04-04-2013, 16:44
Cześć jak w temacie gts przestaje działać mam ustawienia takie: DIRECT i cienie 2.0 i gdy pojade sobie 6 min czy 8 min to mnie zawiesza komputer kupiłem nowy składany proszę o pomoc
GTS przestaje działać
|
04-04-2013, 16:44
Cześć jak w temacie gts przestaje działać mam ustawienia takie: DIRECT i cienie 2.0 i gdy pojade sobie 6 min czy 8 min to mnie zawiesza komputer kupiłem nowy składany proszę o pomoc
04-04-2013, 16:46
Pokaż .log z gry.
04-04-2013, 16:55
******** : log created on : Thursday April 04 2013 @ 16:50:59
16:50:59 : [sys] running on x86 / Windows 7 (version 6.1) / Service Pack 1 16:50:59 : [sys] DirectX version : 4.09.00.0904 16:50:59 : [cpu] GenuineIntel [ Intel® Core i3-3220 CPU @ 3.30GHz] at ~3292MHz. 16:50:59 : [cpu] Features utilized: fpu cmov mmx sse sse2. 16:50:59 : [sys] using QPC / unknown timer (thread affinity: 1), frequency 3215380Hz 16:50:59 : [mem] physical memory detected (4135456K/2091568K) 16:50:59 : [mem] virtual memory detected (2097024K/2024768K) 16:50:59 : [mem] Trying to allocate memory pool (819200K) 16:50:59 : [zipfs] base.scs: mounted ok, 13054 entries [0xeaffd651] 16:50:59 : [ufs] registered symlink from /custom_build/pl_pl to / 16:50:59 : [zipfs] <mem-addr-file>: mounted ok, 9 entries [0xeaffad0e] 16:50:59 : [ufs] Home directory: 'CUsers/user/Documents/German Truck Simulator'. 16:50:59 : exec /home/config.cfg 16:50:59 : [sys] Executing /home/config.cfg ... 16:50:59 : uset g_view_dist "1.0" 16:50:59 : uset g_reflection "0" 16:50:59 : uset g_quality "1" 16:50:59 : uset r_texture_detail "0" 16:50:59 : uset r_anisotropy_factor "0.2" 16:50:59 : uset r_device "dx9" 16:50:59 : uset r_driver "dx9" 16:50:59 : uset r_path "21" 16:50:59 : uset r_mode "1440x900x32x60" 16:50:59 : uset r_fullscreen "1" 16:50:59 : uset s_device "ds8" 16:50:59 : uset s_acceleration "0" 16:50:59 : uset s_mix_rate "44100" 16:50:59 : uset g_lang "pl_pl" 16:50:59 : German Truck Simulator init ver.1.32 (rev. 27280) 16:50:59 : [gl] ICD OpenGL driver detected. 16:50:59 : [gl] driver: AMD Radeon HD 7700 Series 16:50:59 : [gl] vendor: ATI Technologies Inc. 16:50:59 : [gl] version: 4.2.12002 Compatibility Profile Context 9.12.0.0 16:50:59 : [gl] GL extensions: GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control 16:50:59 : [gl] GL_max_texture_size: 16384 16:50:59 : [gl] taking advantage of 'GL_multitexture' 16:50:59 : [gl] Sampler count: 8 16:50:59 : [gl] taking advantage of 'GL_ARB_fragment_program' 16:50:59 : [gl] taking advantage of 'GL_texture_mirrored_repeat' 16:50:59 : [gl] taking advantage of 'GL_texture_border_clamp' 16:50:59 : [gl] taking advantage of 'GL_texture_compression' 16:50:59 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc' 16:50:59 : [gl] taking advantage of 'GL_texture_cube_map' 16:50:59 : [gl] taking advantage of 'GL_texture_env_crossbar' 16:50:59 : [gl] taking advantage of 'GL_texture_env_combine' 16:50:59 : [gl] taking advantage of 'GL_texture_rectangle' 16:50:59 : [gl] taking advantage of 'GL_transpose_matrix' 16:50:59 : [gl] taking advantage of 'GL_vertex_buffer_object' 16:50:59 : [gl] taking advantage of 'GL_ARB_vertex_program' 16:50:59 : [gl] Vertex attribute count: 29 16:50:59 : [gl] The attribute count limit clamped down to 16 from 29. 