22-09-2012, 20:27
Mam problem, zrobiłem sobie trucka exportowałem zrobiłem maty itd ale nie wiem dlaczego mi nie działa log z gry :
******** : log created on : Saturday September 22 2012 @ 20:20:05
20:20:05 : [sys] running on x86 / Windows 7 (version 6.1) /
20:20:05 : [sys] DirectX version : 4.09.00.0904
20:20:05 : [cpu] GenuineIntel [Intel® Core i3 CPU M 380 @ 2.53GHz] at ~2526MHz.
20:20:05 : [cpu] Features utilized: fpu cmov mmx sse sse2.
20:20:05 : [sys] using QPC / unknown timer (thread affinity: 0), frequency 2467714Hz
20:20:05 : [mem] physical memory detected (3002932K/1288032K)
20:20:05 : [mem] virtual memory detected (2097024K/2025148K)
20:20:05 : [mem] Trying to allocate memory pool (819200K)
20:20:05 : [zipfs] base.scs: mounted ok, 13054 entries [0x3677e796]
20:20:05 : [ufs] registered symlink from /custom_build/de_de to /
20:20:05 : [zipfs] <mem-addr-file>: mounted ok, 9 entries [0x321860e7]
20:20:05 : [ufs] Home directory: 'CUsers/Klaudiusz/Documents/German Truck Simulator'.
20:20:05 : Mounting extra package: CUsers/Klaudiusz/Documents/German Truck Simulator/mod/flarepack by Samson with one LED.scs
20:20:05 : [zipfs] flarepack by Samson with one LED.scs: mounted ok, 95 entries [0x3abfa1e6]
20:20:05 : Mounting extra package: CUsers/Klaudiusz/Documents/German Truck Simulator/mod/LED PACK by Mopi.scs
20:20:05 : [zipfs] LED PACK by Mopi.scs: mounted ok, 86 entries [0xd75a647e]
20:20:05 : Mounting extra package: CUsers/Klaudiusz/Documents/German Truck Simulator/mod/Scania T500 by RicO.scs
20:20:05 : [zipfs] Failed to process incompatible zip entry: vehicle/truck/scania
20:20:05 : [zipfs] Scania T500 by RicO.scs: mounted ok, 174 entries [0xfbe0885d]
20:20:05 : exec /home/config.cfg
20:20:05 : [sys] Executing /home/config.cfg ...
20:20:05 : uset g_minicon "0"
20:20:05 : uset g_console "1"
20:20:05 : uset g_trackir "1"
20:20:05 : uset g_developer "1"
20:20:05 : uset g_cargo_sort "0"
20:20:05 : uset g_save_idx "9"
20:20:05 : uset g_mouse_control "0"
20:20:05 : uset g_steering_func_param "0.27"
20:20:05 : uset g_joy_axis_brake_dz "0.0"
20:20:05 : uset g_joy_axis_brake "1"
20:20:05 : uset g_joy_ff_gain "1"
20:20:05 : uset g_joy_axis_throttle_dz "0.0"
20:20:05 : uset g_joy_axis_throttle "1"
20:20:05 : uset g_joy_axis_ff "1"
20:20:05 : uset g_joy_axis_combine "1"
20:20:05 : uset g_joy_axis_steer_sens "0.02"
20:20:05 : uset g_joy_axis_steer_dz "0.0"
20:20:05 : uset g_joy_axis_steer "0"
20:20:05 : uset g_tutorial "0"
20:20:05 : uset g_mirrors "1"
20:20:05 : uset g_fatigue "1"
20:20:05 : uset g_police "0"
20:20:05 : uset g_subtitles "0"
20:20:05 : uset g_clock_24 "1"
20:20:05 : uset g_quality "-1"
20:20:05 : uset g_reflection "0"
20:20:05 : uset g_mph "0"
20:20:05 : uset g_atrans "1"
20:20:05 : uset g_flyspeed "10.0"
20:20:05 : uset g_lang "de_de"
20:20:05 : uset g_colbox "0"
20:20:05 : uset r_gamma "1"
20:20:05 : uset r_path "22"
20:20:05 : uset r_msaa "4"
20:20:05 : uset r_fullscreen "0"
20:20:05 : uset r_mode "1024x768x32x60"
20:20:05 : uset r_device "dx9"
20:20:05 : uset r_driver "dx9"
20:20:05 : uset g_detail_veg "2"
20:20:05 : uset g_texture_usage_stats "0"
20:20:05 : uset g_fps "0"
20:20:05 : uset g_stream_exts ".ogg;.mp3"
20:20:05 : uset ds8_mix_channels "2"
20:20:05 : uset ds8_mix_depth "16"
20:20:05 : uset ds8_mix_rate "44100"
20:20:05 : uset ds8_reverse_stereo "0"
20:20:05 : uset s_acceleration "0"
20:20:05 : uset s_mix_channels "2"
20:20:05 : uset s_mix_depth "16"
20:20:05 : uset s_mix_rate "44100"
20:20:05 : uset s_sfx_enabled "1"
