19-01-2013, 22:36
Witam. Robię naczepę do ETS2 i wywala mi gry w czasie gdy profil się loguje ale w log nic niema dlaczego wywala i w czym może być problem?
Kod:
************ : log created on : Saturday January 19 2013 @ 21:28:08
00:00:00.000 : [sys] running on x86 / Windows XP x86 (version 5.1) / Dodatek Service Pack 3
00:00:00.014 : [sys] DirectX version : 4.09.00.0904
00:00:00.015 : [cpu] AuthenticAMD [AMD Athlon(tm) 64 Processor 3000+] 1 logical processor(s) at ~1800MHz.
00:00:00.015 : [sys] Using 1 worker thread(s)
00:00:00.015 : [sys] using QPC / ACPI (PM Clock) timer, frequency 3579545Hz
00:00:00.015 : [mem] physical memory detected (2620720K/2051572K)
00:00:00.015 : [mem] virtual memory detected (2097024K/2056948K)
00:00:00.015 : [mem] Trying to allocate memory pool (204800K)
00:00:00.267 : Disabling color wrap as both color strings are empty
00:00:00.366 : [hashfs] base.scs: Mounted and validated, 34440 entries (8DF09065C61E90AA0E92E6B2175D8A254A6B31255BFE192AE817D70AE5D7024)
00:00:00.506 : [hashfs] def.scs: Mounted and validated, 2305 entries (6B8A04969A41CB52603055080FB5B86724799E797FA140497D73618E4438E42)
00:00:00.574 : [hashfs] locale.scs: Mounted and validated, 108 entries (C6D065FB051FD413315E7871C68B46C2E028B08ECBF11752E51D26135368F70)
00:00:00.576 : [hashfs] base_cfg.scs: Mounted and validated, 2 entries (BEEED518750918929DC4BAA495359E6A9995042C38A4E0FDF8395DA5F2A5D07)
00:00:00.577 : [ufs] Home directory: 'C:/Documents and Settings/dom/Moje dokumenty/Euro Truck Simulator 2'.
00:00:00.603 : Mounting extra package: C:/Documents and Settings/dom/Moje dokumenty/Euro Truck Simulator 2/mod/Krone Profiliner Waberer'S.scs
00:00:00.777 : [zipfs] Krone Profiliner Waberer'S.scs: read ok, 34 entries [0xb3bdb898]
00:00:00.777 : Mounting extra package: C:/Documents and Settings/dom/Moje dokumenty/Euro Truck Simulator 2/mod/michelin_by_Petrik.scs
00:00:00.800 : [zipfs] michelin_by_Petrik.scs: read ok, 17 entries [0xf9811849]
00:00:00.800 : Mounting extra package: C:/Documents and Settings/dom/Moje dokumenty/Euro Truck Simulator 2/mod/Waberer'S Trailer DEF.scs
00:00:00.845 : [zipfs] Waberer'S Trailer DEF.scs: read ok, 25 entries [0xd3e6cf2b]
00:00:00.845 : exec /home/config.cfg
00:00:00.846 : [sys] Executing /home/config.cfg ...