16:50:59 : [gl] taking advantage of 'GL_shader_objects' 16:50:59 : [gl] taking advantage of 'GL_vertex_shader' 16:50:59 : [gl] taking advantage of 'GL_fragment_shader' 16:50:59 : [gl] taking advantage of 'GL_ATI_fragment_shader' 16:50:59 : [gl] taking advantage of 'GL_draw_buffers' 16:50:59 : [gl] taking advantage of 'GL_ATI_texture_env_combine3' 16:50:59 : [gl] taking advantage of 'GL_blend_color' 16:50:59 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array' 16:50:59 : [gl] taking advantage of 'GL_draw_range_elements' 16:50:59 : [gl] taking advantage of 'GL_rescale_normal' 16:50:59 : [gl] taking advantage of 'GL_secondary_color' 16:50:59 : [gl] taking advantage of 'GL_separate_spcular_color' 16:50:59 : [gl] taking advantage of 'GL_texture3D' 16:50:59 : [gl] taking advantage of 'GL_texture_edge_clamp' 16:50:59 : [gl] taking advantage of 'GL_texture_env_add' 16:50:59 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic' 16:50:59 : [gl] Max anisotropy factor: 16 16:50:59 : [gl] taking advantage of 'GL_generate_mipmap' 16:50:59 : [gl] taking advantage of 'GL_framebuffer_object' 16:50:59 : [gl] taking advantage of 'WGL_ARB_extensions_string' 16:50:59 : [gl] WGL extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association WGL_ARB_create_context_profile WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_float_buffer 16:50:59 : [gl] taking advantage of 'WGL_EXT_swap_control' 16:50:59 : [gl] taking advantage of 'WGL_ARB_pixel_format' 16:50:59 : [gl] taking advantage of 'GL_ARB_multisample' 16:50:59 : [gl] Detected support for 8x anti-aliasing. 16:50:59 : [gl] Detected support for 4x anti-aliasing. 16:50:59 : [gl] Detected support for 2x anti-aliasing. 16:50:59 : [gl] Detected support for 1x anti-aliasing. 16:50:59 : Rendering path available: GL1X 16:50:59 : Rendering path available: ARB1 16:50:59 : Rendering path available: R2XX 16:50:59 : Rendering path available: ARB2 16:50:59 : Rendering path available: GL2X 16:50:59 : [dx9] Direct3D9Ex detected. 16:50:59 : [dx9] Number of adapters found: 1 16:50:59 : [dx9] Adapter #0: AMD Radeon HD 7700 Series (aticfx32.dll) [driver version: 8.17.10.1172] 16:50:59 : Rendering path available: SM2X 16:50:59 : Rendering path available: SM3X 16:51:00 : [dx9] D3D9 device sucessfully created [HWVP] 16:51:00 : [gfx] Created drawable (/procedural/truck0.tobj) 16:51:00 : [gfx] Created drawable (/procedural/truck1.tobj) 16:51:00 : [gfx] Created drawable (/procedural/truck2.tobj) 16:51:00 : [gfx] Created drawable (/procedural/truck3.tobj) 16:51:00 : [gfx] Created drawable (/procedural/truck4.tobj) 16:51:00 : [gfx] Created drawable (/procedural/truck5.tobj) 16:51:00 : [gfx] Created drawable (/procedural/truck6.tobj) 16:51:00 : [gfx] Created drawable (/procedural/truck7.tobj) 16:51:00 : [gfx] Created drawable (/procedural/truck8.tobj) 16:51:00 : [gfx] Created drawable (/procedural/truck9.tobj) 16:51:00 : [gfx] Created drawable (/procedural/dashboard.tobj) 16:51:00 : [gfx] Created drawable (/procedural/close_mirror.tobj) 16:51:00 : [gfx] Created drawable (/procedural/far_mirror.tobj) 16:51:00 : [gfx] Created drawable (/procedural/vehicle_env.tobj) 16:51:00 : [gfx] Created drawable (/procedural/generic_env.tobj) 16:51:00 : [gfx] Created drawable (/procedural/water_env.tobj) 16:51:00 : [gfx] Created drawable (/procedural/ocean_env.tobj) 16:51:00 : Setting UI reference mode to: 1152x864... 