05-02-2013, 16:42
Racer 090 RC4:
DOWNLOAD
Więcej informacji[/b] - forum anglojęzyczne dot. Racera
090 RC5 - najnowsza wersja
http://www.mediafire.com/file/zdn8i0kntl....0_rc5b.7z
Changelist:
- Ctrl-I now inverts debug readout colors (it used to roll through the debug readout views)
- Onyx compiler improved with bugfixes, type-casting.
- Onyx pointers (hm).
- Onyx now supports float const ('const float x=0.5'), while, for and do-while.
- Onyx supports basic yielding of scripts (coroutines, triggered each frame).
- Onyx internal function abs(), sqrt() added.
- A default Cg shader is created for materials without an explicit shader. To avoid black materials.
- car.ini's now accept wheel<n>.pacejka.negate_camber. Some TIR files/coefficents out there
seem to reverse camber (inverting influence on Fy tire forces). This option inverts camber sign
as it goes into the Pacejka formulae.
- lighting.cg no longer adds Ks (specular) to the ambient term.
- .f32 file support for textures in .shd files; future development for sky colors.
- Added $water_reflection texture map for shaders, in the same way $mirror exists. This works with renderer.water.*
to render a mirror image of the scene into a 2D reflection map, which can be used for a water shader.
See also water_f.cg/water_v.cg in data/renderer/shaders.
To be elaborated.
- The default debug text color is now white again.
- Timing is passed to the Cg shaders in TrackEd for some animations.
- Explicit low LOD steering model removed; use the model LOD available for the regular model (steer.model) (in car.ini)
- Car cameras can explictly turn the steering wheel on or off (camera<n>.steering_wheel=0 or 1). The default is 1 (added to data/cars/default/car.ini).
See also http://www.racer.nl/reference/carphys.htm#campos
- Number of materials in a track raised to 6000 (from 4000) for some nasty import tracks.
- TrackEd's generate template shader generated '<unnamed_QObject>' for unloaded textures.
- Added engine.shifting.cut_ignition in car.ini; instead of cut_throttle=1, you can leave throttle open and cut
part of the ignition instead. A value of 0.5 for example will output 50% of engine torque to the clutch/gearbox/wheels,
so is smoother while shifting.
- Autoclutch during shifting linearized; it was now squared, making for a less smooth experience.
- New combined slip method for tire forces; #7. From Pacejka's book, the Similarity method. Does not require
optimal_slipratio and optimal_slipangle anymore. More info on http://www.racer.nl/reference/wheels.htm#tireforces
- When the tire left the surface, slip angle and ratio were reset to 0. This was not realistic for a bumpy surface,
since you lose a lot of traction when the tire is bouncing a bit. Now it keeps on tracking slipAngle/Ratio.
- Different fonts (Eurostile)
- Added dyn_standard_bump_ao_f/v.cg shaders for ambient occlusion map (much like the mix shaders really).
- After all these years, on Win7/64bits with 32-bits Racer, got PerfKit working with PerfKit v2.2.0.12166 from nVidia ('debug 6 1').
- Added 'float serverTime' uniform for Cg shaders to get (an estimate of) the multiplayer server time. To sync vertex shader effects across multiple PC's.
- Added active differentials basics using Onyx. See http://www.racer.nl/tutorial/differentials_active.htm
- Added a global 'lowpass' DSP option. Mainly used for testing for a future 'muffle' parameter per car to soften incar sounds.
- Added track audio per surface (in special.ini). If not defined, the default global surface type audio is used.
See http://www.racer.nl/reference/tracks_surfaces.htm
Wersja 0.8.34.
A oto zmiany jakie w owej wersji zaszły:
- Bugfix: Director cam didn't work
- Bugfix: Rain didn't affect grip (snow did)
- ENet upgraded to v1.3.3 (small change to avoid unreliable packet regression, and disconnect fix)
- Added input limiters for Pacejka curves for slipangle/ratio/camber/load (see data/cars/default/car.ini)
(wheel<n>.pacejka.slipangle_min/max etc); see http://www.racer.nl/reference/pacejka.htm#inputsoutputs
- Bugfix: Replay was never painted; no camera was defined.