20:20:05 : uset s_music_enabled "1"
20:20:05 : uset s_sfx_volume "0.75"
20:20:05 : uset s_music_volume "0.1"
20:20:05 : uset s_reverse_stereo "0"
20:20:05 : uset s_device "ds8"
20:20:05 : uset r_vsync "1"
20:20:05 : uset r_quirks "0"
20:20:05 : uset r_anisotropy_factor "0.2"
20:20:05 : uset r_texture_detail "0"
20:20:05 : uset i_force_gain "1.0"
20:20:05 : uset i_feedback "1"
20:20:05 : uset i_joystick2 "-1"
20:20:05 : uset i_joystick1 "-1"
20:20:05 : uset i_deadzone "0.0"
20:20:05 : uset i_device "di8"
20:20:05 : uset m_invert "0"
20:20:05 : uset m_sensitivity "0.33"
20:20:05 : uset m_filter "0"
20:20:05 : German Truck Simulator init ver.1.32 (rev. 27280)
20:20:05 : [gl] ICD OpenGL driver detected.
20:20:05 : [gl] driver: Intel® HD Graphics
20:20:05 : [gl] vendor: Intel
20:20:05 : [gl] version: 2.1.0 - Build 8.15.10.2104
20:20:05 : [gl] GL extensions: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_EXT_texture_swizzle GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_EXT_framebuffer_blit GL_ARB_vertex_array_object
20:20:05 : [gl] GL_max_texture_size: 4096
20:20:05 : [gl] taking advantage of 'GL_multitexture'
20:20:05 : [gl] Sampler count: 8
20:20:05 : [gl] taking advantage of 'GL_ARB_fragment_program'
20:20:05 : [gl] taking advantage of 'GL_texture_mirrored_repeat'
20:20:05 : [gl] taking advantage of 'GL_texture_border_clamp'
20:20:05 : [gl] taking advantage of 'GL_texture_compression'
20:20:05 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
20:20:05 : [gl] taking advantage of 'GL_texture_cube_map'
20:20:05 : [gl] taking advantage of 'GL_texture_env_crossbar'
20:20:05 : [gl] taking advantage of 'GL_texture_env_combine'
20:20:05 : [gl] taking advantage of 'GL_ARB_texture_rectangle'
20:20:05 : [gl] taking advantage of 'GL_transpose_matrix'
20:20:05 : [gl] taking advantage of 'GL_vertex_buffer_object'
20:20:05 : [gl] taking advantage of 'GL_ARB_vertex_program'
20:20:05 : [gl] Vertex attribute count: 16
20:20:05 : [gl] taking advantage of 'GL_shader_objects'
20:20:05 : [gl] taking advantage of 'GL_vertex_shader'
20:20:05 : [gl] taking advantage of 'GL_fragment_shader'
20:20:05 : [gl] taking advantage of 'GL_draw_buffers'
20:20:05 : [gl] taking advantage of 'GL_blend_color'
20:20:05 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
20:20:05 : [gl] taking advantage of 'GL_draw_range_elements'
20:20:05 : [gl] taking advantage of 'GL_rescale_normal'
20:20:05 : [gl] taking advantage of 'GL_secondary_color'
20:20:05 : [gl] taking advantage of 'GL_separate_spcular_color'
20:20:05 : [gl] taking advantage of 'GL_texture3D'
20:20:05 : [gl] taking advantage of 'GL_texture_edge_clamp'
20:20:05 : [gl] taking advantage of 'GL_texture_env_add'
20:20:05 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
20:20:05 : [gl] Max anisotropy factor: 2
20:20:05 : [gl] taking advantage of 'GL_generate_mipmap'
20:20:05 : [gl] taking advantage of 'GL_EXT_framebuffer_object'
20:20:05 : [gl] taking advantage of 'WGL_ARB_extensions_string'
20:20:05 : [gl] WGL extensions: WGL_EXT_depth_float WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_EXT_extensions_string WGL_EXT_swap_control WGL_ARB_pixel_format_float WGL_ARB_framebuffer_sRGB
20:20:05 : [gl] taking advantage of 'WGL_EXT_swap_control'
20:20:05 : [gl] taking advantage of 'WGL_ARB_pixel_format'
20:20:05 : Rendering path available: GL1X
20:20:05 : Rendering path available: ARB1
20:20:05 : Rendering path available: ARB2
20:20:05 : Rendering path available: GL2X
20:20:05 : [dx9] Direct3D9Ex detected.