16:51:00 : [snd] select device (ds8) 16:51:00 : [ds8] Available device : Podstawowy sterownik dźwięku (). 16:51:00 : [ds8] Available device : Głośniki (Realtek High Definition Audio) ({0.0.0.00000000}.{9f203d60-8b18-4bdc-8046-0a995e454f53}). 16:51:00 : [ds8] Initialization OK. 16:51:00 : g_ui_recache 16:51:00 : exit 16:51:00 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119) 16:51:00 : Loading city data .... 16:51:00 : Loading cargo descriptions .... 16:51:05 : game 16:51:06 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119) 16:51:06 : Loading resource server data .... 16:51:06 : Loading road data .... 16:51:06 : Loading terrain data .... 16:51:06 : Loading railing data .... 16:51:06 : Loading building data .... 16:51:06 : Loading model data .... 16:51:06 : Loading prefab data .... 16:51:06 : Loading sign data .... 16:51:06 : Loading traffic lights data .... 16:51:06 : Loading vegetation data .... 16:51:06 : Loading hinges data .... 16:51:06 : Loading stamp data .... 16:51:06 : Loading movers data .... 16:51:06 : Loading animated models .... 16:51:06 : Loading sound item data .... 16:51:06 : Loading live stream data .... 16:51:06 : Loading cargo data .... 16:51:06 : Loading company data .... 16:51:06 : Loading city data .... 16:51:06 : Loading cargo descriptions .... 16:51:06 : Map '/map/germany.mbd' loading started .... 16:51:06 : Map successfully loaded .... 16:51:07 : Starting the campaign ... 16:54:16 : exit 16:54:16 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119) 16:54:16 : Loading city data .... 16:54:16 : Loading cargo descriptions .... 16:54:18 : quit 16:54:18 : [gfx] Destroying drawable (/procedural/truck0.tobj) 16:54:18 : [gfx] Destroying drawable (/procedural/truck1.tobj) 16:54:18 : [gfx] Destroying drawable (/procedural/truck2.tobj) 16:54:18 : [gfx] Destroying drawable (/procedural/truck3.tobj) 16:54:18 : [gfx] Destroying drawable (/procedural/truck4.tobj) 16:54:18 : [gfx] Destroying drawable (/procedural/truck5.tobj) 16:54:18 : [gfx] Destroying drawable (/procedural/truck6.tobj) 16:54:18 : [gfx] Destroying drawable (/procedural/truck7.tobj) 16:54:18 : [gfx] Destroying drawable (/procedural/truck8.tobj) 16:54:18 : [gfx] Destroying drawable (/procedural/truck9.tobj) 16:54:18 : [gfx] Destroying drawable (/procedural/dashboard.tobj) 16:54:18 : [gfx] Destroying drawable (/procedural/close_mirror.tobj) 16:54:18 : [gfx] Destroying drawable (/procedural/far_mirror.tobj) 16:54:18 : [gfx] Destroying drawable (/procedural/water_env.tobj) 16:54:18 : [gfx] Destroying drawable (/procedural/ocean_env.tobj) 16:54:18 : [gfx] Destroying drawable (/procedural/generic_env.tobj) 16:54:18 : [gfx] Destroying drawable (/procedural/vehicle_env.tobj) 16:54:18 : [sys] process shutdown |
« Starszy wątek | Nowszy wątek »
|
Podobne wątki… | |||||
Wątek: | Autor | Odpowiedzi: | Wyświetleń: | Ostatni post | |
Daf 95XF Nie chce działać. | 7 | 2,448 |
15-02-2014, 21:30 Ostatni post: |
||
GTS przestaje działać | 4 | 2,079 |
14-11-2013, 14:18 Ostatni post: |
||
GTS przestał działać | 12 | 2,925 |
18-12-2012, 19:34 Ostatni post: |
||
czY DODATKI Z mapy merlinitamap 7,7 będą działać na mape mario 10.0 | 0 | 977 |
19-09-2012, 19:23 Ostatni post: |