06-03-2021, 15:25
problem jest następujący
po dodaniu miasta poznań
jest problem i nie wiem jak go rozwiązać?
gra wysypuje się do pulpitu w czasie ładowania
zajrzyjcie do loga co mi wysypało
po dodaniu miasta poznań
jest problem i nie wiem jak go rozwiązać?
gra wysypuje się do pulpitu w czasie ładowania
zajrzyjcie do loga co mi wysypało
Cytat:******** : log created on : Tuesday February 23 2021 @ 21:12:26pomocy
21:12:26 : [sys] running on x86 / Unknown (version 6.2) /
21:12:26 : [sys] DirectX version : 4.09.00.0904
21:12:26 : [cpu] GenuineIntel [Intel® Core™ i5-4570 CPU @ 3.20GHz] at ~3193MHz.
21:12:26 : [cpu] Features utilized: fpu cmov mmx sse sse2.
21:12:26 : [sys] using QPC / unknown timer (thread affinity: 0), frequency 3117781Hz
21:12:26 : [mem] physical memory detected (4194303K/4194303K)
21:12:26 : [mem] virtual memory detected (2097024K/2019496K)
21:12:26 : [mem] Trying to allocate memory pool (819200K)
21:12:26 : [zipfs] base.scs: mounted ok, 13054 entries [0xeaffd651]
21:12:26 : [ufs] registered symlink from /custom_build/pl_pl to /
21:12:26 : [zipfs] <mem-addr-file>: mounted ok, 9 entries [0x48e76bd8]
21:12:26 : [ufs] Home directory: 'CUsers/ZAWIERCIE/Documents/German Truck Simulator'.
21:12:26 : Mounting extra package: CUsers/ZAWIERCIE/Documents/German Truck Simulator/mod/map.scs
21:12:26 : [zipfs] map.scs: mounted ok, 29 entries [0x6d6cfee1]
21:12:26 : exec /home/config.cfg
21:12:26 : [sys] Executing /home/config.cfg ...
21:12:26 : uset g_minicon "0"
21:12:26 : uset g_console "1"
21:12:26 : uset g_trackir "1"
21:12:26 : uset g_developer "1"
21:12:26 : uset g_cargo_sort "4"
21:12:26 : uset g_save_idx "8"
21:12:26 : uset g_mouse_control "0"
21:12:26 : uset g_steering_func_param "0.0"
21:12:26 : uset g_joy_axis_brake_dz "0.0"
21:12:26 : uset g_joy_axis_brake "7"
21:12:26 : uset g_joy_ff_gain "1.0"
21:12:26 : uset g_joy_axis_throttle_dz "0.0"
21:12:26 : uset g_joy_axis_throttle "7"
21:12:26 : uset g_joy_axis_ff "0"
21:12:26 : uset g_joy_axis_combine "0"
21:12:26 : uset g_joy_axis_steer_sens "0.6"
21:12:26 : uset g_joy_axis_steer_dz "0.0"
21:12:26 : uset g_joy_axis_steer "7"
21:12:26 : uset g_tutorial "1"
21:12:26 : uset g_mirrors "1"
21:12:26 : uset g_fatigue "1"
21:12:26 : uset g_police "1"
21:12:26 : uset g_subtitles "0"
21:12:26 : uset g_clock_24 "1"
21:12:26 : uset g_quality "-1"
21:12:26 : uset g_reflection "1"
21:12:26 : uset g_mph "0"
21:12:26 : uset g_atrans "0"
21:12:26 : uset g_flyspeed "1400"
21:12:26 : uset g_lang "pl_pl"
21:12:26 : uset g_colbox "0"
21:12:26 : uset r_gamma "1.0"
21:12:26 : uset r_path "5"
21:12:26 : uset r_msaa "8"
21:12:26 : uset r_fullscreen "0"
21:12:26 : uset r_mode "1600x900x32x0"
21:12:26 : uset r_device "gl"
21:12:26 : uset r_driver "gl"
21:12:26 : uset g_detail_veg "2"
21:12:26 : uset g_texture_usage_stats "0"
21:12:26 : uset g_fps "0"
21:12:26 : uset g_stream_exts ".ogg;.mp3"
21:12:26 : uset ds8_mix_channels "2"
21:12:26 : uset ds8_mix_depth "16"
21:12:26 : uset ds8_mix_rate "44100"
21:12:26 : uset ds8_reverse_stereo "0"
21:12:26 : uset s_acceleration "0"
21:12:26 : uset s_mix_channels "2"
21:12:26 : uset s_mix_depth "16"
21:12:26 : uset s_mix_rate "44100"
21:12:26 : uset s_sfx_enabled "1"
21:12:26 : uset s_music_enabled "1"