20:20:05 : [dx9] Number of adapters found: 1
20:20:05 : [dx9] Adapter #0: Intel® HD Graphics (igdumdx32.dll) [driver version: 8.15.10.2104]
20:20:05 : Rendering path available: SM2X
20:20:05 : Rendering path available: SM3X
20:20:05 : [dx9] D3D9 device sucessfully created [HWVP]
20:20:05 : [gfx] Created drawable (/procedural/truck0.tobj)
20:20:05 : [gfx] Created drawable (/procedural/truck1.tobj)
20:20:05 : [gfx] Created drawable (/procedural/truck2.tobj)
20:20:05 : [gfx] Created drawable (/procedural/truck3.tobj)
20:20:05 : [gfx] Created drawable (/procedural/truck4.tobj)
20:20:05 : [gfx] Created drawable (/procedural/truck5.tobj)
20:20:05 : [gfx] Created drawable (/procedural/truck6.tobj)
20:20:05 : [gfx] Created drawable (/procedural/truck7.tobj)
20:20:05 : [gfx] Created drawable (/procedural/truck8.tobj)
20:20:05 : [gfx] Created drawable (/procedural/truck9.tobj)
20:20:05 : [gfx] Created drawable (/procedural/dashboard.tobj)
20:20:05 : [gfx] Created drawable (/procedural/close_mirror.tobj)
20:20:05 : [gfx] Created drawable (/procedural/far_mirror.tobj)
20:20:05 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
20:20:05 : [gfx] Created drawable (/procedural/generic_env.tobj)
20:20:05 : [gfx] Created drawable (/procedural/water_env.tobj)
20:20:05 : [gfx] Created drawable (/procedural/ocean_env.tobj)
20:20:05 : Setting UI reference mode to: 1152x864...
20:20:05 : [snd] select device (ds8)
20:20:05 : [ds8] Available device : Podstawowy sterownik dźwięku ().
20:20:05 : [ds8] Available device : Speakers (Realtek High Definition Audio) ({0.0.0.00000000}.{6e15871a-3bce-46a5-8659-903a115dbbd0}).
20:20:05 : [ds8] Initialization OK.
20:20:05 : g_ui_recache
20:20:05 : exit
20:20:07 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
20:20:07 : Loading city data ....
20:20:07 : Loading cargo descriptions ....
20:20:09 : game
20:20:10 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
20:20:11 : Loading resource server data ....
20:20:11 : Loading road data ....
20:20:11 : Loading terrain data ....
20:20:11 : Loading railing data ....
20:20:11 : Loading building data ....
20:20:11 : Loading model data ....
20:20:11 : Loading prefab data ....
20:20:11 : Loading sign data ....
20:20:11 : Loading traffic lights data ....
20:20:11 : Loading vegetation data ....
20:20:11 : Loading hinges data ....
20:20:11 : Loading stamp data ....
20:20:11 : Loading movers data ....
20:20:11 : Loading animated models ....
20:20:11 : Loading sound item data ....
20:20:11 : Loading live stream data ....
20:20:11 : Loading cargo data ....
20:20:11 : Loading company data ....
20:20:11 : Loading city data ....
20:20:11 : Loading cargo descriptions ....
20:20:11 : Map '/map/germany.mbd' loading started ....
20:20:11 : Map successfully loaded ....
20:20:11 : Starting the saved game (/home/save/2) ...
20:20:11 : [r_effect_man] Failed to create effect 'eut.Default Material.fx'
20:20:11 : [material] Can not create effect 'eut.Default Material.fx' - requested in material '/vehicle/truck/scania/Default Material.Default Material.mat'.