00:00:00.896 : uset r_full_resolution_corrections "0"
00:00:00.896 : uset r_force_color_shadowmaps "0"
00:00:00.896 : uset g_hw_info "1"
00:00:00.896 : uset g_cargo_sort "0"
00:00:00.897 : uset g_tooltip_delay "0.4"
00:00:00.897 : uset g_desktop_fadeout "60"
00:00:00.897 : uset r_segment_cache_static_buffers "1"
00:00:00.897 : uset r_segment_cache_behavior "3"
00:00:00.897 : uset r_use_depth_bounds "1"
00:00:00.897 : uset r_show_light_pixel_coverage "0"
00:00:00.897 : uset r_mirror_scale_y "1.0"
00:00:00.897 : uset r_mirror_scale_x "1.0"
00:00:00.897 : uset r_scale_y "1"
00:00:00.897 : uset r_scale_x "1"
00:00:00.897 : uset r_sunshafts "1"
00:00:00.897 : uset r_color_saturation "1.0"
00:00:00.897 : uset r_color_yellow_blue "0.0"
00:00:00.897 : uset r_color_magenta_green "0.0"
00:00:00.897 : uset r_color_cyan_red "0.0"
00:00:00.897 : uset r_color_correction "1"
00:00:00.897 : uset r_dof_filter_size "0.5"
00:00:00.897 : uset r_dof_transition "400.0"
00:00:00.897 : uset r_dof_start "200.0"
00:00:00.897 : uset r_dof "1"
00:00:00.897 : uset r_mlaa_threshold "1.0"
00:00:00.897 : uset r_mlaa "0"
00:00:00.897 : uset r_hdr "1"
00:00:00.897 : uset r_fake_shadows "2"
00:00:00.897 : uset r_sun_shadow_texture_size "2048"
00:00:00.897 : uset r_sun_shadow_quality "2"
00:00:00.897 : uset r_mirror_view_distance "80"
00:00:00.897 : uset r_deferred_mirrors "1"
00:00:00.897 : uset r_deferred "1"
00:00:00.897 : uset r_startup_progress "0"
00:00:00.897 : uset r_setup_done "1"
00:00:00.897 : uset r_gamma "1"
00:00:00.897 : uset r_nv_stereo_mode "2"
00:00:00.898 : uset r_no_frame_tracking "0"
00:00:00.898 : uset r_msaa "0"
00:00:00.898 : uset r_fullscreen "1"
00:00:00.898 : uset r_mode "1280x1024x32x0"
00:00:00.898 : uset r_path ""
00:00:00.898 : uset r_device "gl"
00:00:00.898 : uset g_pedestrian "1"
00:00:00.898 : uset g_light_span_factor "0.5"
00:00:00.898 : uset g_light_distance_factor "0.5"
00:00:00.898 : uset g_vehicle_flare_lights "1"
00:00:00.898 : uset g_auto_traffic_headlights "1"
00:00:00.898 : uset g_auto_traffic "1"
00:00:00.898 : uset g_kdop_preview "0"
00:00:00.898 : uset g_screenshot_on_bug "0"
00:00:00.898 : uset g_developer "1"
00:00:00.898 : uset g_wc_fps "0.0"
00:00:00.898 : uset g_wc_radius "-1.0"
00:00:00.898 : uset g_flyspeed "100"
00:00:00.898 : uset g_news "1"
00:00:00.898 : uset g_colbox "0"
00:00:00.898 : uset g_radio_mode "2"
00:00:00.898 : uset g_ignore_low_fps "0"
00:00:00.898 : uset g_truck_light_quality "1"
00:00:00.898 : uset g_truck_light_specular "1"
00:00:00.898 : uset g_gfx_all_scales "0"
00:00:00.898 : uset g_gfx_advanced "0"
00:00:00.898 : uset g_gfx_quality "2"
00:00:00.898 : uset g_menu_aa_limit "8"
00:00:00.898 : uset g_additional_water_fov "20.0f"
00:00:00.899 : uset g_rain_reflect_hookups "1"
00:00:00.899 : uset g_rain_reflect_actor "1"
00:00:00.899 : uset g_rain_reflect_traffic "1"
00:00:00.899 : uset g_rain_reflect_cache "0"
00:00:00.899 : uset g_rain_reflection "3"
00:00:00.899 : uset g_reflection "1"
00:00:00.899 : uset g_grass_density "1"
00:00:00.899 : uset g_veg_detail "1"
00:00:00.899 : uset g_minicon "0"
00:00:00.899 : uset g_console "1"
00:00:00.899 : uset g_texture_usage_stats "0"
00:00:00.899 : uset g_fps "0"
00:00:00.899 : uset g_stream_exts ".ogg;.mp3"
00:00:00.899 : uset r_vsync "1"
00:00:00.899 : uset r_anisotropy_factor "0.1875"
00:00:00.899 : uset r_texture_detail "0"
00:00:00.899 : uset t_averaging_window_length "20"
00:00:00.906 : [lang] Language autodetection: 415
00:00:00.926 : Selected language: pl_pl
00:00:00.926 : Euro Truck Simulator 2 init ver.1.2.5 (rev. 42233)
00:00:00.958 : [net] LOG INFO: Started
00:00:00.970 : Setting UI reference mode to: 1440x900...