- Bugfix: particles in replays were not animated in reverse mode. Now they are (although not entirely correct)
- Turning AI on while offroad would cause a crash.
- Added ai.spring_factor in car.ini to add some magic forces to keep the car on track (use 'ai scale' for example
to add some speed to the AI line; check out 'ai save' and such).
- CurvEd import of ASCII txt and CSV added.
- CurvEd imports were buggy (zero) if more than 50 points were imported.
- Added textures.stub in racer.ini to optionally load a single texture for every loaded shader; useful
when testing mipmapping (if you're using mipmaps effectively, see http://www.racer.nl/tutorial/stub_textures.htm)
- Added data/images/texture_stub.dds as a default images for the feature above
- Added dev.fast_fade in racer.ini to allow quick fades while developing
- Added wheel roadnoise filtering to simulate rubber; see http://www.racer.nl/reference/wheels.htm
- Added ai.rc_factor in car.ini to be able to help AI if you give it a high grip_factor as well. See http://www.racer.nl/reference/carphys.htm#ai
- Added ai.cg_factor in car.ini to lower effective CG height to help AI drive faster through turns without flipping.
See also http://www.racer.nl/reference/carphys.htm#ai
- susp_implicit_integration now set to 0 for explicit physics. It seems stable for F1 cars with tire_damping,
and the implicit method creates buggy load values in the tires.
- Added ghost.update_if_loaded (defaults to true) to determine whether to update the ghost lap (if you're faster),
even if you've explicitly loaded one with ghost.load.
- Materials without names in DOF files used to get the exact texture name (ie 'body.tga'). The extension is now cut, so it'd become 'body').
DOWNLOAD
Temat na racedepartment.com
P.s. Do otwarcia spakowanej wersji najnowszego Racera potrzebny jest program 7-Zip.
Cytat:The changes:
- Passing of scale and dt in motion blur done directly to motion_blur_f.cg
- 'graph delta ...' command did not seem to work. Fixed.
- 'show carpoints' now also paints the warp matrix (initial position/rotation)
- Task priority not set higher anymore; it can conflict with ethernet drivers apparently
- 'reset car' (or Shift-F/Shift-R) now also takes into account the initial roll angle (banking of the surface)
- lighting.cg could generate NaN when shininess was 0 (specular maps can do that)
- Onyx execution speedup by around 50% with function tables.
- Modeler now has a 'Unify materials' button to let the model use only the first material.
- Automatic transmission now accepts curves for better shifting; see http://www.racer.nl/index.php?jump=tutor...ansmission
- Onyx now supports equalities between ints (int i,j; if(i>j)...)
DOWNLOAD
Więcej informacji[/b] - forum anglojęzyczne dot. Racera
090 RC5 - najnowsza wersja
http://www.mediafire.com/file/zdn8i0kntl....0_rc5b.7z
Changelist:
- Ctrl-I now inverts debug readout colors (it used to roll through the debug readout views)
- Onyx compiler improved with bugfixes, type-casting.
- Onyx pointers (hm).
- Onyx now supports float const ('const float x=0.5'), while, for and do-while.
- Onyx supports basic yielding of scripts (coroutines, triggered each frame).
- Onyx internal function abs(), sqrt() added.
- A default Cg shader is created for materials without an explicit shader. To avoid black materials.
- car.ini's now accept wheel<n>.pacejka.negate_camber. Some TIR files/coefficents out there
seem to reverse camber (inverting influence on Fy tire forces). This option inverts camber sign
as it goes into the Pacejka formulae.
- lighting.cg no longer adds Ks (specular) to the ambient term.
- .f32 file support for textures in .shd files; future development for sky colors.
- Added $water_reflection texture map for shaders, in the same way $mirror exists. This works with renderer.water.*
to render a mirror image of the scene into a 2D reflection map, which can be used for a water shader.
See also water_f.cg/water_v.cg in data/renderer/shaders.
To be elaborated.
- The default debug text color is now white again.
- Timing is passed to the Cg shaders in TrackEd for some animations.
- Explicit low LOD steering model removed; use the model LOD available for the regular model (steer.model) (in car.ini)
- Car cameras can explictly turn the steering wheel on or off (camera<n>.steering_wheel=0 or 1). The default is 1 (added to data/cars/default/car.ini).