Ps: Jest to truck do GTS
******** : log created on : Saturday September 22 2012 @ 20:20:05
20:20:05 : [sys] running on x86 / Windows 7 (version 6.1) /
20:20:05 : [sys] DirectX version : 4.09.00.0904
20:20:05 : [cpu] GenuineIntel [Intel® Core i3 CPU M 380 @ 2.53GHz] at ~2526MHz.
20:20:05 : [cpu] Features utilized: fpu cmov mmx sse sse2.
20:20:05 : [sys] using QPC / unknown timer (thread affinity: 0), frequency 2467714Hz
20:20:05 : [mem] physical memory detected (3002932K/1288032K)
20:20:05 : [mem] virtual memory detected (2097024K/2025148K)
20:20:05 : [mem] Trying to allocate memory pool (819200K)
20:20:05 : [zipfs] base.scs: mounted ok, 13054 entries [0x3677e796]
20:20:05 : [ufs] registered symlink from /custom_build/de_de to /
20:20:05 : [zipfs] <mem-addr-file>: mounted ok, 9 entries [0x321860e7]
20:20:05 : [ufs] Home directory: 'CUsers/Klaudiusz/Documents/German Truck Simulator'.
20:20:05 : Mounting extra package: CUsers/Klaudiusz/Documents/German Truck Simulator/mod/flarepack by Samson with one LED.scs
20:20:05 : [zipfs] flarepack by Samson with one LED.scs: mounted ok, 95 entries [0x3abfa1e6]
20:20:05 : Mounting extra package: CUsers/Klaudiusz/Documents/German Truck Simulator/mod/LED PACK by Mopi.scs
20:20:05 : [zipfs] LED PACK by Mopi.scs: mounted ok, 86 entries [0xd75a647e]
20:20:05 : Mounting extra package: CUsers/Klaudiusz/Documents/German Truck Simulator/mod/Scania T500 by RicO.scs
20:20:05 : [zipfs] Failed to process incompatible zip entry: vehicle/truck/scania
20:20:05 : [zipfs] Scania T500 by RicO.scs: mounted ok, 174 entries [0xfbe0885d]
20:20:05 : exec /home/config.cfg
20:20:05 : [sys] Executing /home/config.cfg ...
20:20:05 : uset g_minicon "0"
20:20:05 : uset g_console "1"
20:20:05 : uset g_trackir "1"
20:20:05 : uset g_developer "1"
20:20:05 : uset g_cargo_sort "0"
20:20:05 : uset g_save_idx "9"
20:20:05 : uset g_mouse_control "0"
20:20:05 : uset g_steering_func_param "0.27"
20:20:05 : uset g_joy_axis_brake_dz "0.0"
20:20:05 : uset g_joy_axis_brake "1"
20:20:05 : uset g_joy_ff_gain "1"
20:20:05 : uset g_joy_axis_throttle_dz "0.0"
20:20:05 : uset g_joy_axis_throttle "1"
20:20:05 : uset g_joy_axis_ff "1"
20:20:05 : uset g_joy_axis_combine "1"
20:20:05 : uset g_joy_axis_steer_sens "0.02"
20:20:05 : uset g_joy_axis_steer_dz "0.0"
20:20:05 : uset g_joy_axis_steer "0"
20:20:05 : uset g_tutorial "0"
20:20:05 : uset g_mirrors "1"
20:20:05 : uset g_fatigue "1"
20:20:05 : uset g_police "0"
20:20:05 : uset g_subtitles "0"
20:20:05 : uset g_clock_24 "1"
20:20:05 : uset g_quality "-1"
20:20:05 : uset g_reflection "0"
20:20:05 : uset g_mph "0"
20:20:05 : uset g_atrans "1"
20:20:05 : uset g_flyspeed "10.0"
20:20:05 : uset g_lang "de_de"
20:20:05 : uset g_colbox "0"
20:20:05 : uset r_gamma "1"
20:20:05 : uset r_path "22"
20:20:05 : uset r_msaa "4"
20:20:05 : uset r_fullscreen "0"
20:20:05 : uset r_mode "1024x768x32x60"
20:20:05 : uset r_device "dx9"
20:20:05 : uset r_driver "dx9"
20:20:05 : uset g_detail_veg "2"
20:20:05 : uset g_texture_usage_stats "0"
20:20:05 : uset g_fps "0"
20:20:05 : uset g_stream_exts ".ogg;.mp3"
20:20:05 : uset ds8_mix_channels "2"
20:20:05 : uset ds8_mix_depth "16"
20:20:05 : uset ds8_mix_rate "44100"
20:20:05 : uset ds8_reverse_stereo "0"
20:20:05 : uset s_acceleration "0"
20:20:05 : uset s_mix_channels "2"
20:20:05 : uset s_mix_depth "16"
20:20:05 : uset s_mix_rate "44100"
20:20:05 : uset s_sfx_enabled "1"
20:20:05 : uset s_music_enabled "1"
20:20:05 : uset s_sfx_volume "0.75"