00:00:00.970 : [gfx] Selected rendering device: gl
00:00:02.680 : [gl] WGL extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
00:00:02.759 : [gfx] Trying to set 1280x1024 32bpp 75Hz (fullscreen)
00:00:02.807 : [gl] CDS init: OK
00:00:02.981 : [gl] SetPixelFormat: OK (#10, color 32 bits, depth 24 bits).
00:00:02.982 : [gl] wglCreateContext: OK
00:00:03.065 : [gl] Max anisotropy factor: 16.000000
00:00:03.065 : [gl] driver: GeForce GT 440/PCIe/SSE2/3DNOW!
00:00:03.065 : [gl] vendor: NVIDIA Corporation
00:00:03.065 : [gl] version: 4.2.0
00:00:03.066 : [gl] GL extensions: GL_AMD_multi_draw_indirect GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_subroutine GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
00:00:03.066 : [gl] Using NV4X rendering path
00:00:03.066 : [gl] Setting vsync period to 1 (requested 1)
00:00:03.625 : Game viewport set to: (window aspect ratio=1.25); viewport bounds=[left=0.00 right=1280.00 bottom=112.00 top=912.00]
00:00:03.922 : [al] device: OpenAL Soft
00:00:03.922 : [al] context extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_loopback
00:00:03.933 : [al] vendor: OpenAL Community
00:00:03.934 : [al] version: 1.1 ALSOFT 1.14
00:00:03.934 : [al] renderer: OpenAL Soft
00:00:03.934 : [al] extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points
00:00:03.935 : [snd] Started sound update thread
00:00:04.010 : [di8] Initializing device '@@keyboard@@' as 'keyboard'
00:00:04.032 : [di8] Initializing device '@@mouse@@' as 'mouse'
00:00:04.152 : [di8] Initializing device 'Logitech Driving Force GT USB' as '{663CB270-45D5-11E1-8002-444553540000}|{C29A046D-0000-0000-0000-504944564944}'
00:00:04.155 : [di8] FF Constant force supported
00:00:04.155 : [di8] FF Ramp force supported
00:00:04.155 : [di8] FF Square force supported
00:00:04.155 : [di8] FF Sine force supported
00:00:04.155 : [di8] FF Triangle force supported
00:00:04.155 : [di8] FF SawtoothUp force supported
00:00:04.155 : [di8] FF SawtoothDown force supported
00:00:04.155 : [di8] FF Spring force supported
00:00:04.155 : [di8] FF Damper force supported
00:00:04.155 : [di8] FF Inertia force supported
00:00:04.155 : [di8] FF Friction force supported
00:00:04.156 : [di8] FF Axis 'x' 'Wheel axis' reports force 10N
00:00:04.646 : dispatch
00:00:04.888 : exit
00:00:14.466 : uset s_sfx_enabled "1"
00:00:14.466 : uset s_music_enabled "1"
00:00:14.466 : uset s_sfx_volume "1.0"
00:00:14.466 : uset s_music_volume "0.8"
00:00:14.466 : uset s_master_volume "1.0"
00:00:14.466 : uset s_reverse_stereo "0"
00:00:14.466 : uset g_input_configured "1"
00:00:14.466 : uset g_save_idx "1"
00:00:14.466 : uset g_adviser "1"
00:00:14.466 : uset g_desktop_tutorial "1"
00:00:14.466 : uset g_tutorial "1"
00:00:14.466 : uset g_fatigue "1"
00:00:14.466 : uset g_police "1"
00:00:14.466 : uset g_subtitles "0"
00:00:14.466 : uset g_clock_24 "1"
00:00:14.466 : uset g_trackir "1"
00:00:14.466 : uset g_steer_autocenter "1"
00:00:14.466 : uset g_mph "0"
