env.tobj)
22:34:32 : [gfx] Created drawable (/procedural/ocean_env.tobj)
22:34:59 : game
22:34:59 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)