20:20:05 : uset s_music_volume "0.1"
20:20:05 : uset s_reverse_stereo "0"
20:20:05 : uset s_device "ds8"
20:20:05 : uset r_vsync "1"
20:20:05 : uset r_quirks "0"
20:20:05 : uset r_anisotropy_factor "0.2"
20:20:05 : uset r_texture_detail "0"
20:20:05 : uset i_force_gain "1.0"
20:20:05 : uset i_feedback "1"
20:20:05 : uset i_joystick2 "-1"
20:20:05 : uset i_joystick1 "-1"
20:20:05 : uset i_deadzone "0.0"
20:20:05 : uset i_device "di8"
20:20:05 : uset m_invert "0"
20:20:05 : uset m_sensitivity "0.33"
20:20:05 : uset m_filter "0"
20:20:05 : German Truck Simulator init ver.1.32 (rev. 27280)
20:20:05 : [gl] ICD OpenGL driver detected.
20:20:05 : [gl] driver: Intel® HD Graphics
20:20:05 : [gl] vendor: Intel
20:20:05 : [gl] version: 2.1.0 - Build 8.15.10.2104
20:20:05 : [gl] GL extensions: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_EXT_texture_swizzle GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_EXT_framebuffer_blit GL_ARB_vertex_array_object
20:20:05 : [gl] GL_max_texture_size: 4096
20:20:05 : [gl] taking advantage of 'GL_multitexture'
20:20:05 : [gl] Sampler count: 8
20:20:05 : [gl] taking advantage of 'GL_ARB_fragment_program'
20:20:05 : [gl] taking advantage of 'GL_texture_mirrored_repeat'
20:20:05 : [gl] taking advantage of 'GL_texture_border_clamp'
20:20:05 : [gl] taking advantage of 'GL_texture_compression'
20:20:05 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
20:20:05 : [gl] taking advantage of 'GL_texture_cube_map'
20:20:05 : [gl] taking advantage of 'GL_texture_env_crossbar'
20:20:05 : [gl] taking advantage of 'GL_texture_env_combine'
20:20:05 : [gl] taking advantage of 'GL_ARB_texture_rectangle'
20:20:05 : [gl] taking advantage of 'GL_transpose_matrix'
20:20:05 : [gl] taking advantage of 'GL_vertex_buffer_object'
20:20:05 : [gl] taking advantage of 'GL_ARB_vertex_program'
20:20:05 : [gl] Vertex attribute count: 16
20:20:05 : [gl] taking advantage of 'GL_shader_objects'
20:20:05 : [gl] taking advantage of 'GL_vertex_shader'
20:20:05 : [gl] taking advantage of 'GL_fragment_shader'
20:20:05 : [gl] taking advantage of 'GL_draw_buffers'
20:20:05 : [gl] taking advantage of 'GL_blend_color'
20:20:05 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
20:20:05 : [gl] taking advantage of 'GL_draw_range_elements'
20:20:05 : [gl] taking advantage of 'GL_rescale_normal'
20:20:05 : [gl] taking advantage of 'GL_secondary_color'
20:20:05 : [gl] taking advantage of 'GL_separate_spcular_color'
20:20:05 : [gl] taking advantage of 'GL_texture3D'
20:20:05 : [gl] taking advantage of 'GL_texture_edge_clamp'
20:20:05 : [gl] taking advantage of 'GL_texture_env_add'
20:20:05 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
20:20:05 : [gl] Max anisotropy factor: 2
20:20:05 : [gl] taking advantage of 'GL_generate_mipmap'
20:20:05 : [gl] taking advantage of 'GL_EXT_framebuffer_object'
20:20:05 : [gl] taking advantage of 'WGL_ARB_extensions_string'
20:20:05 : [gl] WGL extensions: WGL_EXT_depth_float WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_EXT_extensions_string WGL_EXT_swap_control WGL_ARB_pixel_format_float WGL_ARB_framebuffer_sRGB
20:20:05 : [gl] taking advantage of 'WGL_EXT_swap_control'
20:20:05 : [gl] taking advantage of 'WGL_ARB_pixel_format'
20:20:05 : Rendering path available: GL1X
20:20:05 : Rendering path available: ARB1
20:20:05 : Rendering path available: ARB2
20:20:05 : Rendering path available: GL2X
20:20:05 : [dx9] Direct3D9Ex detected.