00:00:14.466 : uset g_hshifter_layout "0"
00:00:14.466 : uset g_trans "0"
00:00:14.466 : uset g_lang "pl_pl"
00:00:26.728 : uset s_sfx_enabled "1"
00:00:26.728 : uset s_music_enabled "1"
00:00:26.728 : uset s_sfx_volume "1.0"
00:00:26.729 : uset s_music_volume "0.8"
00:00:26.729 : uset s_master_volume "1.0"
00:00:26.729 : uset s_reverse_stereo "0"
00:00:26.729 : uset g_input_configured "1"
00:00:26.729 : uset g_save_idx "1"
00:00:26.729 : uset g_adviser "1"
00:00:26.729 : uset g_desktop_tutorial "1"
00:00:26.729 : uset g_tutorial "1"
00:00:26.729 : uset g_fatigue "1"
00:00:26.729 : uset g_police "1"
00:00:26.729 : uset g_subtitles "0"
00:00:26.729 : uset g_clock_24 "1"
00:00:26.729 : uset g_trackir "1"
00:00:26.729 : uset g_steer_autocenter "1"
00:00:26.729 : uset g_mph "0"
00:00:26.729 : uset g_hshifter_layout "0"
00:00:26.729 : uset g_trans "0"
00:00:26.729 : uset g_lang "pl_pl"
00:00:26.760 : New profile selected: 'sd'
00:00:27.149 : game
00:00:28.143 : [bullet] Starting physics server: Bullet
00:00:28.521 : Loaded trailers: 75
00:00:28.540 : Loaded small traffic vehicles: 26
00:00:28.561 : Loaded truck traffic vehicles: 8
00:00:28.573 : Loaded traffic trailers: 15
00:00:28.583 : Loaded addon hookups: 16
00:00:28.589 : Loading resource server data ....
00:00:28.589 : Loading road data ....
00:00:28.645 : Loading terrain data ....
00:00:28.667 : Loading railing data ....
00:00:28.688 : Loading building data ....
00:00:28.700 : Loading model data ....
00:00:28.724 : Loading prefab data ....
00:00:28.747 : Loading sign data ....
00:00:30.570 : Loading traffic lights data ....
00:00:30.578 : Loading vegetation data ....
00:00:30.594 : Loading hinges data ....
00:00:30.649 : Loading stamp data ....
00:00:30.658 : Loading movers data ....
00:00:30.669 : Loading ferry data ....
00:00:30.682 : Loading country data ....
00:00:30.695 : Loading sound item data ....
00:00:30.710 : Loading live stream data ....
00:00:30.722 : Loading trigger action data ....
00:00:30.735 : Loading cutscene data ....
00:00:30.775 : Loading cargo data ....
00:00:30.784 : Loading company data ....
00:00:30.796 : Loading city data ....
00:00:30.875 : Map '/map/europe.mbd' loading started ....
00:00:32.514 : Map successfully loaded.
00:00:32.608 : Map initialization started ....
00:00:32.906 : Map initialization finished.
00:00:32.906 : Map load time: 2031ms (54 MB)
00:00:36.565 : Detail vegetation database is ready.
00:00:38.437 : file(0): ??A?$array_t@V?$auto_ptr_t@Vphysics_suspension_t@prism@@@prism@@@prism@@QAEAAV?$auto_ptr_t@Vphysics_suspension_t@prism@@@1@I@Z: Index outside array boundaries.
Zapraszam wszystkich !
http://przyszlykierowcaciezarowki.blogspot.com
Prawo jazdy:
A1 - 27.09.2013
B - 09.06.2014
Kurs na wózki widłowe - zdany
Kwalifikacja Wstępna Pełna - 4.12.2014
C -17.05.2015
http://przyszlykierowcaciezarowki.blogspot.com
Prawo jazdy:
A1 - 27.09.2013
B - 09.06.2014
Kurs na wózki widłowe - zdany
Kwalifikacja Wstępna Pełna - 4.12.2014
C -17.05.2015