09-06-2012, 09:19
Koledzy używałem kilku map na wersje 1.32,i jak wieżdżam do byle jakiego miasta to mnie wywala do pulpitu. Jest jakaś rada na to?
MIASTA
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09-06-2012, 09:19
Koledzy używałem kilku map na wersje 1.32,i jak wieżdżam do byle jakiego miasta to mnie wywala do pulpitu. Jest jakaś rada na to?
09-06-2012, 09:23
Pokaż log z gry. Log jest w moich dokumentach w german truck simulator w pliku germantrucks.
09-06-2012, 09:57
Mody ci się gryzą, zakładam że naczepy albo ciężarówki.
"A więc w końcu spełnilo się moje marzenie. Patrząc w ojcowską twarz premiera Jarosława i matczyny uśmiech Ojca Tadeusza spokojny jestem o losy Ojczyzny."
09-06-2012, 11:25
09-06-2012, 12:14
To nie ważne jaki windows ważne jest to ,gdzie się znajduje czyli w dokumentach i tak musisz mieć samo jak ja...
PS ja nie mam Visty lecz Windows7 Ultimate
09-06-2012, 12:22
CZY TO JEST TO:
09:05:19 : uset g_minicon "0" 09:05:19 : uset g_console "1" 09:05:19 : uset g_trackir "1" 09:05:19 : uset g_developer "1" 09:05:19 : uset g_cargo_sort "0" 09:05:19 : uset g_save_idx "449" 09:05:19 : uset g_mouse_control "0" 09:05:19 : uset g_steering_func_param "0.08" 09:05:19 : uset g_joy_axis_brake_dz "0.12" 09:05:19 : uset g_joy_axis_brake "7" 09:05:19 : uset g_joy_ff_gain "0.17" 09:05:19 : uset g_joy_axis_throttle_dz "0.08" 09:05:19 : uset g_joy_axis_throttle "7" 09:05:19 : uset g_joy_axis_ff "0" 09:05:19 : uset g_joy_axis_combine "0" 09:05:19 : uset g_joy_axis_steer_sens "0.17" 09:05:19 : uset g_joy_axis_steer_dz "0.18" 09:05:19 : uset g_joy_axis_steer "7" 09:05:19 : uset g_tutorial "0" 09:05:19 : uset g_mirrors "1" 09:05:19 : uset g_fatigue "1" 09:05:19 : uset g_police "0" 09:05:19 : uset g_subtitles "0" 09:05:19 : uset g_clock_24 "1" 09:05:19 : uset g_quality "1" 09:05:19 : uset g_reflection "0" 09:05:19 : uset g_mph "0" 09:05:19 : uset g_atrans "1" 09:05:19 : uset g_flyspeed "100.0" 09:05:19 : uset g_lang "pl_pl" 09:05:19 : uset g_colbox "0" 09:05:19 : uset r_gamma "1.0" 09:05:19 : uset r_path "21" 09:05:19 : uset r_msaa "2" 09:05:19 : uset r_fullscreen "1" 09:05:19 : uset r_mode "1280x800x32x0" 09:05:19 : uset r_device "dx9" 09:05:19 : uset r_driver "dx9" 09:05:19 : uset g_detail_veg "0" 09:05:19 : uset g_texture_usage_stats "0" 09:05:19 : uset g_fps "0" 09:05:19 : uset g_stream_exts ".ogg;.mp3" 09:05:19 : uset ds8_mix_channels "2" 09:05:19 : uset ds8_mix_depth "16" 09:05:19 : uset ds8_mix_rate "44100" 09:05:19 : uset ds8_reverse_stereo "1" 09:05:19 : uset s_acceleration "1" 09:05:19 : uset s_mix_channels "2" 09:05:19 : uset s_mix_depth "16" 09:05:19 : uset s_mix_rate "44100" 09:05:19 : uset s_sfx_enabled "1" 09:05:19 : uset s_music_enabled "0" 09:05:19 : uset s_sfx_volume "0.72" 09:05:19 : uset s_music_volume "0.8" 09:05:19 : uset s_reverse_stereo "1" 09:05:19 : uset s_device "ds8" 09:05:19 : uset r_vsync "1" 09:05:19 : uset r_quirks "0" 09:05:19 : uset r_anisotropy_factor "0.2" 09:05:19 : uset r_texture_detail "0" 09:05:19 : uset i_force_gain "1.0" 09:05:19 : uset i_feedback "1" 09:05:19 : uset i_joystick2 "-1" 09:05:19 : uset i_joystick1 "-1" 09:05:19 : uset i_deadzone "0.0" 09:05:19 : uset i_device "di8" 09:05:19 : uset m_invert "0" 09:05:19 : uset m_sensitivity "0.33" 09:05:19 : uset m_filter "0" 09:05:19 : uset g_view_dist "1.0" 09:05:19 : German Truck Simulator init ver.1.32 (rev. 27280) 09:05:20 : [gl] ICD OpenGL driver detected. 