20:20:05 : [dx9] Number of adapters found: 1
20:20:05 : [dx9] Adapter #0: Intel® HD Graphics (igdumdx32.dll) [driver version: 8.15.10.2104]
20:20:05 : Rendering path available: SM2X
20:20:05 : Rendering path available: SM3X
20:20:05 : [dx9] D3D9 device sucessfully created [HWVP]
20:20:05 : [gfx] Created drawable (/procedural/truck0.tobj)
20:20:05 : [gfx] Created drawable (/procedural/truck1.tobj)
20:20:05 : [gfx] Created drawable (/procedural/truck2.tobj)
20:20:05 : [gfx] Created drawable (/procedural/truck3.tobj)
20:20:05 : [gfx] Created drawable (/procedural/truck4.tobj)
20:20:05 : [gfx] Created drawable (/procedural/truck5.tobj)
20:20:05 : [gfx] Created drawable (/procedural/truck6.tobj)
20:20:05 : [gfx] Created drawable (/procedural/truck7.tobj)
20:20:05 : [gfx] Created drawable (/procedural/truck8.tobj)
20:20:05 : [gfx] Created drawable (/procedural/truck9.tobj)
20:20:05 : [gfx] Created drawable (/procedural/dashboard.tobj)
20:20:05 : [gfx] Created drawable (/procedural/close_mirror.tobj)
20:20:05 : [gfx] Created drawable (/procedural/far_mirror.tobj)
20:20:05 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
20:20:05 : [gfx] Created drawable (/procedural/generic_env.tobj)
20:20:05 : [gfx] Created drawable (/procedural/water_env.tobj)
20:20:05 : [gfx] Created drawable (/procedural/ocean_env.tobj)
20:20:05 : Setting UI reference mode to: 1152x864...
20:20:05 : [snd] select device (ds8)
20:20:05 : [ds8] Available device : Podstawowy sterownik dźwięku ().
20:20:05 : [ds8] Available device : Speakers (Realtek High Definition Audio) ({0.0.0.00000000}.{6e15871a-3bce-46a5-8659-903a115dbbd0}).
20:20:05 : [ds8] Initialization OK.
20:20:05 : g_ui_recache
20:20:05 : exit
20:20:07 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
20:20:07 : Loading city data ....
20:20:07 : Loading cargo descriptions ....
20:20:09 : game
20:20:10 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
20:20:11 : Loading resource server data ....
20:20:11 : Loading road data ....
20:20:11 : Loading terrain data ....
20:20:11 : Loading railing data ....
20:20:11 : Loading building data ....
20:20:11 : Loading model data ....
20:20:11 : Loading prefab data ....
20:20:11 : Loading sign data ....
20:20:11 : Loading traffic lights data ....
20:20:11 : Loading vegetation data ....
20:20:11 : Loading hinges data ....
20:20:11 : Loading stamp data ....
20:20:11 : Loading movers data ....
20:20:11 : Loading animated models ....
20:20:11 : Loading sound item data ....
20:20:11 : Loading live stream data ....
20:20:11 : Loading cargo data ....
20:20:11 : Loading company data ....
20:20:11 : Loading city data ....
20:20:11 : Loading cargo descriptions ....
20:20:11 : Map '/map/germany.mbd' loading started ....
20:20:11 : Map successfully loaded ....
20:20:11 : Starting the saved game (/home/save/2) ...
20:20:11 : [r_effect_man] Failed to create effect 'eut.Default Material.fx'
20:20:11 : [material] Can not create effect 'eut.Default Material.fx' - requested in material '/vehicle/truck/scania/Default Material.Default Material.mat'.
Ps: Jest to truck do GTS