21:12:26 : uset s_sfx_volume "0.36"
21:12:26 : uset s_music_volume "0.36"
21:12:26 : uset s_reverse_stereo "0"
21:12:26 : uset s_device "ds8"
21:12:26 : uset r_vsync "1"
21:12:26 : uset r_quirks "0"
21:12:26 : uset r_anisotropy_factor "0.2"
21:12:26 : uset r_texture_detail "0"
21:12:26 : uset i_force_gain "1.0"
21:12:26 : uset i_feedback "1"
21:12:26 : uset i_joystick2 "-1"
21:12:26 : uset i_joystick1 "-1"
21:12:26 : uset i_deadzone "0.0"
21:12:26 : uset i_device "di8"
21:12:26 : uset m_invert "0"
21:12:26 : uset m_sensitivity "0.33"
21:12:26 : uset m_filter "0"
21:12:26 : German Truck Simulator init ver.1.32 (rev. 27280)
21:12:26 : [gl] ICD OpenGL driver detected.
21:12:26 : [gl] driver: Intel® HD Graphics 4600
21:12:26 : [gl] vendor: Intel
21:12:26 : [gl] version: 4.3.0 - Build 10.18.14.4889
21:12:26 : [gl] GL extensions: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_ARB_map_buffer_alignment GL_ARB_conservative_depth GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_ARB_texture_swizzle GL_EXT_texture_swizzle GL_ARB_texture_gather GL_ARB_sync GL_ARB_cl_event GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_ARB_transform_feedback2 GL_ARB_draw_indirect GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_ARB_framebuffer_no_attachments GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_ARB_texture_buffer_range GL_EXT_texture_snorm GL_ARB_blend_func_extended GL_INTEL_performance_query GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_geometry_shader4 GL_EXT_geometry_shader4 GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_ARB_instanced_arrays GL_ARB_base_instance GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_texture_multisample GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_timer_query GL_ARB_tessellation_shader GL_ARB_vertex_array_object GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_texture_cube_map_array GL_EXT_gpu_shader4 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_INTEL_fragment_shader_ordering GL_ARB_fragment_shader_interlock GL_ARB_clip_control GL_ARB_shader_subroutine GL_ARB_transform_feedback3 GL_ARB_get_program_binary GL_ARB_separate_shader_objects GL_ARB_shader_precision GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array GL_ARB_transform_feedback_instanced GL_ARB_compressed_texture_pixel_storage GL_ARB_shader_atomic_counters GL_ARB_shading_language_packing GL_ARB_shader_image_load_store GL_ARB_shading_language_420pack GL_ARB_texture_storage GL_EXT_texture_storage GL_ARB_compute_shader GL_ARB_vertex_attrib_binding GL_ARB_texture_view GL_ARB_fragment_layer_viewport GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_shader_image_size GL_ARB_shader_storage_buffer_object GL_ARB_texture_storage_multisample GL_ARB_buffer_storage GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_query_buffer_object GL_EXT_polygon_offset_clamp GL_ARB_debug_output GL_KHR_debug GL_ARB_arrays_of_arrays GL_ARB_texture_query_levels GL_ARB_invalidate_subdata GL_ARB_clear_buffer_object GL_ARB_texture_mirror_clamp_to_edge GL_INTEL_map_texture GL_ARB_texture_compression_bptc GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_robustness GL_ARB_robust_buffer_access_behavior GL_EXT_texture_sRGB_decode GL_ARB_copy_image GL_KHR_blend_equation_advanced GL_EXT_direct_state_access GL_ARB_stencil_texturing GL_ARB_texture_stencil8 GL_ARB_explicit_uniform_location