09:05:20 : [gl] driver: ATI RADEON XPRESS 1100 09:05:20 : [gl] vendor: ATI Technologies Inc. 09:05:20 : [gl] version: 2.0.6347 Release 09:05:20 : [gl] GL extensions: GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_KTX_buffer_region GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint 09:05:20 : [gl] GL_max_texture_size: 2048 09:05:20 : [gl] taking advantage of 'GL_multitexture' 09:05:20 : [gl] Sampler count: 8 09:05:20 : [gl] taking advantage of 'GL_ARB_fragment_program' 09:05:20 : [gl] taking advantage of 'GL_texture_mirrored_repeat' 09:05:20 : [gl] taking advantage of 'GL_texture_border_clamp' 09:05:20 : [gl] taking advantage of 'GL_texture_compression' 09:05:20 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc' 09:05:20 : [gl] taking advantage of 'GL_texture_cube_map' 09:05:20 : [gl] taking advantage of 'GL_texture_env_crossbar' 09:05:20 : [gl] taking advantage of 'GL_texture_env_combine' 09:05:20 : [gl] taking advantage of 'GL_ARB_texture_rectangle' 09:05:20 : [gl] taking advantage of 'GL_transpose_matrix' 09:05:20 : [gl] taking advantage of 'GL_vertex_buffer_object' 09:05:20 : [gl] taking advantage of 'GL_ARB_vertex_program' 09:05:20 : [gl] Vertex attribute count: 16 09:05:20 : [gl] taking advantage of 'GL_shader_objects' 09:05:20 : [gl] taking advantage of 'GL_vertex_shader' 09:05:20 : [gl] taking advantage of 'GL_fragment_shader' 09:05:20 : [gl] taking advantage of 'GL_ATI_fragment_shader' 09:05:20 : [gl] taking advantage of 'GL_draw_buffers' 09:05:20 : [gl] taking advantage of 'GL_ATI_texture_env_combine3' 09:05:20 : [gl] taking advantage of 'GL_blend_color' 09:05:20 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array' 09:05:20 : [gl] taking advantage of 'GL_draw_range_elements' 09:05:20 : [gl] taking advantage of 'GL_rescale_normal' 09:05:20 : [gl] taking advantage of 'GL_secondary_color' 09:05:20 : [gl] taking advantage of 'GL_separate_spcular_color' 09:05:20 : [gl] taking advantage of 'GL_texture3D' 09:05:20 : [gl] taking advantage of 'GL_texture_edge_clamp' 09:05:20 : [gl] taking advantage of 'GL_texture_env_add' 09:05:20 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic' 09:05:20 : [gl] Max anisotropy factor: 16 09:05:20 : [gl] taking advantage of 'GL_generate_mipmap' 09:05:20 : [gl] taking advantage of 'GL_EXT_framebuffer_object' 09:05:20 : [gl] taking advantage of 'WGL_ARB_extensions_string' 09:05:20 : [gl] WGL extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region 09:05:20 : [gl] taking advantage of 'WGL_EXT_swap_control' 09:05:20 : [gl] taking advantage of 'WGL_ARB_pixel_format' 09:05:20 : [gl] taking advantage of 'GL_ARB_multisample' 09:05:20 : [gl] Detected support for 6x anti-aliasing. 09:05:20 : [gl] Detected support for 4x anti-aliasing. 09:05:20 : [gl] Detected support for 2x anti-aliasing. 09:05:20 : Rendering path available: GL1X 09:05:20 : Rendering path available: ARB1 09:05:20 : Rendering path available: R2XX 09:05:20 : Rendering path available: ARB2 09:05:20 : Rendering path available: GL2X 09:05:20 : [dx9] Direct3D9 detected. 