See also http://www.racer.nl/reference/carphys.htm#campos
- Number of materials in a track raised to 6000 (from 4000) for some nasty import tracks.
- TrackEd's generate template shader generated '<unnamed_QObject>' for unloaded textures.
- Added engine.shifting.cut_ignition in car.ini; instead of cut_throttle=1, you can leave throttle open and cut
part of the ignition instead. A value of 0.5 for example will output 50% of engine torque to the clutch/gearbox/wheels,
so is smoother while shifting.
- Autoclutch during shifting linearized; it was now squared, making for a less smooth experience.
- New combined slip method for tire forces; #7. From Pacejka's book, the Similarity method. Does not require
optimal_slipratio and optimal_slipangle anymore. More info on http://www.racer.nl/reference/wheels.htm#tireforces
- When the tire left the surface, slip angle and ratio were reset to 0. This was not realistic for a bumpy surface,
since you lose a lot of traction when the tire is bouncing a bit. Now it keeps on tracking slipAngle/Ratio.
- Different fonts (Eurostile)
- Added dyn_standard_bump_ao_f/v.cg shaders for ambient occlusion map (much like the mix shaders really).
- After all these years, on Win7/64bits with 32-bits Racer, got PerfKit working with PerfKit v2.2.0.12166 from nVidia ('debug 6 1').
- Added 'float serverTime' uniform for Cg shaders to get (an estimate of) the multiplayer server time. To sync vertex shader effects across multiple PC's.
- Added active differentials basics using Onyx. See http://www.racer.nl/tutorial/differentials_active.htm
- Added a global 'lowpass' DSP option. Mainly used for testing for a future 'muffle' parameter per car to soften incar sounds.
- Added track audio per surface (in special.ini). If not defined, the default global surface type audio is used.
See http://www.racer.nl/reference/tracks_surfaces.htm
Wersja 0.8.34.
A oto zmiany jakie w owej wersji zaszły:
- Bugfix: Director cam didn't work
- Bugfix: Rain didn't affect grip (snow did)
- ENet upgraded to v1.3.3 (small change to avoid unreliable packet regression, and disconnect fix)
- Added input limiters for Pacejka curves for slipangle/ratio/camber/load (see data/cars/default/car.ini)
(wheel<n>.pacejka.slipangle_min/max etc); see http://www.racer.nl/reference/pacejka.htm#inputsoutputs
- Bugfix: Replay was never painted; no camera was defined.
- Bugfix: particles in replays were not animated in reverse mode. Now they are (although not entirely correct)
- Turning AI on while offroad would cause a crash.
- Added ai.spring_factor in car.ini to add some magic forces to keep the car on track (use 'ai scale' for example
to add some speed to the AI line; check out 'ai save' and such).
- CurvEd import of ASCII txt and CSV added.
- CurvEd imports were buggy (zero) if more than 50 points were imported.
- Added textures.stub in racer.ini to optionally load a single texture for every loaded shader; useful
when testing mipmapping (if you're using mipmaps effectively, see http://www.racer.nl/tutorial/stub_textures.htm)
- Added data/images/texture_stub.dds as a default images for the feature above
- Added dev.fast_fade in racer.ini to allow quick fades while developing
- Added wheel roadnoise filtering to simulate rubber; see http://www.racer.nl/reference/wheels.htm
- Added ai.rc_factor in car.ini to be able to help AI if you give it a high grip_factor as well. See http://www.racer.nl/reference/carphys.htm#ai
- Added ai.cg_factor in car.ini to lower effective CG height to help AI drive faster through turns without flipping.
See also http://www.racer.nl/reference/carphys.htm#ai
- susp_implicit_integration now set to 0 for explicit physics. It seems stable for F1 cars with tire_damping,
and the implicit method creates buggy load values in the tires.
- Added ghost.update_if_loaded (defaults to true) to determine whether to update the ghost lap (if you're faster),
even if you've explicitly loaded one with ghost.load.
- Materials without names in DOF files used to get the exact texture name (ie 'body.tga'). The extension is now cut, so it'd become 'body').
DOWNLOAD
Temat na racedepartment.com
P.s. Do otwarcia spakowanej wersji najnowszego Racera potrzebny jest program 7-Zip.