21:12:26 : [gl] GL_max_texture_size: 16384
21:12:26 : [gl] taking advantage of 'GL_multitexture'
21:12:26 : [gl] Sampler count: 8
21:12:26 : [gl] taking advantage of 'GL_ARB_fragment_program'
21:12:26 : [gl] taking advantage of 'GL_texture_mirrored_repeat'
21:12:26 : [gl] taking advantage of 'GL_texture_border_clamp'
21:12:26 : [gl] taking advantage of 'GL_texture_compression'
21:12:26 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
21:12:26 : [gl] taking advantage of 'GL_texture_cube_map'
21:12:26 : [gl] taking advantage of 'GL_texture_env_crossbar'
21:12:26 : [gl] taking advantage of 'GL_texture_env_combine'
21:12:26 : [gl] taking advantage of 'GL_texture_rectangle'
21:12:26 : [gl] taking advantage of 'GL_transpose_matrix'
21:12:26 : [gl] taking advantage of 'GL_vertex_buffer_object'
21:12:26 : [gl] taking advantage of 'GL_ARB_vertex_program'
21:12:26 : [gl] Vertex attribute count: 16
21:12:26 : [gl] taking advantage of 'GL_shader_objects'
21:12:26 : [gl] taking advantage of 'GL_vertex_shader'
21:12:26 : [gl] taking advantage of 'GL_fragment_shader'
21:12:26 : [gl] taking advantage of 'GL_draw_buffers'
21:12:26 : [gl] taking advantage of 'GL_blend_color'
21:12:26 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
21:12:26 : [gl] taking advantage of 'GL_draw_range_elements'
21:12:26 : [gl] taking advantage of 'GL_rescale_normal'
21:12:26 : [gl] taking advantage of 'GL_secondary_color'
21:12:26 : [gl] taking advantage of 'GL_separate_spcular_color'
21:12:26 : [gl] taking advantage of 'GL_texture3D'
21:12:26 : [gl] taking advantage of 'GL_texture_edge_clamp'
21:12:26 : [gl] taking advantage of 'GL_texture_env_add'
21:12:26 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
21:12:26 : [gl] Max anisotropy factor: 16
21:12:26 : [gl] taking advantage of 'GL_generate_mipmap'
21:12:26 : [gl] taking advantage of 'GL_framebuffer_object'
21:12:26 : [gl] taking advantage of 'WGL_ARB_extensions_string'
21:12:26 : [gl] WGL extensions: WGL_EXT_depth_float WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_EXT_extensions_string WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_multisample WGL_ARB_pixel_format_float WGL_ARB_framebuffer_sRGB WGL_ARB_create_context WGL_ARB_create_context_profile WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_NV_DX_interop WGL_ARB_create_context_robustness
21:12:26 : [gl] taking advantage of 'WGL_EXT_swap_control'
21:12:26 : [gl] taking advantage of 'WGL_ARB_pixel_format'
21:12:26 : [gl] taking advantage of 'GL_ARB_multisample'
21:12:26 : [gl] Detected support for 8x anti-aliasing.
21:12:26 : [gl] Detected support for 4x anti-aliasing.
21:12:26 : Rendering path available: GL1X
21:12:26 : Rendering path available: ARB1
21:12:26 : Rendering path available: ARB2
21:12:26 : Rendering path available: GL2X
21:12:26 : [dx9] Direct3D9Ex detected.
21:12:26 : [dx9] Number of adapters found: 1
21:12:26 : [dx9] Adapter #0: Intel® HD Graphics 4600 (igdumdim32.dll) [driver version: 10.18.14.4889]
21:12:26 : Rendering path available: SM2X
21:12:26 : Rendering path available: SM3X
21:12:26 : [gl] SetPixelFormat: OK (35, color 32 bits, depth 24 bits).