09:05:20 : [dx9] Number of adapters found: 1 09:05:20 : [dx9] Adapter #0: ATI RADEON XPRESS 1100 (ati2dvag.dll) [driver version: 6.14.10.6666] 09:05:20 : Rendering path available: SM2X 09:05:20 : [dx9] D3D9 device sucessfully created [HWVP] 09:05:20 : [gfx] Created drawable (/procedural/truck0.tobj) 09:05:20 : [gfx] Created drawable (/procedural/truck1.tobj) 09:05:20 : [gfx] Created drawable (/procedural/truck2.tobj) 09:05:20 : [gfx] Created drawable (/procedural/truck3.tobj) 09:05:20 : [gfx] Created drawable (/procedural/truck4.tobj) 09:05:20 : [gfx] Created drawable (/procedural/truck5.tobj) 09:05:20 : [gfx] Created drawable (/procedural/truck6.tobj) 09:05:20 : [gfx] Created drawable (/procedural/truck7.tobj) 09:05:20 : [gfx] Created drawable (/procedural/truck8.tobj) 09:05:20 : [gfx] Created drawable (/procedural/truck9.tobj) 09:05:20 : [gfx] Created drawable (/procedural/dashboard.tobj) 09:05:20 : [gfx] Created drawable (/procedural/close_mirror.tobj) 09:05:20 : [gfx] Created drawable (/procedural/far_mirror.tobj) 09:05:20 : [gfx] Created drawable (/procedural/vehicle_env.tobj) 09:05:20 : [gfx] Created drawable (/procedural/generic_env.tobj) 09:05:20 : [gfx] Created drawable (/procedural/water_env.tobj) 09:05:20 : [gfx] Created drawable (/procedural/ocean_env.tobj) 09:05:20 : Setting UI reference mode to: 1152x864... 09:05:20 : [snd] select device (ds8) 09:05:20 : [ds8] Available device : Podstawowy sterownik dźwięku (). 09:05:20 : [ds8] Available device : Realtek HD Audio output (RtkHDAud.sys). 09:05:20 : [ds8] Available device : Modem nr 0 - odtwarzanie linio (emulowany) (WaveOut 1). 09:05:20 : [ds8] Initialization OK. 09:05:21 : g_ui_recache 09:05:21 : exit 09:05:23 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119) 09:05:23 : Loading city data .... 09:05:23 : Loading cargo descriptions .... 09:06:05 : g_mode dx9 dx9 1280x600x32x60 1 6 09:06:05 : [gfx] Destroying drawable (/procedural/truck0.tobj) 09:06:05 : [gfx] Destroying drawable (/procedural/truck1.tobj) 09:06:05 : [gfx] Destroying drawable (/procedural/truck2.tobj) 09:06:05 : [gfx] Destroying drawable (/procedural/truck3.tobj) 09:06:05 : [gfx] Destroying drawable (/procedural/truck4.tobj) 09:06:05 : [gfx] Destroying drawable (/procedural/truck5.tobj) 09:06:05 : [gfx] Destroying drawable (/procedural/truck6.tobj) 09:06:05 : [gfx] Destroying drawable (/procedural/truck7.tobj) 09:06:05 : [gfx] Destroying drawable (/procedural/truck8.tobj) 09:06:05 : [gfx] Destroying drawable (/procedural/truck9.tobj) 09:06:05 : [gfx] Destroying drawable (/procedural/dashboard.tobj) 09:06:05 : [gfx] Destroying drawable (/procedural/close_mirror.tobj) 09:06:05 : [gfx] Destroying drawable (/procedural/far_mirror.tobj) 09:06:05 : [gfx] Destroying drawable (/procedural/water_env.tobj) 09:06:05 : [gfx] Destroying drawable (/procedural/ocean_env.tobj) 09:06:05 : [gfx] Destroying drawable (/procedural/generic_env.tobj) 09:06:05 : [gfx] Destroying drawable (/procedural/vehicle_env.tobj) 09:06:07 : [dx9] D3D9 device sucessfully created [HWVP] 09:06:07 : [gfx] Created drawable (/procedural/truck0.tobj) 09:06:07 : [gfx] Created drawable (/procedural/truck1.tobj) 09:06:07 : [gfx] Created drawable (/procedural/truck2.tobj) 09:06:07 : [gfx] Created drawable (/procedural/truck3.tobj) 09:06:07 : [gfx] Created drawable (/procedural/truck4.tobj) 09:06:07 : [gfx] Created drawable (/procedural/truck5.tobj) 09:06:07 : [gfx] Created drawable (/procedural/truck6.tobj) 09:06:07 : [gfx] Created drawable (/procedural/truck7.tobj) 09:06:07 : [gfx] Created drawable (/procedural/truck8.tobj) 09:06:07 : [gfx] Created drawable (/procedural/truck9.tobj) 09:06:07 : [gfx] Cr 0920 : [fs] Unable to open file for reading. (/home/save/2/info.sii) 0920 : load_unit_tree() - Failed to open file (/home/save/2/info.sii) |
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