21:12:26 : [gl] wglCreateContext: OK
21:12:26 : [gl] OpenGL framebuffer context init OK
21:12:26 : [gfx] Created drawable (/procedural/truck0.tobj)
21:12:26 : [gfx] Created drawable (/procedural/truck1.tobj)
21:12:26 : [gfx] Created drawable (/procedural/truck2.tobj)
21:12:26 : [gfx] Created drawable (/procedural/truck3.tobj)
21:12:26 : [gfx] Created drawable (/procedural/truck4.tobj)
21:12:26 : [gfx] Created drawable (/procedural/truck5.tobj)
21:12:26 : [gfx] Created drawable (/procedural/truck6.tobj)
21:12:26 : [gfx] Created drawable (/procedural/truck7.tobj)
21:12:26 : [gfx] Created drawable (/procedural/truck8.tobj)
21:12:26 : [gfx] Created drawable (/procedural/truck9.tobj)
21:12:26 : [gfx] Created drawable (/procedural/dashboard.tobj)
21:12:26 : [gfx] Created drawable (/procedural/close_mirror.tobj)
21:12:26 : [gfx] Created drawable (/procedural/far_mirror.tobj)
21:12:26 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
21:12:26 : [gfx] Created drawable (/procedural/generic_env.tobj)
21:12:26 : [gfx] Created drawable (/procedural/water_env.tobj)
21:12:26 : [gfx] Created drawable (/procedural/ocean_env.tobj)
21:12:26 : Setting UI reference mode to: 1152x864...
21:12:26 : [snd] select device (ds8)
21:12:26 : [ds8] Available device : Podstawowy sterownik dźwięku ().
21:12:26 : [ds8] Available device : Głośniki (Realtek High Definition Audio) ({0.0.0.00000000}.{14fbe7a5-1f36-40f4-aa96-f6cb00e17113}).
21:12:26 : [ds8] Initialization OK.
21:12:26 : g_ui_recache
21:12:26 : exit
21:12:27 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
21:12:27 : Loading city data ....
21:12:27 : Loading cargo descriptions ....
21:12:35 : ui t consoleystem_02
21:12:36 : game
21:12:36 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
21:12:37 : Loading resource server data ....
21:12:37 : Loading road data ....
21:12:37 : Loading terrain data ....
21:12:37 : Loading railing data ....
21:12:37 : Loading building data ....
21:12:37 : Loading model data ....
21:12:37 : Loading prefab data ....
21:12:37 : Loading sign data ....
21:12:37 : Loading traffic lights data ....
21:12:37 : Loading vegetation data ....
21:12:37 : Loading hinges data ....
21:12:37 : Loading stamp data ....
21:12:37 : Loading movers data ....
21:12:37 : Loading animated models ....
21:12:37 : Loading sound item data ....
21:12:37 : Loading live stream data ....
21:12:37 : Loading cargo data ....
21:12:37 : Loading company data ....
21:12:37 : Loading city data ....
21:12:37 : Loading cargo descriptions ....
21:12:38 : Map '/map/germany.mbd' loading started ....
21:12:38 : Map successfully loaded ....
21:12:38 : [unit] File '/def/initial_save/normal/companies_new_game.sii', line 5:
21:12:38 : Included at '/def/initial_save/normal/game.sii', line 162:
21:12:38 : [unit] The unit '.economy' of type 'economy' has no attribute named 'company'.
21:12:38 : load_unit_tree() - Failed to load unit tree from file (/def/initial_save/normal/game.sii)
21:12:38 : .\management\game_ctrl.cpp(613): ?create_economy@game_ctrl_u@prism@@IAEXABVstring@2@@Z: Unable to create economy unit!
Mój Komputer to:
1) CPU
a)AMD Ryzen 5 3600 6-core Procesor (3.60 Ghz)
2) Ram: 16 GB
3) karty graficzne
b) NVIDIA GeForce GTX1660 Super
pora ruszyć w drogę!
1) CPU
a)AMD Ryzen 5 3600 6-core Procesor (3.60 Ghz)
2) Ram: 16 GB
3) karty graficzne
b) NVIDIA GeForce GTX1660 Super
pora ruszyć w drogę!